Player Matchup

King Arthur
King Arthur
KorganBR
King Arthur
Level 124
God Stats
9W - 11L
1,520 SR
Queue Stats
17W - 19L
1,477 Elo+
Solo
Sylvanus
Sylvanus
Kwinu_
Sylvanus
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
300W - 346L
1,387 Elo+
Party 1
Ra
Ra
Ludwig77
Ra
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
230W - 290L
1,395 Elo+
Party 1
Nemesis
Nemesis
Symnel
Nemesis
Level 56
God Stats
19W - 5L
1,706 SR
Queue Stats
195W - 198L
1,532 Elo+
Party 1
Medusa
Medusa
xxbouchardxx
Medusa
Level 68
God Stats
55W - 50L
1,667 SR
Queue Stats
414W - 372L
1,507 Elo+
Party 1
Team Averages
Level 86
1,579 SR
1,459 Elo+

VS

Team Averages
Level 74
1,542 SR
1,490 Elo+
Kali
Kali
HecticStar
Kali
Level 85
God Stats
2W - 6L
1,500 SR
Queue Stats
265W - 243L
1,661 Elo+
Solo
Danzaburou
Danzaburou
Invader500
Danzaburou
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,328 Elo+
Party 2
Tiamat
Tiamat
Kizuna1
Tiamat
Level 63
God Stats
2W - 1L
1,708 SR
Queue Stats
125W - 120L
1,371 Elo+
Party 2
Xing Tian
Xing Tian
harryimawizard
Xing Tian
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
jundarosxD
Baron Samedi
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
303W - 296L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KorganBR
King Arthur
16
3 / 0 / 6
9,436
629
7,260
11,245
8,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Kwinu_
Sylvanus
11
0 / 4 / 6
7,187
479
5,258
10,724
8,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 0 / 5
8,359
557
6,553
6,916
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Symnel
Nemesis
13
4 / 0 / 6
7,907
527
7,498
9,096
3,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
13
4 / 4 / 2
7,391
493
9,804
11,466
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,572
438
2,475
10,044
5,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Invader500
Danzaburou
11
3 / 1 / 4
7,106
474
8,429
11,262
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
Kizuna1
Tiamat
11
0 / 4 / 0
6,473
432
5,716
8,212
7,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
harryimawizard
Xing Tian
12
5 / 2 / 2
7,071
471
7,599
13,283
8,146
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
jundarosxD
Baron Samedi
13
0 / 3 / 0
7,388
493
4,677
6,800
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
13
Kills
8
8
Deaths
13
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Danzaburou
Invader500
Danzaburou
3
1
4
5
L
Tiamat
Kizuna1
Tiamat
0
4
0
0
W
King Arthur
KorganBR
King Arthur
3
0
6
6
W
Sylvanus
Kwinu_
Sylvanus
0
4
6
0.75
W
2
0
5
4.5
W
Nemesis
Symnel
Nemesis
4
0
6
7
L
Xing Tian
harryimawizard
Xing Tian
5
2
2
3
L
Baron Samedi
jundarosxD
Baron Samedi
0
3
0
0
W
Medusa
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,373
Damage
28,896
49,447
Taken
49,601
26,847
Mitigated
28,454
20,343
Healing
15,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,475
998
0
2,097
10,044
5,503
0
813
9,165
0
47,468
L
Danzaburou
Invader500
Danzaburou
8,429
3,525
0
4,722
11,262
3,633
838
3,170
8,067
0
36,666
L
Tiamat
Kizuna1
Tiamat
5,716
1,332
0
2,702
8,212
7,657
0
608
7,277
27,896
0
W
King Arthur
KorganBR
King Arthur
7,260
420
0
4,816
11,245
8,194
0
3,979
6,831
0
59,271
W
Sylvanus
Kwinu_
Sylvanus
5,258
1,621
2,296
3,886
10,724
8,515
179
3,323
7,401
21,351
0
W
6,553
188
458
2,946
6,916
2,755
127
3,459
3,457
56,108
0
W
Nemesis
Symnel
Nemesis
7,498
3,987
0
1,397
9,096
3,490
0
3,324
5,690
0
49,072
L
Xing Tian
harryimawizard
Xing Tian
7,599
812
336
3,253
13,283
8,146
210
4,075
9,183
29,366
0
L
Baron Samedi
jundarosxD
Baron Samedi
4,677
136
0
2,067
6,800
3,515
0
3,145
3,655
54,540
0
W
Medusa
9,804
4,378
0
4,544
11,466
3,893
1,178
3,362
8,076
0
50,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,280
Gold Earned
34,610
422
Minions Killed
375
0
Camps Cleared
0
1,342,339
Distance Traveled
1,289,907
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,572
438
84
6
0
257,863
3
L
Danzaburou
7,106
474
72
5
0
254,967
2
L
Tiamat
6,473
432
75
5
0
241,578
2
W
King Arthur
9,436
629
125
8
0
303,208
2
W
Sylvanus
7,187
479
25
2
0
210,819
5
W
Ra
8,359
557
125
8
0
264,478
6
W
Nemesis
7,907
527
74
5
0
341,492
8
L
Xing Tian
7,071
471
41
3
0
272,265
3
L
Baron Samedi
7,388
493
103
7
0
263,234
4
W
Medusa
7,391
493
73
5
0
222,342
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role