Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver IV
DADBOT MAGZ
Chaac
Silver IV
Level 149
God Stats
5W - 0L
1,855 SR
Queue Stats
26W - 30L
1,299 MMR
Solo
Scylla
Scylla
Gold I
DonKio23
Scylla
Gold I
Level 127
God Stats
11W - 14L
1,328 SR
Queue Stats
185W - 177L
1,344 MMR
Solo
Yemoja
Yemoja
Gold IV
FairyXking
Yemoja
Gold IV
Level 103
God Stats
16W - 9L
1,541 SR
Queue Stats
130W - 120L
1,328 MMR
Solo
Izanami
Izanami
Gold V
SC4missle
Izanami
Gold V
Level 160
God Stats
1W - 0L
1,523 SR
Queue Stats
70W - 77L
1,325 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,549 SR
1,359 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,405 SR
1,318 MMR
Skadi
Skadi
Silver I
MILOS SRBIJA BG
Skadi
Silver I
Level 145
God Stats
4W - 1L
1,500 SR
Queue Stats
198W - 214L
1,343 MMR
Party 1
Osiris
Osiris
Gold V
Maxy_Giboudot
Osiris
Gold V
Level 116
God Stats
2W - 5L
1,279 SR
Queue Stats
308W - 322L
1,304 MMR
Solo
Sobek
Sobek
Silver I
Ymuzzzz
Sobek
Silver I
Level 100
God Stats
9W - 8L
1,202 SR
Queue Stats
460W - 479L
1,310 MMR
Solo
He Bo
He Bo
Gold V
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He Bo
Gold V
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 80L
1,279 MMR
Party 1
Nemesis
Nemesis
Gold V
vinny33_32
Nemesis
Gold V
Level 107
God Stats
6W - 6L
1,541 SR
Queue Stats
134W - 128L
1,355 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
9 / 3 / 3
10,758
633
6,384
12,733
4,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 2 / 5
9,063
533
8,361
12,210
10,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
DonKio23
Scylla
16
8 / 2 / 6
10,634
626
10,839
7,760
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Yemoja
FairyXking
Yemoja
13
3 / 3 / 3
9,063
533
5,559
10,977
9,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
SC4missle
Izanami
15
2 / 3 / 5
9,496
559
8,135
10,764
3,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
PersephoneCu ChulainnDanzaburouTsukuyomi

VS

Bans
SetHeimdallrCthulhuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 3
9,627
566
9,769
11,837
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 4 / 0
7,702
453
7,878
17,109
10,494
Sobek
Ymuzzzz
Sobek
13
3 / 1 / 4
7,951
468
3,730
12,884
7,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 10 / 3
7,571
445
4,233
10,978
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
vinny33_32
Nemesis
8
1 / 4 / 0
6,180
364
2,231
7,363
1,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
23
Kills
12
13
Deaths
23
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
3
3
3.5
W
1
2
5
1.75
W
Scylla
DonKio23
Scylla
8
2
6
5.5
W
Yemoja
FairyXking
Yemoja
3
3
3
1.5
L
5
4
3
1.63
L
2
4
0
0.5
W
Izanami
SC4missle
Izanami
2
3
5
1.5
L
Sobek
Ymuzzzz
Sobek
3
1
4
5
L
1
10
3
0.25
L
Nemesis
vinny33_32
Nemesis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,278
Damage
27,841
54,444
Taken
60,171
30,682
Mitigated
26,344
21,655
Healing
15,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,384
4,424
0
7,223
12,733
4,639
1,379
1,427
11,218
0
62,283
W
8,361
2,368
0
4,582
12,210
10,341
1,108
1,193
10,949
89
44,327
W
Scylla
DonKio23
Scylla
10,839
1,055
0
1,480
7,760
2,810
1,654
2,459
5,127
61,942
0
W
Yemoja
FairyXking
Yemoja
5,559
812
1,363
3,314
10,977
9,346
692
1,058
9,889
21,814
0
L
9,769
4,633
0
3,518
11,837
3,186
0
2,943
8,828
0
60,319
L
7,878
2,266
0
6,439
17,109
10,494
0
1,443
15,626
0
43,482
W
Izanami
SC4missle
Izanami
8,135
5,902
0
3,693
10,764
3,546
3,676
1,466
9,298
0
69,029
L
Sobek
Ymuzzzz
Sobek
3,730
357
0
4,793
12,884
7,651
0
5,035
7,753
23,580
0
L
4,233
127
0
484
10,978
3,158
0
4,899
5,797
34,583
0
L
Nemesis
vinny33_32
Nemesis
2,231
610
0
674
7,363
1,855
0
1,573
5,680
0
25,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,014
Gold Earned
39,031
442
Minions Killed
329
0
Camps Cleared
0
1,653,621
Distance Traveled
1,466,633
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,758
633
121
7
0
379,187
9
W
Chaac
9,063
533
69
4
0
339,688
3
W
Scylla
10,634
626
115
7
0
331,048
6
W
Yemoja
9,063
533
34
2
0
305,356
2
L
Skadi
9,627
566
107
6
0
318,082
4
L
Osiris
7,702
453
75
4
0
302,289
2
W
Izanami
9,496
559
103
6
0
298,342
2
L
Sobek
7,951
468
38
2
0
347,380
0
L
He Bo
7,571
445
63
4
0
275,915
2
L
Nemesis
6,180
364
46
3
0
222,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role