Player Matchup

Bastet
Bastet
Aquarkius
Bastet
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
15W - 18L
1,329 Elo+
Party 1
Chaac
Chaac
UPSCALESRT
Chaac
Level 67
God Stats
43W - 23L
1,980 SR
Queue Stats
307W - 354L
1,359 Elo+
Party 1
Set
Set
zlRoseGoku
Set
Level 62
God Stats
9W - 13L
1,621 SR
Queue Stats
205W - 208L
1,416 Elo+
Party 1
Team Averages
Level 48
1,700 SR
1,368 Elo+

VS

Team Averages
Level 13
1,333 SR
1,084 Elo+
Raijin
Raijin
Love-as-a-Weapon
Raijin
Level 13
God Stats
10W - 18L
1,183 SR
Queue Stats
189W - 245L
1,182 Elo+
Solo
Fenrir
Fenrir
Qazaq_barisi
Fenrir
Level 13
God Stats
0W - 2L
1,314 SR
Queue Stats
19W - 43L
937 Elo+
Solo
Danzaburou
Danzaburou
mr_monopoly9
Danzaburou
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 29L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aquarkius
Bastet
11
3 / 3 / 11
8,947
688
4,173
8,192
3,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
15
13 / 0 / 12
11,185
860
11,587
8,282
5,584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
13 / 4 / 14
11,438
880
14,854
10,814
4,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 9 / 1
8,445
650
7,407
10,586
2,881
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
10
1 / 13 / 2
7,819
601
769
15,260
4,538
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
mr_monopoly9
Danzaburou
11
2 / 7 / 4
8,520
655
3,247
11,495
9,003
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
29
Kills
6
7
Deaths
29
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
Aquarkius
Bastet
3
3
11
2.83
L
3
9
1
0.39
L
Fenrir
1
13
2
0.15
W
Chaac
13
0
12
19
L
Danzaburou
mr_monopoly9
Danzaburou
2
7
4
0.57
W
13
4
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,614
Damage
11,423
27,288
Taken
37,341
13,521
Mitigated
16,422
7,112
Healing
804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Aquarkius
Bastet
4,173
1,369
0
248
8,192
3,053
585
2,692
5,500
0
14,272
L
7,407
1,112
0
0
10,586
2,881
0
0
10,586
28,271
0
L
Fenrir
769
237
0
230
15,260
4,538
104
0
15,260
0
10,461
W
Chaac
11,587
2,738
0
5,470
8,282
5,584
705
2,509
5,773
0
37,983
L
Danzaburou
mr_monopoly9
Danzaburou
3,247
1,477
0
574
11,495
9,003
0
0
11,495
0
9,694
W
14,854
7,786
0
1,394
10,814
4,884
1,041
2,222
8,592
0
34,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,570
Gold Earned
24,784
102
Minions Killed
76
0
Camps Cleared
0
721,286
Distance Traveled
520,589
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,947
688
18
1
0
212,003
0
L
Raijin
8,445
650
44
3
0
168,237
2
L
Fenrir
7,819
601
15
1
0
186,166
1
W
Chaac
11,185
860
53
4
0
279,330
0
L
Danzaburou
8,520
655
17
1
0
166,186
1
W
Set
11,438
880
31
2
0
229,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role