Player Matchup

Hachiman
Hachiman
Martwain
Hachiman
Level 126
God Stats
2W - 7L
1,138 SR
Queue Stats
236W - 143L
1,669 Elo+
Party 2
Sobek
Sobek
Sh0rty7
Sobek
Level 29
God Stats
0W - 2L
1,327 SR
Queue Stats
29W - 30L
1,622 Elo+
Party 2
Nu Wa
Nu Wa
caseweight15lbs
Nu Wa
Level 27
God Stats
0W - 4L
1,117 SR
Queue Stats
46W - 38L
1,472 Elo+
Solo
Team Averages
Level 61
1,194 SR
1,588 Elo+

VS

Team Averages
Level 102
1,768 SR
1,770 Elo+
Cupid
Cupid
CallMeRich
Cupid
Level 160
God Stats
1W - 0L
1,551 SR
Queue Stats
133W - 54L
1,720 Elo+
Party 1
Hel
Hel
Hyacínth
Hel
Level 119
God Stats
3W - 0L
2,067 SR
Queue Stats
96W - 43L
1,793 Elo+
Party 1
Yemoja
Yemoja
LFTSplProspect
Yemoja
Level 27
God Stats
3W - 3L
1,686 SR
Queue Stats
17W - 4L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Martwain
Hachiman
9
1 / 3 / 0
6,458
646
9,034
8,694
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sobek
Sh0rty7
Sobek
8
0 / 2 / 1
6,382
638
3,818
10,612
9,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 6 / 1
5,987
599
5,181
7,197
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
11
4 / 1 / 5
7,719
772
10,472
9,486
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 0 / 7
7,285
729
4,615
7,899
4,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 0 / 6
8,252
825
6,290
6,962
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
11
11
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cupid
4
1
5
6.5
W
2
0
7
5.5
W
5
0
6
8
L
Hachiman
Martwain
Hachiman
1
3
0
0.33
L
Sobek
Sh0rty7
Sobek
0
2
1
0.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,033
Damage
21,377
26,503
Taken
24,347
14,304
Mitigated
13,058
7,297
Healing
15,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
10,472
5,840
295
4,078
9,486
3,505
1,011
3,431
6,055
0
45,483
W
4,615
709
3,335
4,355
7,899
4,489
278
2,774
5,125
21,814
0
W
6,290
1,921
1,062
1,998
6,962
5,064
105
2,886
4,076
18,641
0
L
Hachiman
Martwain
Hachiman
9,034
4,806
0
2,873
8,694
2,831
0
3,905
4,789
0
29,169
L
Sobek
Sh0rty7
Sobek
3,818
390
441
3,287
10,612
9,187
0
4,026
6,586
10,876
0
L
5,181
1,011
0
696
7,197
2,286
0
2,983
4,214
20,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,827
Gold Earned
23,256
90
Minions Killed
124
0
Camps Cleared
0
521,278
Distance Traveled
545,280
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,719
772
79
8
0
173,755
4
W
Hel
7,285
729
31
3
0
192,312
2
W
Yemoja
8,252
825
14
1
0
179,213
0
L
Hachiman
6,458
646
50
5
0
160,984
0
L
Sobek
6,382
638
15
2
0
200,105
3
L
Nu Wa
5,987
599
25
3
0
160,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role