Player Matchup

Tiamat
Tiamat
Blockwizard
Tiamat
Level 26
God Stats
3W - 5L
1,487 SR
Queue Stats
65W - 89L
1,365 Elo+
Solo
Bakasura
Bakasura
Ivybug2010
Bakasura
Level 18
God Stats
20W - 23L
1,583 SR
Queue Stats
158W - 224L
1,395 Elo+
Solo
Horus
Horus
JZAhard
Horus
Level 11
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 29L
1,441 Elo+
Solo
Artemis
Artemis
MarshAllan
Artemis
Level 22
God Stats
23W - 12L
1,452 SR
Queue Stats
41W - 38L
1,336 Elo+
Solo
Cthulhu
Cthulhu
TheBeachAbides
Cthulhu
Level 19
God Stats
1W - 5L
1,031 SR
Queue Stats
22W - 26L
1,424 Elo+
Solo
Team Averages
Level 19
1,410 SR
1,392 Elo+

VS

Team Averages
Level 14
1,488 SR
1,372 Elo+
Ymir
Ymir
ITNO
Ymir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Ka1isThighs
Nemesis
Level 26
God Stats
13W - 22L
1,442 SR
Queue Stats
519W - 536L
1,408 Elo+
Solo
Bellona
Bellona
Nztia
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,311 Elo+
Solo
Jormungandr
Jormungandr
protovlegloto444
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,207 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GODTGOD
Ah Muzen Cab
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
4 / 1 / 4
5,926
593
7,144
4,411
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Ivybug2010
Bakasura
10
4 / 2 / 1
6,148
615
3,716
6,137
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
JZAhard
Horus
9
1 / 1 / 2
5,658
566
1,224
2,620
1,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
MarshAllan
Artemis
9
2 / 2 / 1
5,147
515
4,079
3,829
1,081
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 3
5,340
534
3,573
7,479
3,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ITNO
Ymir
8
2 / 0 / 5
5,349
535
1,810
5,511
3,330
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Ka1isThighs
Nemesis
6
1 / 3 / 2
4,653
465
2,150
5,217
1,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Nztia
Bellona
9
3 / 0 / 1
5,659
566
2,974
4,438
2,723
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
protovlegloto444
Jormungandr
6
0 / 7 / 1
4,348
435
1,020
7,421
2,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
9
3 / 1 / 0
5,394
539
5,350
6,065
1,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
11
Kills
9
9
Deaths
11
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
1
4
6
L
Ymir
ITNO
Ymir
2
0
5
4.5
W
Bakasura
Ivybug2010
Bakasura
4
2
1
2.25
W
Horus
JZAhard
Horus
1
1
2
2
L
Nemesis
Ka1isThighs
Nemesis
1
3
2
0.67
W
Artemis
MarshAllan
Artemis
2
2
1
1.25
L
Bellona
Nztia
Bellona
3
0
1
3.5
W
0
3
3
0.5
L
Jormungandr
protovlegloto444
Jormungandr
0
7
1
0.07
L
Ah Muzen Cab
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,736
Damage
13,304
24,476
Taken
28,652
10,900
Mitigated
11,787
8,913
Healing
6,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
7,144
761
0
2,298
4,411
2,534
0
432
3,944
23,332
0
L
Ymir
ITNO
Ymir
1,810
276
0
200
5,511
3,330
27
1,965
3,483
9,801
0
W
Bakasura
Ivybug2010
Bakasura
3,716
2,798
0
2,718
6,137
2,167
0
419
5,718
0
24,147
W
Horus
JZAhard
Horus
1,224
549
160
495
2,620
1,554
836
517
2,081
0
17,591
L
Nemesis
Ka1isThighs
Nemesis
2,150
1,113
0
1,552
5,217
1,302
0
1,480
3,623
0
12,208
W
Artemis
MarshAllan
Artemis
4,079
1,480
0
380
3,829
1,081
959
599
3,155
0
23,607
L
Bellona
Nztia
Bellona
2,974
1,169
0
1,688
4,438
2,723
235
1,360
2,840
0
22,629
W
3,573
855
123
2,739
7,479
3,564
93
641
6,748
16,539
0
L
Jormungandr
protovlegloto444
Jormungandr
1,020
622
0
312
7,421
2,657
508
3,034
3,864
6,113
0
L
Ah Muzen Cab
5,350
1,508
0
2,656
6,065
1,775
539
2,069
3,996
0
33,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,219
Gold Earned
25,403
231
Minions Killed
165
0
Camps Cleared
0
1,014,425
Distance Traveled
1,016,370
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,926
593
40
4
0
216,096
2
L
Ymir
5,349
535
23
2
0
212,781
2
W
Bakasura
6,148
615
70
7
0
214,415
0
W
Horus
5,658
566
35
4
0
195,191
2
L
Nemesis
4,653
465
29
3
0
224,256
0
W
Artemis
5,147
515
56
6
0
172,227
0
L
Bellona
5,659
566
39
4
0
244,205
5
W
Cthulhu
5,340
534
30
3
0
216,496
0
L
Jormungandr
4,348
435
15
2
0
175,772
3
L
Ah Muzen Cab
5,394
539
59
6
0
159,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role