Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
EazyPzzy
Neith
Level 68
God Stats
5W - 5L
1,719 SR
Queue Stats
136W - 109L
1,555 Elo+
Solo
Nemesis
Nemesis
MDall_fq
Nemesis
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
185W - 208L
1,441 Elo+
Solo
Bellona
Bellona
RippieTrip
Bellona
Level 42
God Stats
26W - 39L
1,508 SR
Queue Stats
145W - 164L
1,463 Elo+
Solo
Cerberus
Cerberus
degout420
Cerberus
Level 105
God Stats
3W - 5L
1,500 SR
Queue Stats
453W - 457L
1,408 Elo+
Solo
Team Averages
Level 93
1,546 SR
1,473 Elo+

VS

Team Averages
Level 67
1,577 SR
1,498 Elo+
Arachne
Arachne
DertyFloop
Arachne
Level 62
God Stats
75W - 47L
1,662 SR
Queue Stats
275W - 271L
1,454 Elo+
Solo
Tiamat
Tiamat
Dracorex00
Tiamat
Level 66
God Stats
6W - 8L
1,563 SR
Queue Stats
197W - 201L
1,464 Elo+
Solo
Achilles
Achilles
Ma90r_Payne
Achilles
Level 61
God Stats
9W - 7L
1,429 SR
Queue Stats
146W - 128L
1,427 Elo+
Solo
Skadi
Skadi
XerosadX
Skadi
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 7L
1,701 Elo+
Solo
Cerberus
Cerberus
thisisnilss
Cerberus
Level 83
God Stats
2W - 0L
1,732 SR
Queue Stats
21W - 25L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 3 / 1
6,000
462
2,680
7,772
3,701
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
EazyPzzy
Neith
11
0 / 5 / 4
6,120
471
5,845
7,444
1,855
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
MDall_fq
Nemesis
11
2 / 6 / 0
6,454
496
2,235
9,982
2,599
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
RippieTrip
Bellona
10
2 / 5 / 0
6,374
490
5,728
9,632
7,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
degout420
Cerberus
9
3 / 5 / 0
6,395
492
2,851
8,291
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DertyFloop
Arachne
13
11 / 3 / 2
8,380
645
9,632
9,007
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Dracorex00
Tiamat
14
1 / 0 / 3
7,965
613
5,540
5,043
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
Ma90r_Payne
Achilles
13
2 / 0 / 5
8,033
618
3,110
6,179
4,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
XerosadX
Skadi
11
4 / 2 / 5
7,353
566
4,918
7,382
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
thisisnilss
Cerberus
13
5 / 2 / 7
8,400
646
6,665
11,145
5,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
7
Kills
23
24
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
3
1
0.17
W
Arachne
DertyFloop
Arachne
11
3
2
4
W
Tiamat
Dracorex00
Tiamat
1
0
3
2.5
L
Neith
EazyPzzy
Neith
0
5
4
0.4
L
Nemesis
MDall_fq
Nemesis
2
6
0
0.33
W
Achilles
Ma90r_Payne
Achilles
2
0
5
4.5
L
Bellona
RippieTrip
Bellona
2
5
0
0.4
W
Skadi
XerosadX
Skadi
4
2
5
3.25
L
Cerberus
degout420
Cerberus
3
5
0
0.6
W
Cerberus
thisisnilss
Cerberus
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,339
Damage
29,865
43,121
Taken
38,756
19,321
Mitigated
17,876
12,646
Healing
13,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,680
224
99
3,039
7,772
3,701
168
4,698
2,714
30,447
0
W
Arachne
DertyFloop
Arachne
9,632
7,156
0
1,850
9,007
3,432
0
269
8,738
0
48,074
W
Tiamat
Dracorex00
Tiamat
5,540
278
0
2,903
5,043
2,571
1,206
2,900
2,143
43,107
0
L
Neith
EazyPzzy
Neith
5,845
2,118
0
2,048
7,444
1,855
0
2,517
4,917
0
32,245
L
Nemesis
MDall_fq
Nemesis
2,235
644
234
4,014
9,982
2,599
0
1,010
8,916
0
26,760
W
Achilles
Ma90r_Payne
Achilles
3,110
663
0
1,700
6,179
4,602
850
0
6,179
0
37,612
L
Bellona
RippieTrip
Bellona
5,728
966
0
1,573
9,632
7,272
0
875
8,493
0
23,511
W
Skadi
XerosadX
Skadi
4,918
1,866
0
2,731
7,382
2,193
1,342
1,223
6,159
0
37,085
L
Cerberus
degout420
Cerberus
2,851
184
0
1,639
8,291
3,894
0
2,629
5,600
22,100
0
W
Cerberus
thisisnilss
Cerberus
6,665
558
0
4,219
11,145
5,078
868
1,139
10,006
38,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,343
Gold Earned
40,131
279
Minions Killed
444
0
Camps Cleared
0
1,180,985
Distance Traveled
1,244,933
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,000
462
70
5
0
213,770
4
W
Arachne
8,380
645
82
6
0
287,605
2
W
Tiamat
7,965
613
105
8
0
236,523
1
L
Neith
6,120
471
58
4
0
229,679
4
L
Nemesis
6,454
496
64
5
0
241,805
0
W
Achilles
8,033
618
93
7
0
238,149
2
L
Bellona
6,374
490
41
3
0
238,449
3
W
Skadi
7,353
566
68
5
0
222,321
0
L
Cerberus
6,395
492
46
4
0
257,282
3
W
Cerberus
8,400
646
96
7
0
260,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role