Player Matchup

Nemesis
Nemesis
FerimanXX
Nemesis
Level 67
God Stats
12W - 6L
1,621 SR
Queue Stats
405W - 329L
1,509 Elo+
Solo
Kukulkan
Kukulkan
GodPaulo
Kukulkan
Level 41
God Stats
4W - 4L
1,666 SR
Queue Stats
54W - 63L
1,457 Elo+
Solo
Yemoja
Yemoja
TRu3xBASS
Yemoja
Level 65
God Stats
5W - 1L
1,461 SR
Queue Stats
57W - 64L
1,416 Elo+
Solo
Kuzenbo
Kuzenbo
akaPsyco
Kuzenbo
Level 116
God Stats
3W - 6L
1,500 SR
Queue Stats
334W - 315L
1,382 Elo+
Solo
Tiamat
Tiamat
michilmicc
Tiamat
Level 65
God Stats
3W - 4L
1,344 SR
Queue Stats
14W - 25L
1,337 Elo+
Solo
Team Averages
Level 71
1,518 SR
1,420 Elo+

VS

Team Averages
Level 97
1,608 SR
1,464 Elo+
Ra
Ra
 
Ra
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
CB_420_
Xbalanque
Level 121
God Stats
16W - 10L
1,803 SR
Queue Stats
408W - 363L
1,516 Elo+
Party 1
Tyr
Tyr
Purgerator4
Tyr
Level 69
God Stats
30W - 20L
1,637 SR
Queue Stats
88W - 117L
1,378 Elo+
Party 2
Fafnir
Fafnir
bilIabong443
Fafnir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
492W - 442L
1,538 Elo+
Party 1
Hades
Hades
zaif3366
Hades
Level 114
God Stats
28W - 24L
1,599 SR
Queue Stats
122W - 148L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FerimanXX
Nemesis
17
10 / 0 / 2
10,248
603
10,970
10,102
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
GodPaulo
Kukulkan
17
3 / 1 / 5
9,815
577
5,675
7,055
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
TRu3xBASS
Yemoja
13
1 / 1 / 12
8,106
477
4,775
9,712
6,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kuzenbo
akaPsyco
Kuzenbo
16
5 / 0 / 1
9,654
568
7,257
10,588
10,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
michilmicc
Tiamat
13
5 / 6 / 7
8,018
472
8,330
12,350
7,731
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 6 / 0
7,599
447
3,642
9,678
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
CB_420_
Xbalanque
12
5 / 6 / 1
7,691
452
8,650
12,020
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 0
8,259
486
5,465
12,756
6,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
10
1 / 6 / 5
7,853
462
6,164
14,367
12,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
zaif3366
Hades
7
0 / 3 / 0
5,817
342
2,876
4,377
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
24
Kills
7
8
Deaths
24
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
6
0
0
L
Xbalanque
CB_420_
Xbalanque
5
6
1
0.92
W
Nemesis
FerimanXX
Nemesis
10
0
2
11
W
Kukulkan
GodPaulo
Kukulkan
3
1
5
5.5
L
1
3
0
0.33
W
Yemoja
TRu3xBASS
Yemoja
1
1
12
7
W
Kuzenbo
akaPsyco
Kuzenbo
5
0
1
5.5
L
Fafnir
1
6
5
0.58
W
Tiamat
michilmicc
Tiamat
5
6
7
1.42
L
Hades
zaif3366
Hades
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,007
Damage
26,797
49,807
Taken
53,198
31,893
Mitigated
29,181
14,765
Healing
10,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,642
527
45
1,722
9,678
3,276
598
4,532
5,146
41,221
0
L
Xbalanque
CB_420_
Xbalanque
8,650
3,649
0
3,094
12,020
4,013
146
5,606
6,414
0
48,098
W
Nemesis
FerimanXX
Nemesis
10,970
6,573
0
2,448
10,102
3,813
0
1,769
8,291
0
77,694
W
Kukulkan
GodPaulo
Kukulkan
5,675
564
0
2,295
7,055
3,170
1,373
2,863
4,030
72,872
0
L
5,465
827
0
1,825
12,756
6,576
0
4,872
7,884
0
46,192
W
Yemoja
TRu3xBASS
Yemoja
4,775
1,111
1,180
1,117
9,712
6,496
665
1,988
7,682
25,650
0
W
Kuzenbo
akaPsyco
Kuzenbo
7,257
3,243
0
3,461
10,588
10,683
1,175
2,266
8,322
59,199
0
L
Fafnir
6,164
2,506
0
2,314
14,367
12,624
30
8,264
6,103
22,536
0
W
Tiamat
michilmicc
Tiamat
8,330
1,481
1,167
3,097
12,350
7,731
29
3,314
9,036
35,605
0
L
Hades
zaif3366
Hades
2,876
846
0
1,214
4,377
2,692
0
2,763
1,614
15,739
1,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,841
Gold Earned
37,219
464
Minions Killed
324
0
Camps Cleared
0
1,597,218
Distance Traveled
1,251,778
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,599
447
88
5
0
254,547
0
L
Xbalanque
7,691
452
85
5
0
271,435
3
W
Nemesis
10,248
603
129
8
0
407,420
1
W
Kukulkan
9,815
577
147
9
0
279,139
0
L
Tyr
8,259
486
94
6
0
327,629
1
W
Yemoja
8,106
477
33
2
0
313,750
0
W
Kuzenbo
9,654
568
100
6
0
277,149
2
L
Fafnir
7,853
462
20
1
0
258,184
4
W
Tiamat
8,018
472
55
3
0
319,760
5
L
Hades
5,817
342
37
2
0
139,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role