Player Matchup

Baron Samedi
Baron Samedi
ESTEBAN187
Baron Samedi
Level 5
God Stats
3W - 3L
1,302 SR
Queue Stats
13W - 12L
1,232 Elo+
Solo
Anubis
Anubis
ItsSasukesan
Anubis
Level 19
God Stats
8W - 8L
1,415 SR
Queue Stats
82W - 71L
1,333 Elo+
Solo
Anhur
Anhur
KingDarter
Anhur
Level 26
God Stats
11W - 7L
1,468 SR
Queue Stats
107W - 102L
1,369 Elo+
Solo
Vamana
Vamana
MoRfinchik
Vamana
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 38L
1,381 Elo+
Party 2
Neith
Neith
ГЕОШТОРМ
Neith
Level 25
God Stats
6W - 1L
1,836 SR
Queue Stats
45W - 35L
1,303 Elo+
Party 2
Team Averages
Level 18
1,504 SR
1,324 Elo+

VS

Team Averages
Level 13
1,625 SR
1,380 Elo+
Cthulhu
Cthulhu
Aranthir26
Cthulhu
Level 17
God Stats
3W - 1L
1,861 SR
Queue Stats
58W - 66L
1,377 Elo+
Solo
Ymir
Ymir
ChlebGit
Ymir
Level 11
God Stats
2W - 1L
1,790 SR
Queue Stats
12W - 15L
1,459 Elo+
Party 1
Anhur
Anhur
KZR_NoFilipXD
Anhur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,393 Elo+
Party 1
Chernobog
Chernobog
Salamalahalian
Chernobog
Level 12
God Stats
6W - 5L
1,613 SR
Queue Stats
25W - 30L
1,409 Elo+
Solo
Jing Wei
Jing Wei
kasiuki51
Jing Wei
Level 9
God Stats
38W - 45L
1,360 SR
Queue Stats
45W - 54L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ESTEBAN187
Baron Samedi
17
2 / 0 / 21
10,480
953
10,093
4,377
2,482
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
18
7 / 0 / 21
11,287
1,026
11,299
3,259
2,994
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
18
9 / 1 / 20
11,777
1,071
12,225
6,454
2,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
MoRfinchik
Vamana
17
5 / 2 / 17
10,723
975
13,274
13,623
11,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
12 / 0 / 18
12,080
1,098
28,282
6,241
2,782
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

290

VS

Team 2 Tickets

63

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aranthir26
Cthulhu
15
0 / 7 / 2
9,150
832
8,881
21,429
20,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
15
1 / 8 / 1
9,824
893
5,403
18,008
14,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 11 / 2
9,083
826
4,261
17,217
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chernobog
Salamalahalian
Chernobog
15
0 / 8 / 1
9,003
818
7,531
17,788
5,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
kasiuki51
Jing Wei
15
1 / 1 / 1
9,381
853
2,623
7,009
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
10
35
Kills
3
3
Deaths
35
97
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aranthir26
Cthulhu
0
7
2
0.14
L
Ymir
1
8
1
0.19
W
Baron Samedi
ESTEBAN187
Baron Samedi
2
0
21
12.5
W
Anubis
7
0
21
17.5
L
1
11
2
0.18
W
Anhur
9
1
20
19
W
Vamana
MoRfinchik
Vamana
5
2
17
6.75
L
Chernobog
Salamalahalian
Chernobog
0
8
1
0.06
L
Jing Wei
kasiuki51
Jing Wei
1
1
1
1.5
W
12
0
18
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,173
Damage
28,699
33,954
Taken
81,451
22,197
Mitigated
46,920
12,242
Healing
5,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aranthir26
Cthulhu
8,881
859
134
575
21,429
20,368
0
5,436
15,843
28,167
0
L
Ymir
5,403
1,207
0
645
18,008
14,019
0
4,961
12,872
10,005
0
W
Baron Samedi
ESTEBAN187
Baron Samedi
10,093
265
2,174
1,681
4,377
2,482
0
1,606
2,696
28,750
0
W
Anubis
11,299
858
0
897
3,259
2,994
0
1,974
1,210
31,676
0
L
4,261
2,587
0
638
17,217
4,029
0
5,116
12,026
0
9,428
W
Anhur
12,225
7,046
0
2,592
6,454
2,341
0
4,094
2,235
0
23,249
W
Vamana
MoRfinchik
Vamana
13,274
6,171
0
3,342
13,623
11,598
0
3,565
9,808
0
23,739
L
Chernobog
Salamalahalian
Chernobog
7,531
4,198
0
2,467
17,788
5,890
0
4,896
11,090
0
36,126
L
Jing Wei
kasiuki51
Jing Wei
2,623
2,438
0
1,512
7,009
2,614
0
983
5,901
0
20,011
W
28,282
18,796
0
1,556
6,241
2,782
0
2,420
3,721
0
44,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,347
Gold Earned
46,441
193
Minions Killed
173
8
Camps Cleared
5
965,770
Distance Traveled
825,742
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,150
832
37
3
0
191,856
3
L
Ymir
9,824
893
8
1
3
160,976
1
W
Baron Samedi
10,480
953
58
5
0
185,158
0
W
Anubis
11,287
1,026
42
4
2
171,533
0
L
Anhur
9,083
826
10
1
1
159,574
1
W
Anhur
11,777
1,071
25
2
4
187,353
1
W
Vamana
10,723
975
24
2
1
224,734
1
L
Chernobog
9,003
818
65
6
0
141,185
0
L
Jing Wei
9,381
853
53
5
1
172,151
0
W
Neith
12,080
1,098
44
4
1
196,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role