Player Matchup

Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
VRCuttlefish
Ullr
Level 35
God Stats
66W - 87L
1,377 SR
Queue Stats
557W - 550L
1,435 Elo+
Solo
The Morrigan
The Morrigan
allyzuh
The Morrigan
Level 106
God Stats
16W - 13L
1,595 SR
Queue Stats
236W - 189L
1,544 Elo+
Party 3
Achilles
Achilles
dragonslayerr48
Achilles
Level 128
God Stats
12W - 10L
1,648 SR
Queue Stats
128W - 107L
1,602 Elo+
Party 3
Sol
Sol
xAota
Sol
Level 25
God Stats
9W - 4L
2,003 SR
Queue Stats
100W - 65L
1,640 Elo+
Party 3
Team Averages
Level 80
1,625 SR
1,544 Elo+

VS

Team Averages
Level 79
1,468 SR
1,572 Elo+
Bellona
Bellona
Colehy
Bellona
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
315W - 231L
1,666 Elo+
Party 2
Ymir
Ymir
MoldyPrawn
Ymir
Level 84
God Stats
2W - 1L
1,247 SR
Queue Stats
119W - 119L
1,431 Elo+
Party 1
Cernunnos
Cernunnos
MostEpic1
Cernunnos
Level 12
God Stats
3W - 1L
1,747 SR
Queue Stats
3W - 2L
1,505 Elo+
Party 1
Ne Zha
Ne Zha
PapaStiltz
Ne Zha
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 38L
1,550 Elo+
Party 1
Ra
Ra
splays2
Ra
Level 45
God Stats
3W - 6L
1,345 SR
Queue Stats
243W - 159L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 7 / 2
8,746
437
9,176
21,957
19,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
5 / 1 / 4
11,053
553
9,469
11,921
5,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
allyzuh
The Morrigan
15
1 / 9 / 0
9,407
470
7,173
17,821
10,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Achilles
13
1 / 6 / 1
8,307
415
8,074
20,312
9,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
xAota
Sol
16
3 / 5 / 3
9,664
483
11,858
16,315
5,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Colehy
Bellona
18
13 / 1 / 5
11,832
592
32,939
24,741
22,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 4 / 8
10,213
511
9,093
18,502
14,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
MostEpic1
Cernunnos
16
3 / 2 / 10
10,001
500
7,461
7,770
2,826
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
PapaStiltz
Ne Zha
18
8 / 2 / 6
11,665
583
11,360
14,677
5,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 3 / 7
10,261
513
5,886
10,503
4,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
12
Kills
28
28
Deaths
12
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
7
2
0.43
W
Bellona
Colehy
Bellona
13
1
5
15.5
W
3
4
8
1.75
W
Cernunnos
MostEpic1
Cernunnos
3
2
10
4
W
Ne Zha
PapaStiltz
Ne Zha
8
2
6
5.5
L
5
1
4
7
L
The Morrigan
allyzuh
The Morrigan
1
9
0
0.11
L
Achilles
1
6
1
0.25
W
1
3
7
1.5
L
Sol
xAota
Sol
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,750
Damage
66,739
88,326
Taken
76,193
50,977
Mitigated
49,776
27,955
Healing
27,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,176
2,750
417
5,390
21,957
19,838
0
7,701
14,068
0
29,048
W
Bellona
Colehy
Bellona
32,939
12,790
0
13,019
24,741
22,685
728
6,749
17,492
13,046
85,903
W
9,093
2,803
0
2,084
18,502
14,254
176
7,241
11,215
36,876
0
W
Cernunnos
MostEpic1
Cernunnos
7,461
3,364
0
2,689
7,770
2,826
2,688
2,238
5,532
0
54,114
W
Ne Zha
PapaStiltz
Ne Zha
11,360
3,285
0
6,380
14,677
5,739
212
601
14,026
0
86,035
L
9,469
2,787
0
284
11,921
5,895
0
1,952
9,831
0
68,129
L
The Morrigan
allyzuh
The Morrigan
7,173
2,001
0
5,634
17,821
10,644
1,081
3,057
14,603
52,557
1,132
L
Achilles
8,074
2,644
816
8,265
20,312
9,136
0
3,799
16,433
0
52,249
W
5,886
1,056
445
3,013
10,503
4,272
226
601
9,902
68,259
0
L
Sol
xAota
Sol
11,858
3,192
0
7,149
16,315
5,464
922
3,298
12,967
70,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,177
Gold Earned
53,972
478
Minions Killed
569
0
Camps Cleared
0
1,819,863
Distance Traveled
1,956,256
19
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,746
437
44
2
0
359,031
1
W
Bellona
11,832
592
158
8
0
385,337
7
W
Ymir
10,213
511
49
2
0
376,581
9
W
Cernunnos
10,001
500
103
5
0
356,460
0
W
Ne Zha
11,665
583
123
6
0
418,210
15
L
Ullr
11,053
553
133
7
0
399,774
10
L
The Morrigan
9,407
470
94
5
0
327,256
3
L
Achilles
8,307
415
90
5
0
394,454
2
W
Ra
10,261
513
136
7
0
419,668
0
L
Sol
9,664
483
117
6
0
339,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role