Player Matchup

King Arthur
King Arthur
Hg_Obsidia
King Arthur
Level 25
God Stats
3W - 5L
1,681 SR
Queue Stats
70W - 79L
1,640 Elo+
Solo
Ymir
Ymir
Jrizzy23JM
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 29L
1,666 Elo+
Solo
Hera
Hera
Locosuperz
Hera
Level 26
God Stats
5W - 5L
1,500 SR
Queue Stats
89W - 72L
1,572 Elo+
Solo
Nemesis
Nemesis
RONBLEM
Nemesis
Level 28
God Stats
26W - 17L
1,748 SR
Queue Stats
128W - 107L
1,647 Elo+
Solo
Chiron
Chiron
il_BURRITO_Ii
Chiron
Level 27
God Stats
14W - 16L
1,432 SR
Queue Stats
253W - 270L
1,696 Elo+
Solo
Team Averages
Level 25
1,572 SR
1,644 Elo+

VS

Team Averages
Level 20
1,507 SR
1,621 Elo+
Da Ji
Da Ji
FatedSuffering
Da Ji
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 168L
1,737 Elo+
Solo
Skadi
Skadi
JeffreyB_ackup
Skadi
Level 26
God Stats
24W - 28L
1,534 SR
Queue Stats
72W - 72L
1,619 Elo+
Solo
Hel
Hel
M_A_X158
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,723 Elo+
Solo
Merlin
Merlin
Mr-_sad_-
Merlin
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 24L
1,525 Elo+
Solo
Medusa
Medusa
thanosleon
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hg_Obsidia
King Arthur
10
6 / 1 / 5
6,134
558
4,076
5,831
4,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 5
6,094
554
3,247
9,204
5,111
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
9 / 1 / 4
7,114
647
9,082
3,845
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
RONBLEM
Nemesis
10
4 / 0 / 2
6,340
576
2,663
6,480
1,784
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
5 / 0 / 2
7,233
658
4,472
6,353
1,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,164
560
5,121
7,942
2,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 2 / 1
6,482
589
7,214
5,034
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 6 / 0
4,408
401
429
5,765
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Mr-_sad_-
Merlin
8
0 / 5 / 0
4,654
423
2,815
5,693
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
thanosleon
Medusa
6
0 / 10 / 0
4,249
386
883
9,533
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
25
Kills
4
4
Deaths
25
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
King Arthur
Hg_Obsidia
King Arthur
6
1
5
8.5
L
3
2
1
1.75
W
1
2
5
1.75
W
9
1
4
11
L
0
6
0
0
L
Merlin
Mr-_sad_-
Merlin
0
5
0
0
W
Nemesis
RONBLEM
Nemesis
4
0
2
5
W
5
0
2
6
L
Medusa
thanosleon
Medusa
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,540
Damage
16,462
31,713
Taken
33,967
14,488
Mitigated
10,172
10,693
Healing
7,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,121
1,708
0
3,060
7,942
2,302
0
925
6,951
0
30,291
W
King Arthur
Hg_Obsidia
King Arthur
4,076
844
0
447
5,831
4,669
480
506
5,172
0
20,781
L
7,214
3,378
0
1,325
5,034
2,331
598
1,618
3,394
0
28,851
W
3,247
807
0
3,691
9,204
5,111
172
1,370
7,660
29,463
0
W
9,082
2,278
0
1,631
3,845
1,113
1,272
561
3,216
35,119
0
L
429
242
812
754
5,765
1,725
0
3,530
1,927
10,786
0
L
Merlin
Mr-_sad_-
Merlin
2,815
562
0
173
5,693
1,435
0
1,898
3,598
16,176
0
W
Nemesis
RONBLEM
Nemesis
2,663
1,454
0
2,516
6,480
1,784
160
258
6,180
0
26,319
W
4,472
2,204
284
2,124
6,353
1,811
175
100
6,241
0
44,237
L
Medusa
thanosleon
Medusa
883
565
0
1,067
9,533
2,379
116
3,732
5,521
0
14,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,915
Gold Earned
25,957
299
Minions Killed
199
0
Camps Cleared
0
976,650
Distance Traveled
852,701
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,164
560
66
6
0
214,490
0
W
King Arthur
6,134
558
23
2
0
191,230
0
L
Skadi
6,482
589
61
6
0
123,888
1
W
Ymir
6,094
554
61
6
0
176,056
2
W
Hera
7,114
647
54
5
0
197,642
0
L
Hel
4,408
401
21
2
0
196,022
0
L
Merlin
4,654
423
23
2
0
153,785
0
W
Nemesis
6,340
576
58
5
0
234,034
0
W
Chiron
7,233
658
103
9
0
177,688
4
L
Medusa
4,249
386
28
3
0
164,516
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role