Player Matchup

Chang'e
Chang'e
Gold I
Brynhildrt
Chang'e
Gold I
Level 111
God Stats
23W - 15L
1,644 SR
Queue Stats
346W - 389L
1,460 MMR
Solo
Janus
Janus
Platinum V
ImCrispy
Janus
Platinum V
Level 110
God Stats
1W - 3L
1,531 SR
Queue Stats
137W - 133L
1,732 MMR
Solo
Ymir
Ymir
Bronze III
Kali1134
Ymir
Bronze III
Level 100
God Stats
0W - 1L
1,311 SR
Queue Stats
3W - 7L
1,494 MMR
Solo
Rama
Rama
Gold V
llidion
Rama
Gold V
Level 58
God Stats
0W - 1L
1,563 SR
Queue Stats
79W - 75L
1,675 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
tenacious1001
Cu Chulainn
Platinum II
Level 154
God Stats
20W - 23L
1,629 SR
Queue Stats
140W - 150L
1,707 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,535 SR
1,614 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,523 SR
1,630 MMR
Anhur
Anhur
Diamond II
Gabeethan
Anhur
Diamond II
Level 160
God Stats
19W - 19L
1,636 SR
Queue Stats
332W - 282L
2,248 MMR
Solo
Guan Yu
Guan Yu
Gold V
Galox21
Guan Yu
Gold V
Level 158
God Stats
43W - 30L
1,477 SR
Queue Stats
773W - 787L
1,490 MMR
Solo
Aphrodite
Aphrodite
Silver II
GamerzAnonymous
Aphrodite
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
NzGrizzy
Khepri
Bronze III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,413 MMR
Solo
Achilles
Achilles
Gold II
sillet11
Achilles
Gold II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Brynhildrt
Chang'e
15
2 / 5 / 1
8,849
466
8,157
16,152
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
ImCrispy
Janus
13
1 / 7 / 1
8,147
429
11,768
11,654
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
11
0 / 3 / 1
7,658
403
2,054
14,006
8,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
llidion
Rama
16
0 / 5 / 1
9,561
503
3,609
13,042
4,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
tenacious1001
Cu Chulainn
15
2 / 4 / 1
9,102
479
9,734
16,476
8,994
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ScyllaSetTsukuyomiPersephoneDanzaburou

VS

Bans
ApolloNemesisSylvanusFenrirRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gabeethan
Anhur
20
14 / 0 / 4
13,200
695
23,382
13,426
8,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Galox21
Guan Yu
17
1 / 1 / 5
10,800
568
2,514
13,858
13,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
GamerzAnonymous
Aphrodite
16
2 / 0 / 10
10,640
560
4,830
11,701
6,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Khepri
NzGrizzy
Khepri
16
3 / 1 / 16
11,178
588
6,507
17,709
18,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
sillet11
Achilles
16
4 / 3 / 9
10,729
565
12,110
14,953
6,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
68
5
Kills
24
24
Deaths
5
5
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Brynhildrt
Chang'e
2
5
1
0.5
W
Anhur
Gabeethan
Anhur
14
0
4
16
W
Guan Yu
Galox21
Guan Yu
1
1
5
3.5
W
Aphrodite
GamerzAnonymous
Aphrodite
2
0
10
7
L
Janus
ImCrispy
Janus
1
7
1
0.21
L
Ymir
0
3
1
0.17
W
Khepri
NzGrizzy
Khepri
3
1
16
11
L
Rama
llidion
Rama
0
5
1
0.1
W
Achilles
sillet11
Achilles
4
3
9
2.83
L
Cu Chulainn
tenacious1001
Cu Chulainn
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,322
Damage
49,343
71,330
Taken
71,647
29,654
Mitigated
53,240
21,245
Healing
38,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Brynhildrt
Chang'e
8,157
658
748
7,868
16,152
4,213
582
1,712
14,257
59,798
0
W
Anhur
Gabeethan
Anhur
23,382
14,819
0
8,463
13,426
8,253
4,693
4,395
8,970
0
133,606
W
Guan Yu
Galox21
Guan Yu
2,514
272
2,269
7,027
13,858
13,764
1,235
1,869
11,905
0
53,280
W
Aphrodite
GamerzAnonymous
Aphrodite
4,830
1,068
4,376
7,475
11,701
6,719
1,696
5,999
5,465
57,734
0
L
Janus
ImCrispy
Janus
11,768
815
0
467
11,654
3,153
0
3,190
8,427
56,496
0
L
Ymir
2,054
125
0
2,430
14,006
8,591
0
3,565
10,278
13,807
0
W
Khepri
NzGrizzy
Khepri
6,507
1,244
0
4,848
17,709
18,181
210
6,651
10,830
35,340
0
L
Rama
llidion
Rama
3,609
3,229
0
5,251
13,042
4,703
2,446
408
12,634
0
73,920
W
Achilles
sillet11
Achilles
12,110
3,753
0
4,402
14,953
6,323
1,503
5,900
8,953
0
60,937
L
Cu Chulainn
tenacious1001
Cu Chulainn
9,734
1,939
0
4,481
16,476
8,994
0
2,124
14,147
0
57,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,317
Gold Earned
56,547
504
Minions Killed
558
0
Camps Cleared
0
1,613,598
Distance Traveled
1,843,538
21
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,849
466
118
6
0
361,460
3
W
Anhur
13,200
695
165
9
0
318,470
5
W
Guan Yu
10,800
568
126
7
0
387,756
4
W
Aphrodite
10,640
560
136
7
0
376,337
7
L
Janus
8,147
429
107
6
0
305,273
4
L
Ymir
7,658
403
25
1
0
340,676
6
W
Khepri
11,178
588
35
2
0
365,886
8
L
Rama
9,561
503
155
8
0
272,400
4
W
Achilles
10,729
565
96
5
0
395,089
5
L
Cu Chulainn
9,102
479
99
5
0
333,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role