Player Matchup

Danzaburou
Danzaburou
Djovakiin
Danzaburou
Level 88
God Stats
23W - 28L
1,835 SR
Queue Stats
264W - 287L
1,645 Elo+
Solo
Bastet
Bastet
GOD OE 3AR
Bastet
Level 142
God Stats
2W - 4L
1,500 SR
Queue Stats
217W - 206L
1,457 Elo+
Party 1
Fenrir
Fenrir
Ledfarmer009
Fenrir
Level 53
God Stats
15W - 11L
1,500 SR
Queue Stats
264W - 265L
1,297 Elo+
Solo
Sun Wukong
Sun Wukong
SonicSaiyan4080
Sun Wukong
Level 77
God Stats
14W - 14L
1,504 SR
Queue Stats
55W - 81L
1,399 Elo+
Solo
Chang'e
Chang'e
YcE Radical
Chang'e
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 70L
1,390 Elo+
Party 1
Team Averages
Level 98
1,568 SR
1,437 Elo+

VS

Team Averages
Level 79
1,524 SR
1,484 Elo+
Tiamat
Tiamat
Demon3414
Tiamat
Level 83
God Stats
2W - 2L
1,609 SR
Queue Stats
415W - 450L
1,445 Elo+
Party 2
Neith
Neith
KoowiZ
Neith
Level 68
God Stats
10W - 9L
1,555 SR
Queue Stats
436W - 458L
1,399 Elo+
Solo
Bacchus
Bacchus
SOLUTlONN
Bacchus
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,504 Elo+
Solo
Arachne
Arachne
Vandemis
Arachne
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,580 Elo+
Solo
Cerberus
Cerberus
polpih
Cerberus
Level 84
God Stats
37W - 44L
1,456 SR
Queue Stats
573W - 627L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Djovakiin
Danzaburou
20
5 / 6 / 15
16,526
533
16,460
19,003
7,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
GOD OE 3AR
Bastet
20
14 / 5 / 17
17,711
571
38,397
33,429
13,128
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
20
12 / 10 / 11
16,650
537
15,154
31,580
17,837
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
SonicSaiyan4080
Sun Wukong
20
3 / 4 / 23
15,459
499
14,634
32,514
29,015
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chang'e
YcE Radical
Chang'e
20
12 / 5 / 18
17,453
563
26,156
28,354
10,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Demon3414
Tiamat
20
2 / 12 / 6
14,189
458
16,118
25,698
16,151
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
KoowiZ
Neith
20
10 / 8 / 4
16,201
523
20,470
26,490
12,647
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
SOLUTlONN
Bacchus
18
4 / 7 / 9
13,819
446
12,313
26,004
33,042
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Vandemis
Arachne
20
8 / 9 / 5
14,885
480
19,121
28,396
22,085
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
polpih
Cerberus
20
6 / 10 / 3
14,864
479
23,513
35,615
54,361
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
57
46
Kills
30
30
Deaths
46
84
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Demon3414
Tiamat
2
12
6
0.42
W
Danzaburou
Djovakiin
Danzaburou
5
6
15
2.08
W
Bastet
GOD OE 3AR
Bastet
14
5
17
4.5
L
Neith
KoowiZ
Neith
10
8
4
1.5
W
Fenrir
12
10
11
1.75
L
Bacchus
SOLUTlONN
Bacchus
4
7
9
1.21
W
Sun Wukong
SonicSaiyan4080
Sun Wukong
3
4
23
3.63
L
Arachne
Vandemis
Arachne
8
9
5
1.17
W
Chang'e
YcE Radical
Chang'e
12
5
18
4.2
L
Cerberus
polpih
Cerberus
6
10
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,801
Damage
91,535
144,880
Taken
142,203
77,758
Mitigated
138,286
46,682
Healing
40,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Demon3414
Tiamat
16,118
2,005
753
6,552
25,698
16,151
2,910
5,552
20,146
83,775
0
W
Danzaburou
Djovakiin
Danzaburou
16,460
9,463
0
3,293
19,003
7,429
4,082
6,872
12,131
0
93,706
W
Bastet
GOD OE 3AR
Bastet
38,397
12,809
0
602
33,429
13,128
706
14,351
18,953
0
121,197
L
Neith
KoowiZ
Neith
20,470
10,299
0
9,682
26,490
12,647
1,053
3,094
23,396
0
115,905
W
Fenrir
15,154
3,767
0
10,601
31,580
17,837
0
9,622
21,883
0
92,120
L
Bacchus
SOLUTlONN
Bacchus
12,313
708
0
4,276
26,004
33,042
0
4,981
21,023
24,576
0
W
Sun Wukong
SonicSaiyan4080
Sun Wukong
14,634
1,829
0
7,094
32,514
29,015
894
12,802
19,237
0
73,644
L
Arachne
Vandemis
Arachne
19,121
12,281
0
7,982
28,396
22,085
90
7,048
21,348
0
121,654
W
Chang'e
YcE Radical
Chang'e
26,156
2,126
10,773
14,319
28,354
10,349
2,858
13,438
14,791
118,185
0
L
Cerberus
polpih
Cerberus
23,513
527
0
11,098
35,615
54,361
1,060
5,966
29,649
96,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,799
Gold Earned
73,958
643
Minions Killed
743
0
Camps Cleared
0
2,728,639
Distance Traveled
2,458,176
13
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
14,189
458
144
5
0
453,526
3
W
Danzaburou
16,526
533
134
4
0
531,100
2
W
Bastet
17,711
571
129
4
0
594,878
0
L
Neith
16,201
523
185
6
0
494,963
7
W
Fenrir
16,650
537
91
3
0
533,540
3
L
Bacchus
13,819
446
24
1
0
495,413
12
W
Sun Wukong
15,459
499
99
3
0
539,060
0
L
Arachne
14,885
480
161
5
0
543,529
11
W
Chang'e
17,453
563
190
6
0
530,061
8
L
Cerberus
14,864
479
229
7
0
470,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role