Player Matchup

Ra
Ra
C0deTw0o
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,408 Elo+
Party 3
Sun Wukong
Sun Wukong
LarzonKafovalu
Sun Wukong
Level 129
God Stats
1W - 1L
1,786 SR
Queue Stats
28W - 40L
1,476 Elo+
Party 2
Chang'e
Chang'e
SpizyMeatBalls
Chang'e
Level 128
God Stats
2W - 2L
1,931 SR
Queue Stats
128W - 152L
1,479 Elo+
Party 2
Nemesis
Nemesis
TeemoNemo
Nemesis
Level 8
God Stats
1W - 1L
1,567 SR
Queue Stats
1W - 3L
1,408 Elo+
Party 3
Izanami
Izanami
tizza2020
Izanami
Level 25
God Stats
11W - 13L
1,409 SR
Queue Stats
35W - 33L
1,423 Elo+
Party 2
Team Averages
Level 60
1,639 SR
1,439 Elo+

VS

Team Averages
Level 102
1,521 SR
1,460 Elo+
Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Basil852
Agni
Level 67
God Stats
3W - 5L
1,227 SR
Queue Stats
360W - 464L
1,416 Elo+
Party 1
Medusa
Medusa
FLUK3Y
Medusa
Level 75
God Stats
94W - 94L
1,437 SR
Queue Stats
252W - 351L
1,397 Elo+
Party 1
Odin
Odin
OzoneNZ
Odin
Level 139
God Stats
5W - 3L
1,827 SR
Queue Stats
557W - 563L
1,597 Elo+
Solo
Thor
Thor
khajli
Thor
Level 87
God Stats
5W - 12L
1,616 SR
Queue Stats
339W - 490L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
4,869
487
1,648
4,781
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
LarzonKafovalu
Sun Wukong
8
0 / 2 / 0
4,828
483
1,507
7,968
3,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 0
5,314
531
4,378
6,472
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Nemesis
TeemoNemo
Nemesis
8
0 / 1 / 1
4,589
459
1,318
3,304
848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
tizza2020
Izanami
8
0 / 2 / 0
4,471
447
1,238
4,092
966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
4 / 0 / 4
5,652
565
5,659
5,836
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
11
0 / 1 / 3
6,115
612
2,553
3,143
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
FLUK3Y
Medusa
11
3 / 0 / 1
5,998
600
3,502
4,039
1,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odin
OzoneNZ
Odin
11
3 / 0 / 0
6,320
632
4,181
4,623
2,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
khajli
Thor
9
0 / 1 / 6
5,309
531
1,042
5,719
1,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
10
10
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
4
6
W
Agni
0
1
3
1.5
L
1
3
1
0.5
W
Medusa
FLUK3Y
Medusa
3
0
1
3.5
L
Sun Wukong
LarzonKafovalu
Sun Wukong
0
2
0
0
W
Odin
OzoneNZ
Odin
3
0
0
3
L
0
2
0
0
L
Nemesis
TeemoNemo
Nemesis
0
1
1
0.5
W
Thor
khajli
Thor
0
1
6
3
L
Izanami
tizza2020
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,089
Damage
16,937
26,617
Taken
23,360
9,616
Mitigated
10,193
8,661
Healing
8,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,659
1,123
0
2,219
5,836
4,176
670
1,400
4,386
0
21,768
W
Agni
2,553
195
0
373
3,143
1,034
0
978
2,157
34,547
0
L
1,648
32
256
810
4,781
1,313
253
896
3,694
19,302
0
W
Medusa
FLUK3Y
Medusa
3,502
1,581
0
1,370
4,039
1,049
732
0
4,039
0
29,971
L
Sun Wukong
LarzonKafovalu
Sun Wukong
1,507
355
0
2,836
7,968
3,769
0
113
7,807
0
15,162
W
Odin
OzoneNZ
Odin
4,181
1,390
0
1,673
4,623
2,222
160
2,422
1,879
0
29,802
L
4,378
205
230
3,179
6,472
2,720
0
182
5,917
29,880
0
L
Nemesis
TeemoNemo
Nemesis
1,318
115
0
640
3,304
848
217
674
2,539
0
12,330
W
Thor
khajli
Thor
1,042
406
0
2,432
5,719
1,712
0
790
4,873
0
24,303
L
Izanami
tizza2020
Izanami
1,238
804
0
710
4,092
966
0
326
3,732
0
26,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,071
Gold Earned
29,394
203
Minions Killed
305
0
Camps Cleared
0
1,020,927
Distance Traveled
1,014,084
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,652
565
33
3
0
204,389
2
W
Agni
6,115
612
85
9
0
206,907
7
L
Ra
4,869
487
29
3
0
215,510
0
W
Medusa
5,998
600
72
7
0
196,096
2
L
Sun Wukong
4,828
483
18
2
0
218,872
4
W
Odin
6,320
632
57
6
0
212,412
2
L
Chang'e
5,314
531
66
7
0
171,832
2
L
Nemesis
4,589
459
39
4
0
235,303
0
W
Thor
5,309
531
58
6
0
194,280
2
L
Izanami
4,471
447
51
5
0
179,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role