Player Matchup

Nemesis
Nemesis
Devictos
Nemesis
Level 123
God Stats
21W - 11L
1,805 SR
Queue Stats
683W - 653L
1,586 Elo+
Party 1
Anhur
Anhur
GShawv
Anhur
Level 106
God Stats
3W - 7L
1,675 SR
Queue Stats
377W - 356L
1,564 Elo+
Party 1
Ymir
Ymir
ItsCaptainK
Ymir
Level 59
God Stats
3W - 7L
1,715 SR
Queue Stats
458W - 423L
1,578 Elo+
Party 1
Janus
Janus
bySaavaag3
Janus
Level 159
God Stats
12W - 9L
1,369 SR
Queue Stats
225W - 203L
1,540 Elo+
Solo
Fenrir
Fenrir
coolino
Fenrir
Level 65
God Stats
23W - 15L
1,541 SR
Queue Stats
636W - 579L
1,590 Elo+
Party 1
Team Averages
Level 102
1,621 SR
1,571 Elo+

VS

Team Averages
Level 108
1,716 SR
1,521 Elo+
Scylla
Scylla
AddAllah
Scylla
Level 100
God Stats
10W - 4L
1,456 SR
Queue Stats
393W - 318L
1,535 Elo+
Party 2
Cupid
Cupid
BraedonSpanks
Cupid
Level 145
God Stats
10W - 1L
1,695 SR
Queue Stats
317W - 220L
1,564 Elo+
Party 2
Achilles
Achilles
CutiePutie
Achilles
Level 146
God Stats
11W - 6L
1,948 SR
Queue Stats
729W - 692L
1,579 Elo+
Solo
Aphrodite
Aphrodite
lJaycosYT
Aphrodite
Level 101
God Stats
1W - 1L
1,756 SR
Queue Stats
159W - 134L
1,617 Elo+
Solo
Horus
Horus
new-36198820
Horus
Level 50
God Stats
1W - 0L
1,725 SR
Queue Stats
3W - 5L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Devictos
Nemesis
16
5 / 3 / 9
10,164
535
13,596
14,886
6,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
GShawv
Anhur
17
1 / 3 / 4
10,503
553
5,445
13,594
6,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 2 / 2
10,010
527
9,109
14,040
10,177
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
16
6 / 3 / 4
10,646
560
9,910
9,020
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
coolino
Fenrir
14
3 / 2 / 5
9,274
488
5,100
13,608
8,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AddAllah
Scylla
17
3 / 1 / 3
9,865
519
11,000
6,638
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 4 / 0
10,721
564
12,681
13,883
4,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
CutiePutie
Achilles
14
3 / 5 / 5
9,586
505
9,746
18,471
13,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
lJaycosYT
Aphrodite
16
1 / 1 / 2
9,868
519
5,719
12,251
8,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 4
7,994
421
2,283
11,933
6,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
27
16
Kills
13
13
Deaths
16
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
AddAllah
Scylla
3
1
3
4.5
W
5
4
0
1.25
W
Achilles
CutiePutie
Achilles
3
5
5
1.1
L
Nemesis
Devictos
Nemesis
5
3
9
3.17
L
Anhur
GShawv
Anhur
1
3
4
1
L
1
2
2
1
L
Janus
6
3
4
2.67
L
Fenrir
coolino
Fenrir
3
2
5
2.75
W
Aphrodite
lJaycosYT
Aphrodite
1
1
2
2
W
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,160
Damage
41,429
65,148
Taken
63,176
34,010
Mitigated
35,429
16,986
Healing
26,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AddAllah
Scylla
11,000
784
0
2,060
6,638
2,194
86
2,215
4,423
76,524
0
W
12,681
8,031
0
4,801
13,883
4,782
881
1,405
12,478
0
83,932
W
Achilles
CutiePutie
Achilles
9,746
3,600
0
3,882
18,471
13,794
0
6,542
11,929
0
26,041
L
Nemesis
Devictos
Nemesis
13,596
9,058
0
2,346
14,886
6,494
0
5,034
9,721
0
62,524
L
Anhur
GShawv
Anhur
5,445
3,249
0
4,270
13,594
6,151
0
730
12,864
0
81,802
L
9,109
1,759
0
4,954
14,040
10,177
0
4,782
9,057
66,895
0
L
Janus
9,910
916
0
875
9,020
2,881
633
3,335
5,613
72,650
0
L
Fenrir
coolino
Fenrir
5,100
1,006
0
4,541
13,608
8,307
0
2,387
11,174
0
31,461
W
Aphrodite
lJaycosYT
Aphrodite
5,719
950
1,636
9,682
12,251
8,014
703
5,246
7,005
64,169
0
W
2,283
693
834
3,766
11,933
6,645
0
3,611
8,322
0
27,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,597
Gold Earned
48,034
549
Minions Killed
516
0
Camps Cleared
0
1,819,465
Distance Traveled
1,738,524
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,865
519
140
7
0
367,700
9
W
Cupid
10,721
564
146
8
0
315,312
8
W
Achilles
9,586
505
32
2
0
347,310
1
L
Nemesis
10,164
535
85
4
0
421,231
3
L
Anhur
10,503
553
135
7
0
330,494
5
L
Ymir
10,010
527
142
7
0
298,719
3
L
Janus
10,646
560
153
8
0
378,737
5
L
Fenrir
9,274
488
34
2
0
390,284
4
W
Aphrodite
9,868
519
149
8
0
336,339
5
W
Horus
7,994
421
49
3
0
371,863
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role