Player Matchup

Olorun
Olorun
Artoryus
Olorun
Level 6
God Stats
4W - 3L
1,828 SR
Queue Stats
5W - 8L
1,447 Elo+
Party 3
Susano
Susano
MewumPL
Susano
Level 28
God Stats
2W - 2L
1,519 SR
Queue Stats
65W - 46L
1,521 Elo+
Solo
Amaterasu
Amaterasu
grkistanbul
Amaterasu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,366 Elo+
Party 3
Skadi
Skadi
rapido2000
Skadi
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Ymir
Ymir
stefvandegraaff
Ymir
Level 4
God Stats
2W - 2L
1,356 SR
Queue Stats
9W - 12L
1,056 Elo+
Party 1
Team Averages
Level 25
1,540 SR
1,378 Elo+

VS

Team Averages
Level 13
1,433 SR
1,299 Elo+
Da Ji
Da Ji
Camyrace
Da Ji
Level 14
God Stats
7W - 15L
1,253 SR
Queue Stats
71W - 129L
1,241 Elo+
Solo
Ymir
Ymir
Kamilo354
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,245 Elo+
Party 2
Zeus
Zeus
NinjaKox123
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,245 Elo+
Party 2
Vulcan
Vulcan
PaladinSangres
Vulcan
Level 29
God Stats
5W - 6L
1,467 SR
Queue Stats
65W - 63L
1,438 Elo+
Solo
Odin
Odin
Гашня
Odin
Level 15
God Stats
0W - 1L
1,444 SR
Queue Stats
39W - 40L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Artoryus
Olorun
7
4 / 0 / 0
4,284
714
1,748
2,977
742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
MewumPL
Susano
6
1 / 0 / 4
4,125
688
2,783
4,399
1,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
grkistanbul
Amaterasu
7
1 / 0 / 2
4,338
723
2,240
3,067
1,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
7
5 / 0 / 1
4,352
725
2,060
1,688
495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

5
0 / 0 / 3
3,457
576
743
2,061
733
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Camyrace
Da Ji
3
0 / 2 / 0
3,058
510
182
1,950
1,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
4
0 / 2 / 0
3,364
561
712
3,552
1,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 3 / 0
3,090
515
2,322
2,068
380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 2 / 0
3,354
559
1,481
2,419
531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 3 / 0
3,317
553
1,599
4,710
1,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
11
Kills
0
0
Deaths
12
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
Artoryus
Olorun
4
0
0
4
L
Da Ji
Camyrace
Da Ji
0
2
0
0
L
Ymir
0
2
0
0
W
Susano
MewumPL
Susano
1
0
4
3
L
0
3
0
0
L
0
2
0
0
W
Amaterasu
grkistanbul
Amaterasu
1
0
2
2
W
Skadi
5
0
1
5.5
W
0
0
3
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,574
Damage
6,296
14,192
Taken
14,699
4,417
Mitigated
5,109
6,486
Healing
1,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Artoryus
Olorun
1,748
902
0
1,825
2,977
742
920
590
2,180
11,046
0
L
Da Ji
Camyrace
Da Ji
182
52
0
20
1,950
1,054
0
559
1,391
0
6,231
L
Ymir
712
311
0
480
3,552
1,334
0
363
3,189
4,650
0
W
Susano
MewumPL
Susano
2,783
709
0
2,472
4,399
1,070
0
765
3,634
0
16,020
L
2,322
470
0
0
2,068
380
0
380
1,688
10,892
0
L
1,481
73
0
436
2,419
531
234
375
2,044
7,789
0
W
Amaterasu
grkistanbul
Amaterasu
2,240
1,386
0
1,060
3,067
1,377
289
0
2,895
0
9,350
W
Skadi
2,060
902
0
1,129
1,688
495
357
1,181
467
0
13,310
W
743
146
0
0
2,061
733
0
1,703
304
2,446
0
L
1,599
736
0
400
4,710
1,810
0
814
3,690
0
6,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,556
Gold Earned
16,183
106
Minions Killed
78
0
Camps Cleared
0
561,823
Distance Traveled
507,858
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,284
714
18
3
0
111,740
0
L
Da Ji
3,058
510
19
3
0
71,613
1
L
Ymir
3,364
561
6
1
0
128,206
1
W
Susano
4,125
688
39
7
0
124,608
1
L
Zeus
3,090
515
27
5
0
86,416
1
L
Vulcan
3,354
559
10
2
0
105,007
1
W
Amaterasu
4,338
723
24
4
0
115,195
0
W
Skadi
4,352
725
24
4
0
105,774
2
W
Ymir
3,457
576
1
0
0
104,506
0
L
Odin
3,317
553
16
3
0
116,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role