Player Matchup

Xbalanque
Xbalanque
I13Manzxno12I
Xbalanque
Level 63
God Stats
5W - 5L
1,335 SR
Queue Stats
158W - 149L
1,421 Elo+
Solo
Fenrir
Fenrir
IlmrinIllistin
Fenrir
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
342W - 326L
1,492 Elo+
Solo
Tiamat
Tiamat
Legendarylouis1
Tiamat
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 15L
1,711 Elo+
Solo
Cu Chulainn
Cu Chulainn
LimeGnome LouiS
Cu Chulainn
Level 71
God Stats
9W - 8L
1,435 SR
Queue Stats
84W - 94L
1,512 Elo+
Solo
Cerberus
Cerberus
YarHarbinger
Cerberus
Level 77
God Stats
1W - 7L
1,825 SR
Queue Stats
202W - 185L
1,472 Elo+
Solo
Team Averages
Level 82
1,519 SR
1,522 Elo+

VS

Team Averages
Level 70
1,591 SR
1,492 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Ashickaru
Achilles
Level 17
God Stats
7W - 4L
1,674 SR
Queue Stats
24W - 21L
1,538 Elo+
Party 1
Awilix
Awilix
Diablillo1510
Awilix
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 164L
1,439 Elo+
Party 1
Izanami
Izanami
INoTeRindas
Izanami
Level 29
God Stats
30W - 20L
1,631 SR
Queue Stats
72W - 78L
1,424 Elo+
Party 2
Terra
Terra
atrellu720
Terra
Level 81
God Stats
4W - 2L
1,648 SR
Queue Stats
179W - 171L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
I13Manzxno12I
Xbalanque
9
1 / 1 / 0
5,043
504
5,699
5,267
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 0
4,544
454
1,046
5,965
1,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 4 / 0
5,036
504
2,928
5,189
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
LimeGnome LouiS
Cu Chulainn
9
1 / 4 / 0
5,338
534
3,867
8,087
4,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
YarHarbinger
Cerberus
6
0 / 1 / 0
4,281
428
2,936
7,079
2,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 0 / 6
6,360
636
5,719
5,111
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Ashickaru
Achilles
11
4 / 1 / 0
6,296
630
4,741
6,320
3,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
5 / 0 / 3
6,414
641
4,083
6,581
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
INoTeRindas
Izanami
8
0 / 0 / 2
4,671
467
2,716
4,969
1,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Terra
9
1 / 1 / 1
5,045
505
1,398
7,288
2,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
12
13
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
6
5
W
Achilles
Ashickaru
Achilles
4
1
0
4
W
5
0
3
6.5
L
Xbalanque
I13Manzxno12I
Xbalanque
1
1
0
1
W
Izanami
INoTeRindas
Izanami
0
0
2
1
L
0
3
0
0
L
0
4
0
0
L
Cu Chulainn
LimeGnome LouiS
Cu Chulainn
1
4
0
0.25
L
Cerberus
YarHarbinger
Cerberus
0
1
0
0
W
Terra
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,476
Damage
18,657
31,587
Taken
30,269
12,274
Mitigated
10,198
7,465
Healing
15,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,719
1,122
0
2,332
5,111
1,447
0
2,489
2,350
34,040
0
W
Achilles
Ashickaru
Achilles
4,741
1,124
0
3,344
6,320
3,528
0
0
5,955
0
29,362
W
4,083
2,068
0
3,237
6,581
1,973
0
1,033
5,493
0
30,740
L
Xbalanque
I13Manzxno12I
Xbalanque
5,699
1,973
0
1,506
5,267
1,206
138
1,110
4,065
0
29,523
W
Izanami
INoTeRindas
Izanami
2,716
1,543
0
1,814
4,969
1,071
0
602
4,367
0
28,736
L
1,046
110
0
768
5,965
1,750
0
1,016
4,768
0
18,402
L
2,928
403
0
1,058
5,189
2,538
0
2,076
2,867
23,426
0
L
Cu Chulainn
LimeGnome LouiS
Cu Chulainn
3,867
586
0
1,926
8,087
4,435
0
714
6,938
0
27,230
L
Cerberus
YarHarbinger
Cerberus
2,936
161
0
2,207
7,079
2,345
0
1,576
5,407
15,411
0
W
Terra
1,398
428
1,506
3,209
7,288
2,179
175
1,438
5,850
8,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,242
Gold Earned
28,786
254
Minions Killed
277
0
Camps Cleared
0
856,352
Distance Traveled
947,676
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,360
636
69
7
0
190,123
4
W
Achilles
6,296
630
70
7
0
187,710
1
W
Awilix
6,414
641
72
7
0
213,247
1
L
Xbalanque
5,043
504
49
5
0
180,421
1
W
Izanami
4,671
467
52
5
0
159,648
2
L
Fenrir
4,544
454
44
4
0
162,508
1
L
Tiamat
5,036
504
57
6
0
162,684
4
L
Cu Chulainn
5,338
534
58
6
0
166,949
0
L
Cerberus
4,281
428
46
5
0
183,790
2
W
Terra
5,045
505
14
1
0
196,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role