Player Matchup

Cerberus
Cerberus
Adriannlorentter
Cerberus
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 33L
1,500 Elo+
Party 1
Cupid
Cupid
KITKETMED
Cupid
Level 21
God Stats
19W - 10L
1,599 SR
Queue Stats
109W - 93L
1,382 Elo+
Solo
Achilles
Achilles
Xarru
Achilles
Level 6
God Stats
3W - 11L
1,288 SR
Queue Stats
11W - 17L
1,179 Elo+
Solo
Bakasura
Bakasura
flow2131
Bakasura
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 174L
1,297 Elo+
Solo
Ullr
Ullr
javiky25
Ullr
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 24
1,477 SR
1,372 Elo+

VS

Team Averages
Level 14
1,352 SR
1,248 Elo+
Neith
Neith
Gauerdo
Neith
Level 17
God Stats
11W - 11L
1,464 SR
Queue Stats
54W - 64L
1,332 Elo+
Solo
Yemoja
Yemoja
JuNiOr008
Yemoja
Level 6
God Stats
1W - 7L
1,214 SR
Queue Stats
1W - 14L
1,044 Elo+
Party 2
Bastet
Bastet
Katzdumdof
Bastet
Level 13
God Stats
1W - 3L
1,272 SR
Queue Stats
9W - 29L
1,279 Elo+
Party 2
Khepri
Khepri
TheSparten07
Khepri
Level 14
God Stats
0W - 3L
1,139 SR
Queue Stats
6W - 25L
1,165 Elo+
Party 2
Ao Kuang
Ao Kuang
明明很快乐
Ao Kuang
Level 22
God Stats
4W - 4L
1,671 SR
Queue Stats
186W - 165L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
10,340
470
3,357
15,170
10,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
KITKETMED
Cupid
17
3 / 2 / 5
11,327
515
10,769
12,201
4,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Xarru
Achilles
17
1 / 4 / 9
10,457
475
7,899
21,153
14,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
flow2131
Bakasura
15
2 / 6 / 3
10,278
467
3,020
15,042
4,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ullr
20
24 / 0 / 5
14,461
657
24,500
17,149
7,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gauerdo
Neith
16
1 / 7 / 4
9,541
434
13,376
16,007
4,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
JuNiOr008
Yemoja
12
2 / 3 / 1
8,729
397
5,112
9,914
8,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bastet
Katzdumdof
Bastet
8
1 / 6 / 1
7,416
337
2,200
6,862
1,498
Khepri
9
1 / 9 / 1
7,653
348
1,195
14,022
8,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
17
8 / 7 / 0
10,829
492
12,081
19,861
7,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
31
Kills
13
15
Deaths
32
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
L
Neith
Gauerdo
Neith
1
7
4
0.43
L
Yemoja
JuNiOr008
Yemoja
2
3
1
0.83
W
Cupid
KITKETMED
Cupid
3
2
5
2.75
L
Bastet
Katzdumdof
Bastet
1
6
1
0.25
L
Khepri
1
9
1
0.17
W
Achilles
Xarru
Achilles
1
4
9
1.38
W
Bakasura
flow2131
Bakasura
2
6
3
0.58
W
Ullr
24
0
5
26.5
L
Ao Kuang
8
7
0
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,545
Damage
33,964
80,715
Taken
66,666
42,628
Mitigated
31,191
31,311
Healing
13,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,357
316
0
4,111
15,170
10,775
733
2,586
12,584
51,046
0
L
Neith
Gauerdo
Neith
13,376
4,740
0
3,909
16,007
4,850
68
1,767
14,190
0
58,873
L
Yemoja
JuNiOr008
Yemoja
5,112
2,333
151
1,431
9,914
8,941
679
0
9,414
26,361
0
W
Cupid
KITKETMED
Cupid
10,769
6,350
135
7,384
12,201
4,896
3,032
3,464
8,737
0
84,409
L
Bastet
Katzdumdof
Bastet
2,200
1,108
0
1,460
6,862
1,498
934
0
6,702
0
13,147
L
Khepri
1,195
391
0
329
14,022
8,745
15
943
13,029
14,080
0
W
Achilles
Xarru
Achilles
7,899
3,002
0
7,322
21,153
14,118
1,820
9,912
11,241
0
35,464
W
Bakasura
flow2131
Bakasura
3,020
2,045
0
3,824
15,042
4,846
883
3,828
11,214
0
43,414
W
Ullr
24,500
11,086
0
8,535
17,149
7,993
4,556
4,333
12,816
0
98,368
L
Ao Kuang
12,081
2,935
0
6,403
19,861
7,157
37
647
18,553
57,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,863
Gold Earned
44,168
509
Minions Killed
277
0
Camps Cleared
0
1,948,122
Distance Traveled
1,370,728
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,340
470
121
6
0
385,366
2
L
Neith
9,541
434
86
4
0
363,769
3
L
Yemoja
8,729
397
37
2
0
237,934
1
W
Cupid
11,327
515
118
5
0
324,837
3
L
Bastet
7,416
337
28
1
0
163,059
0
L
Khepri
7,653
348
25
1
0
228,199
0
W
Achilles
10,457
475
49
2
0
401,766
0
W
Bakasura
10,278
467
99
5
0
439,668
2
W
Ullr
14,461
657
122
6
0
396,485
1
L
Ao Kuang
10,829
492
101
5
0
377,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role