Player Matchup

Odin
Odin
Anzacthug
Odin
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 84L
1,441 Elo+
Party 2
Tiamat
Tiamat
ChaotikPanda
Tiamat
Level 127
God Stats
1W - 3L
1,200 SR
Queue Stats
97W - 107L
1,477 Elo+
Party 2
Olorun
Olorun
Kryp
Olorun
Level 156
God Stats
2W - 0L
1,718 SR
Queue Stats
105W - 140L
1,423 Elo+
Party 2
Medusa
Medusa
SyrieNZ
Medusa
Level 27
God Stats
2W - 0L
1,725 SR
Queue Stats
93W - 107L
1,440 Elo+
Party 2
Ravana
Ravana
Virtuous
Ravana
Level 139
God Stats
10W - 3L
1,696 SR
Queue Stats
96W - 151L
1,418 Elo+
Party 2
Team Averages
Level 121
1,568 SR
1,440 Elo+

VS

Team Averages
Level 51
1,532 SR
1,549 Elo+
Neith
Neith
Blazemarky
Neith
Level 67
God Stats
12W - 19L
1,400 SR
Queue Stats
69W - 78L
1,480 Elo+
Solo
Xing Tian
Xing Tian
Byakuro3
Xing Tian
Level 26
God Stats
3W - 1L
1,738 SR
Queue Stats
13W - 5L
1,754 Elo+
Solo
Arachne
Arachne
SavageZephyr
Arachne
Level 148
God Stats
27W - 28L
1,570 SR
Queue Stats
242W - 293L
1,486 Elo+
Solo
Olorun
Olorun
moist-sweater
Olorun
Level 8
God Stats
3W - 2L
1,463 SR
Queue Stats
64W - 92L
1,499 Elo+
Party 1
King Arthur
King Arthur
poonjarb
King Arthur
Level 8
God Stats
9W - 4L
1,491 SR
Queue Stats
94W - 109L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
5 / 4 / 14
10,353
575
6,622
14,559
12,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
17
8 / 2 / 9
11,105
617
14,587
11,625
12,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
Kryp
Olorun
16
13 / 1 / 18
11,201
622
21,988
11,600
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
SyrieNZ
Medusa
14
3 / 3 / 13
9,382
521
7,651
11,084
4,147
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ravana
Virtuous
Ravana
17
15 / 0 / 8
11,606
645
11,835
7,966
5,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
4 / 6 / 2
9,125
507
7,094
10,928
3,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Byakuro3
Xing Tian
9
0 / 13 / 5
6,866
381
2,713
21,821
13,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
SavageZephyr
Arachne
11
5 / 7 / 2
7,648
425
8,828
16,642
5,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 14 / 3
6,552
364
3,165
16,289
8,726
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
poonjarb
King Arthur
13
0 / 5 / 1
7,534
419
1,193
13,101
6,519
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
22
44
Kills
9
10
Deaths
45
62
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Odin
5
4
14
3
L
Neith
4
6
2
0.83
L
Xing Tian
Byakuro3
Xing Tian
0
13
5
0.19
W
Tiamat
8
2
9
6.25
W
Olorun
Kryp
Olorun
13
1
18
22
L
Arachne
SavageZephyr
Arachne
5
7
2
0.86
W
Medusa
SyrieNZ
Medusa
3
3
13
3.17
W
Ravana
Virtuous
Ravana
15
0
8
19
L
0
14
3
0.11
L
King Arthur
poonjarb
King Arthur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,683
Damage
22,993
56,834
Taken
78,781
40,294
Mitigated
37,623
24,747
Healing
7,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
6,622
1,843
0
1,513
14,559
12,817
1,617
1,303
13,256
1,886
41,100
L
Neith
7,094
3,682
0
2,693
10,928
3,764
0
4,538
6,358
0
53,065
L
Xing Tian
Byakuro3
Xing Tian
2,713
399
0
1,336
21,821
13,063
0
11,765
9,808
12,277
0
W
Tiamat
14,587
2,083
0
4,632
11,625
12,668
2,218
581
11,044
64,662
0
W
Olorun
Kryp
Olorun
21,988
13,550
3,771
8,361
11,600
4,956
6,389
1,755
9,845
83,626
0
L
Arachne
SavageZephyr
Arachne
8,828
7,388
0
2,325
16,642
5,551
0
6,978
9,424
0
19,053
W
Medusa
SyrieNZ
Medusa
7,651
3,951
0
4,505
11,084
4,147
2,692
1,169
9,915
0
47,766
W
Ravana
Virtuous
Ravana
11,835
4,414
0
1,965
7,966
5,706
867
1,070
6,896
0
72,620
L
3,165
1,068
118
877
16,289
8,726
825
8,141
7,734
25,306
0
L
King Arthur
poonjarb
King Arthur
1,193
49
0
446
13,101
6,519
168
4,364
8,703
0
28,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,647
Gold Earned
37,725
503
Minions Killed
261
0
Camps Cleared
0
1,611,715
Distance Traveled
1,526,475
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,353
575
65
4
0
330,191
4
L
Neith
9,125
507
101
6
0
267,969
1
L
Xing Tian
6,866
381
14
1
0
314,519
4
W
Tiamat
11,105
617
127
7
0
292,845
0
W
Olorun
11,201
622
125
7
0
301,969
3
L
Arachne
7,648
425
26
1
0
342,160
1
W
Medusa
9,382
521
75
4
0
299,096
4
W
Ravana
11,606
645
111
6
0
387,614
0
L
Olorun
6,552
364
46
3
0
258,882
0
L
King Arthur
7,534
419
74
4
0
342,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role