Player Matchup

Ne Zha
Ne Zha
Bastilla__Shan
Ne Zha
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 185L
1,393 Elo+
Solo
Tiamat
Tiamat
Elder Dragon708
Tiamat
Level 22
God Stats
63W - 37L
1,501 SR
Queue Stats
65W - 38L
1,402 Elo+
Party 1
Sun Wukong
Sun Wukong
Robertazo0987
Sun Wukong
Level 18
God Stats
1W - 3L
1,427 SR
Queue Stats
39W - 50L
1,326 Elo+
Solo
Anhur
Anhur
TheGriffAR
Anhur
Level 26
God Stats
4W - 11L
1,347 SR
Queue Stats
14W - 26L
1,304 Elo+
Solo
Neith
Neith
lI Insxure lIx
Neith
Level 5
God Stats
4W - 3L
1,500 SR
Queue Stats
5W - 3L
1,647 Elo+
Party 1
Team Averages
Level 19
1,455 SR
1,414 Elo+

VS

Team Averages
Level 21
1,587 SR
1,388 Elo+
Tiamat
Tiamat
AssKickerEX
Tiamat
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 12L
1,495 Elo+
Party 2
Anubis
Anubis
BigMont919
Anubis
Level 29
God Stats
6W - 4L
1,782 SR
Queue Stats
108W - 134L
1,395 Elo+
Party 2
Raijin
Raijin
DandyLeopard5665
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 113L
1,289 Elo+
Solo
Artio
Artio
TawnyMushr0om
Artio
Level 27
God Stats
14W - 7L
1,655 SR
Queue Stats
122W - 87L
1,489 Elo+
Solo
Olorun
Olorun
blackpather999
Olorun
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 8 / 5
15,719
582
29,819
25,809
9,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 10 / 5
12,589
466
16,192
23,773
12,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Robertazo0987
Sun Wukong
19
6 / 2 / 7
12,125
449
13,152
22,330
9,156
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
20
4 / 7 / 5
13,209
489
9,105
22,290
8,009
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 10 / 7
9,131
338
1,604
12,920
3,254

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 8 / 1
11,279
418
1,883
14,775
4,363
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anubis
BigMont919
Anubis
20
12 / 6 / 8
15,597
578
23,546
21,439
9,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 15 / 6
13,364
495
18,309
24,518
8,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
14 / 5 / 13
14,913
552
20,039
25,900
31,439
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
2 / 6 / 8
14,200
526
8,519
22,340
11,435
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
71
36
Kills
35
37
Deaths
40
29
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Tiamat
1
8
1
0.19
L
21
8
5
2.94
W
Anubis
BigMont919
Anubis
12
6
8
2.67
W
6
15
6
0.6
L
5
10
5
0.75
L
Sun Wukong
Robertazo0987
Sun Wukong
6
2
7
4.75
W
14
5
13
4.1
L
Anhur
4
7
5
0.93
W
2
6
8
1
L
0
10
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,872
Damage
72,296
107,122
Taken
108,972
43,091
Mitigated
65,573
34,949
Healing
31,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
1,883
415
102
2,182
14,775
4,363
975
598
14,177
28,202
0
L
29,819
16,831
171
12,225
25,809
9,745
1,281
14,978
10,633
0
102,893
W
Anubis
BigMont919
Anubis
23,546
825
0
8,511
21,439
9,439
5,084
2,028
19,411
95,992
0
W
18,309
4,100
0
3,585
24,518
8,897
3,518
7,220
17,298
71,460
0
L
16,192
3,693
0
8,717
23,773
12,927
1,638
19,195
4,072
80,400
0
L
Sun Wukong
Robertazo0987
Sun Wukong
13,152
2,693
467
2,088
22,330
9,156
1,479
17,470
4,658
0
62,194
W
20,039
3,607
1,963
7,174
25,900
31,439
2,633
4,105
21,795
50,633
0
L
Anhur
9,105
3,994
0
11,074
22,290
8,009
0
9,728
12,500
0
94,505
W
8,519
5,125
466
7,123
22,340
11,435
1,993
3,078
19,262
99,033
0
L
1,604
930
0
207
12,920
3,254
0
9,773
2,963
0
13,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,773
Gold Earned
69,353
525
Minions Killed
570
0
Camps Cleared
0
2,093,493
Distance Traveled
2,114,864
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,279
418
56
2
0
343,419
0
L
Ne Zha
15,719
582
130
5
0
429,785
0
W
Anubis
15,597
578
162
6
0
427,489
1
W
Raijin
13,364
495
137
5
0
362,258
1
L
Tiamat
12,589
466
164
6
0
431,238
5
L
Sun Wukong
12,125
449
76
3
0
546,884
0
W
Artio
14,913
552
65
2
0
524,125
7
L
Anhur
13,209
489
139
5
0
421,432
0
W
Olorun
14,200
526
150
6
0
457,573
4
L
Neith
9,131
338
16
1
0
264,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role