Player Matchup

Artio
Artio
COЯROSIVE
Artio
Level 17
God Stats
1W - 4L
1,113 SR
Queue Stats
11W - 15L
1,378 Elo+
Solo
Neith
Neith
EdenHazardCFC
Neith
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,105 Elo+
Solo
Sol
Sol
PriMa_Sp0cKy
Sol
Level 2
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 8L
1,216 Elo+
Party 1
Rama
Rama
Xerios_45
Rama
Level 7
God Stats
2W - 6L
1,209 SR
Queue Stats
10W - 14L
1,341 Elo+
Party 1
Yemoja
Yemoja
lordchpires
Yemoja
Level 5
God Stats
123W - 79L
1,401 SR
Queue Stats
273W - 305L
1,338 Elo+
Solo
Team Averages
Level 9
1,345 SR
1,276 Elo+

VS

Team Averages
Level 20
1,520 SR
1,480 Elo+
Aphrodite
Aphrodite
Funshokolad
Aphrodite
Level 22
God Stats
28W - 15L
1,559 SR
Queue Stats
177W - 171L
1,577 Elo+
Solo
Baron Samedi
Baron Samedi
IDRIK9
Baron Samedi
Level 23
God Stats
6W - 3L
1,500 SR
Queue Stats
77W - 62L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Kuramarus
Guan Yu
Level 16
God Stats
6W - 6L
1,540 SR
Queue Stats
53W - 51L
1,364 Elo+
Party 2
Bastet
Bastet
Zombiven
Bastet
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 123L
1,434 Elo+
Party 2
Chang'e
Chang'e
风奕鸣V
Chang'e
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
19
2 / 4 / 5
13,334
952
16,616
43,019
61,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
4 / 8 / 4
13,284
949
47,967
30,431
11,937
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 8 / 1
10,996
785
7,414
8,700
2,448
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rama
15
2 / 1 / 0
10,725
766
1,572
1,196
392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
18
0 / 6 / 5
12,246
875
14,854
31,449
32,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

0

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Funshokolad
Aphrodite
19
0 / 1 / 23
12,288
878
16,673
12,548
10,113
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
IDRIK9
Baron Samedi
20
9 / 1 / 13
14,447
1,032
31,716
10,907
4,506
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Kuramarus
Guan Yu
20
9 / 1 / 15
14,478
1,034
20,492
29,958
39,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bastet
Zombiven
Bastet
19
8 / 4 / 11
12,873
920
25,713
24,011
15,715
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
风奕鸣V
Chang'e
19
1 / 3 / 18
12,416
887
16,096
21,037
7,290
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
107
10
Kills
27
27
Deaths
10
15
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Artio
2
4
5
1.13
L
4
8
4
0.75
W
Aphrodite
Funshokolad
Aphrodite
0
1
23
11.5
W
Baron Samedi
IDRIK9
Baron Samedi
9
1
13
15.5
W
Guan Yu
Kuramarus
Guan Yu
9
1
15
16.5
L
2
8
1
0.31
L
Rama
2
1
0
2
W
Bastet
Zombiven
Bastet
8
4
11
3.38
L
Yemoja
0
6
5
0.42
W
Chang'e
风奕鸣V
Chang'e
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,423
Damage
110,690
114,795
Taken
98,461
107,993
Mitigated
76,757
21,697
Healing
66,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
16,616
1,719
3,494
6,585
43,019
61,101
0
26,392
16,175
41,277
0
L
47,967
33,618
410
8,608
30,431
11,937
0
13,570
16,507
0
79,139
W
Aphrodite
Funshokolad
Aphrodite
16,673
798
15,630
6,416
12,548
10,113
0
6,829
5,719
32,942
0
W
Baron Samedi
IDRIK9
Baron Samedi
31,716
3,145
12,673
5,214
10,907
4,506
0
4,765
6,142
57,205
0
W
Guan Yu
Kuramarus
Guan Yu
20,492
5,040
6,063
6,388
29,958
39,133
0
8,696
21,138
0
39,501
L
7,414
1,557
0
768
8,700
2,448
0
4,759
3,912
10,587
0
L
Rama
1,572
1,102
0
97
1,196
392
0
869
327
0
3,544
W
Bastet
Zombiven
Bastet
25,713
8,997
0
1,373
24,011
15,715
0
9,390
14,621
0
42,342
L
Yemoja
14,854
934
1,124
611
31,449
32,115
0
18,895
12,379
30,969
0
W
Chang'e
风奕鸣V
Chang'e
16,096
2,603
8,080
5,078
21,037
7,290
0
9,204
11,833
33,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,585
Gold Earned
66,502
188
Minions Killed
237
4
Camps Cleared
7
813,814
Distance Traveled
1,306,450
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
13,334
952
60
4
0
255,291
0
L
Neith
13,284
949
85
6
2
219,050
3
W
Aphrodite
12,288
878
38
3
1
260,283
0
W
Baron Samedi
14,447
1,032
80
6
0
241,878
1
W
Guan Yu
14,478
1,034
39
3
2
304,302
1
L
Sol
10,996
785
6
0
1
106,115
0
L
Rama
10,725
766
5
0
1
36,834
0
W
Bastet
12,873
920
37
3
1
280,620
0
L
Yemoja
12,246
875
32
2
0
196,524
0
W
Chang'e
12,416
887
43
3
3
219,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role