Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
DaKoldest_27
Cupid
Level 90
God Stats
1W - 0L
1,715 SR
Queue Stats
37W - 23L
1,571 Elo+
Party 1
Hades
Hades
xXTheCourierSiXx
Hades
Level 26
God Stats
12W - 3L
1,821 SR
Queue Stats
253W - 162L
1,578 Elo+
Party 1
Team Averages
Level 75
1,679 SR
1,550 Elo+

VS

Team Averages
Level 15
1,371 SR
1,173 Elo+
Hera
Hera
DaBunWarrior
Hera
Level 11
God Stats
11W - 8L
1,475 SR
Queue Stats
440W - 389L
1,157 Elo+
Party 2
Cthulhu
Cthulhu
Lazy Gamer Pro
Cthulhu
Level 12
God Stats
18W - 26L
1,301 SR
Queue Stats
68W - 65L
998 Elo+
Party 2
Bellona
Bellona
Wrathful Shadow
Bellona
Level 23
God Stats
12W - 17L
1,337 SR
Queue Stats
111W - 121L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 2 / 15
9,643
804
7,352
9,549
7,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 2 / 6
9,041
753
6,446
5,932
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
10 / 0 / 5
10,182
849
8,594
11,280
6,298
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
7,593
633
6,884
8,665
2,402
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 5 / 2
7,767
647
5,000
10,996
8,077
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 5 / 3
7,265
605
4,056
8,962
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
16
Kills
3
4
Deaths
16
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
15
4.25
L
1
6
2
0.33
W
5
2
6
4
L
2
5
2
0.6
L
0
5
3
0.3
W
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,392
Damage
15,940
26,761
Taken
28,623
16,266
Mitigated
15,689
13,058
Healing
2,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,352
155
0
2,656
9,549
7,666
264
4,053
5,496
27,478
0
L
6,884
2,905
0
614
8,665
2,402
0
5,383
3,282
29,484
0
W
6,446
2,682
771
728
5,932
2,302
1,309
2,678
3,254
0
43,348
L
5,000
353
0
930
10,996
8,077
0
5,437
5,559
14,350
0
L
4,056
1,296
0
1,006
8,962
5,210
0
5,130
3,832
0
21,563
W
8,594
709
695
8,208
11,280
6,298
1,536
5,187
6,093
43,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,866
Gold Earned
22,625
197
Minions Killed
94
0
Camps Cleared
0
666,577
Distance Traveled
573,317
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,643
804
48
4
0
240,931
1
L
Hera
7,593
633
36
3
0
171,429
0
W
Cupid
9,041
753
68
6
0
201,229
3
L
Cthulhu
7,767
647
16
1
0
183,461
0
L
Bellona
7,265
605
42
4
0
218,427
4
W
Hades
10,182
849
81
7
0
224,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role