Player Matchup

Fenrir
Fenrir
FreeBobbybihh
Fenrir
Level 28
God Stats
3W - 6L
1,500 SR
Queue Stats
92W - 84L
1,479 Elo+
Party 1
Set
Set
Ivybug2010
Set
Level 19
God Stats
17W - 23L
1,527 SR
Queue Stats
158W - 224L
1,442 Elo+
Party 1
Yemoja
Yemoja
MusicDiscFar
Yemoja
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
91W - 67L
1,646 Elo+
Party 1
Chernobog
Chernobog
SulleyRam
Chernobog
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,672 Elo+
Solo
Janus
Janus
zoemain1000lp
Janus
Level 16
God Stats
10W - 4L
1,580 SR
Queue Stats
62W - 52L
1,370 Elo+
Solo
Team Averages
Level 16
1,521 SR
1,522 Elo+

VS

Team Averages
Level 12
1,489 SR
1,403 Elo+
Khepri
Khepri
Carnis59
Khepri
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,268 Elo+
Solo
Set
Set
DirtySlant
Set
Level 26
God Stats
14W - 18L
1,445 SR
Queue Stats
158W - 135L
1,457 Elo+
Solo
Amaterasu
Amaterasu
Noodlesnod
Amaterasu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,519 Elo+
Party 2
Bakasura
Bakasura
Sarcasticasm
Bakasura
Level 10
God Stats
1W - 4L
1,500 SR
Queue Stats
15W - 19L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
老人与hai
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 3 / 4
8,265
590
7,534
9,918
5,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 5
7,320
523
3,885
7,392
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yemoja
11
2 / 3 / 10
6,682
477
3,398
7,088
5,335
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
SulleyRam
Chernobog
11
0 / 1 / 5
6,997
500
5,137
5,753
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 0 / 3
8,886
635
7,509
5,864
1,894
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Carnis59
Khepri
10
0 / 6 / 1
5,936
424
2,229
11,926
7,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
5 / 6 / 0
6,899
493
9,075
10,170
3,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Noodlesnod
Amaterasu
12
0 / 1 / 2
6,422
459
3,444
7,764
5,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Sarcasticasm
Bakasura
11
1 / 4 / 0
6,545
468
2,898
11,638
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
老人与hai
Cthulhu
1
0 / 1 / 0
4,176
298
0
707
240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
17
Kills
6
7
Deaths
18
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Khepri
Carnis59
Khepri
0
6
1
0.08
L
5
6
0
0.83
W
9
3
4
3.67
W
2
0
5
4.5
W
Yemoja
2
3
10
2.33
L
Amaterasu
Noodlesnod
Amaterasu
0
1
2
1
L
Bakasura
Sarcasticasm
Bakasura
1
4
0
0.25
W
Chernobog
SulleyRam
Chernobog
0
1
5
2.5
W
4
0
3
5.5
L
Cthulhu
老人与hai
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,463
Damage
17,646
36,015
Taken
42,205
17,131
Mitigated
20,152
17,987
Healing
9,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Carnis59
Khepri
2,229
601
0
505
11,926
7,006
126
5,430
6,284
16,573
0
L
9,075
4,444
0
1,958
10,170
3,196
330
3,107
6,947
0
39,119
W
7,534
2,824
0
2,755
9,918
5,304
638
625
9,268
0
31,157
W
3,885
2,039
0
3,206
7,392
2,954
385
722
6,505
0
40,827
W
Yemoja
3,398
1,680
3,945
2,578
7,088
5,335
1,007
595
6,493
17,617
0
L
Amaterasu
Noodlesnod
Amaterasu
3,444
1,642
0
1,756
7,764
5,710
0
101
7,663
0
23,764
L
Bakasura
Sarcasticasm
Bakasura
2,898
2,104
0
4,813
11,638
4,000
0
1,817
9,697
0
27,556
W
Chernobog
SulleyRam
Chernobog
5,137
3,782
0
2,718
5,753
1,644
102
0
5,303
0
34,180
W
7,509
847
132
2,653
5,864
1,894
369
287
5,412
73,357
0
L
Cthulhu
老人与hai
Cthulhu
0
0
0
0
707
240
0
0
707
839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,150
Gold Earned
29,978
371
Minions Killed
208
0
Camps Cleared
0
1,270,367
Distance Traveled
1,067,372
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,936
424
30
2
0
254,962
2
L
Set
6,899
493
54
4
0
223,837
5
W
Fenrir
8,265
590
50
4
0
256,432
0
W
Set
7,320
523
81
6
0
263,903
0
W
Yemoja
6,682
477
29
2
0
242,964
2
L
Amaterasu
6,422
459
48
3
0
277,934
5
L
Bakasura
6,545
468
73
5
0
280,800
2
W
Chernobog
6,997
500
65
5
0
233,325
1
W
Janus
8,886
635
146
10
0
273,743
1
L
Cthulhu
4,176
298
3
0
0
29,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role