Player Matchup

Hercules
Hercules
DemonicCrunk
Hercules
Level 140
God Stats
14W - 14L
1,500 SR
Queue Stats
705W - 714L
1,499 Elo+
Solo
Hel
Hel
GamerGirlDi
Hel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
PainNGain
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,728 Elo+
Solo
Anhur
Anhur
Riggnarok31
Anhur
Level 131
God Stats
2W - 7L
1,500 SR
Queue Stats
483W - 497L
1,414 Elo+
Solo
Mulan
Mulan
koalabear275
Mulan
Level 101
God Stats
2W - 8L
1,740 SR
Queue Stats
560W - 573L
1,470 Elo+
Solo
Team Averages
Level 106
1,548 SR
1,522 Elo+

VS

Team Averages
Level 69
1,495 SR
1,458 Elo+
Yemoja
Yemoja
DarkSpectrum89
Yemoja
Level 99
God Stats
1W - 0L
1,678 SR
Queue Stats
20W - 20L
1,464 Elo+
Party 1
Arachne
Arachne
Demis spoon420
Arachne
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,505 Elo+
Party 1
Sol
Sol
Mawjik
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
SmokeAShlomo
Pele
Level 109
God Stats
1W - 0L
1,296 SR
Queue Stats
17W - 13L
1,553 Elo+
Party 1
Danzaburou
Danzaburou
boredsg2021
Danzaburou
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DemonicCrunk
Hercules
20
3 / 3 / 13
11,328
708
14,585
40,221
31,577
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 6 / 13
10,685
668
22,886
24,925
17,332
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
PainNGain
Bellona
16
2 / 7 / 12
10,304
644
16,295
30,806
18,490
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
6 / 5 / 9
11,594
725
22,142
20,424
8,283
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 5 / 9
10,136
634
14,040
24,373
25,032
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 2 / 19
11,608
726
12,469
20,809
25,472
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

19
4 / 6 / 12
11,186
699
15,947
24,632
11,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
Mawjik
Sol
18
1 / 4 / 12
10,585
662
22,990
16,969
5,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
15 / 2 / 10
13,358
835
45,528
28,808
17,499
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
boredsg2021
Danzaburou
19
5 / 3 / 14
11,569
723
24,191
17,500
8,454
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
92
17
Kills
25
26
Deaths
17
56
Assists
67
Player
Kills
Deaths
Assists
KDA
W
0
2
19
4.75
W
4
6
12
1.67
L
Hercules
DemonicCrunk
Hercules
3
3
13
3.17
L
3
6
13
1.58
W
Sol
Mawjik
Sol
1
4
12
1.75
L
Bellona
PainNGain
Bellona
2
7
12
1.14
L
6
5
9
2.1
W
15
2
10
10
W
Danzaburou
boredsg2021
Danzaburou
5
3
14
4
L
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,948
Damage
121,125
140,749
Taken
108,718
100,714
Mitigated
68,867
79,500
Healing
71,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,469
4,149
25,372
9,751
20,809
25,472
456
5,998
14,811
21,857
0
W
15,947
8,353
1,215
6,922
24,632
11,782
408
4,002
20,630
0
20,277
L
Hercules
DemonicCrunk
Hercules
14,585
2,688
3,228
19,845
40,221
31,577
713
8,587
31,634
394
30,705
L
22,886
2,003
22,823
13,083
24,925
17,332
759
7,106
17,819
34,513
0
W
Sol
Mawjik
Sol
22,990
9,138
1,367
3,138
16,969
5,660
2,848
2,276
14,693
45,119
0
L
Bellona
PainNGain
Bellona
16,295
2,807
871
6,009
30,806
18,490
472
7,258
23,548
0
25,757
L
22,142
8,528
3,686
2,607
20,424
8,283
2,319
5,968
14,456
0
45,618
W
45,528
10,987
2,413
13,048
28,808
17,499
86
6,548
22,260
0
77,201
W
Danzaburou
boredsg2021
Danzaburou
24,191
8,732
3,123
5,457
17,500
8,454
1,715
4,423
13,077
0
43,078
L
14,040
2,449
2,477
4,871
24,373
25,032
0
6,540
17,833
0
21,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,047
Gold Earned
58,306
173
Minions Killed
162
0
Camps Cleared
0
1,338,503
Distance Traveled
1,433,673
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,608
726
20
1
0
248,559
0
W
Arachne
11,186
699
13
1
0
318,825
0
L
Hercules
11,328
708
34
2
0
286,246
3
L
Hel
10,685
668
35
2
0
276,672
2
W
Sol
10,585
662
34
2
0
276,910
0
L
Bellona
10,304
644
34
2
0
286,192
0
L
Anhur
11,594
725
49
3
0
230,458
0
W
Pele
13,358
835
59
4
0
316,584
4
W
Danzaburou
11,569
723
36
2
0
272,795
1
L
Mulan
10,136
634
21
1
0
258,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role