Player Matchup

Chang'e
Chang'e
About313pandas
Chang'e
Level 10
God Stats
9W - 1L
1,893 SR
Queue Stats
13W - 8L
1,813 Elo+
Solo
Cthulhu
Cthulhu
BabyWipez
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 60L
1,693 Elo+
Party 2
Thor
Thor
monstrruk
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,499 Elo+
Solo
Rama
Rama
vFrxsty1k
Rama
Level 27
God Stats
3W - 3L
1,560 SR
Queue Stats
90W - 58L
1,666 Elo+
Party 2
Bellona
Bellona
苏御sv
Bellona
Level 4
God Stats
1W - 6L
1,500 SR
Queue Stats
27W - 39L
1,643 Elo+
Solo
Team Averages
Level 15
1,591 SR
1,663 Elo+

VS

Team Averages
Level 16
1,550 SR
1,668 Elo+
Sylvanus
Sylvanus
FizCap
Sylvanus
Level 18
God Stats
56W - 48L
1,572 SR
Queue Stats
138W - 112L
1,565 Elo+
Solo
Medusa
Medusa
KitsuneInferno
Medusa
Level 29
God Stats
18W - 8L
1,680 SR
Queue Stats
294W - 238L
1,656 Elo+
Solo
Ao Kuang
Ao Kuang
McFloppys
Ao Kuang
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
110W - 52L
1,820 Elo+
Party 1
Set
Set
YoPlerre
Set
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
267W - 182L
1,635 Elo+
Party 1
Osiris
Osiris
心已迷失
Osiris
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 1
8,502
472
8,919
13,212
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
BabyWipez
Cthulhu
12
1 / 3 / 3
8,342
463
8,964
13,547
7,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
10
1 / 11 / 1
7,035
391
3,320
11,405
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
14
3 / 1 / 1
8,595
478
6,640
9,639
2,837
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
苏御sv
Bellona
12
1 / 7 / 0
7,645
425
5,438
12,431
9,868
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FizCap
Sylvanus
15
3 / 3 / 3
8,626
479
8,417
15,506
8,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
3 / 1 / 2
9,702
539
7,078
9,349
3,785
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
McFloppys
Ao Kuang
20
11 / 1 / 3
13,114
729
10,801
16,111
7,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 4 / 4
10,130
563
9,428
10,661
6,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Osiris
15
6 / 2 / 1
9,679
538
7,866
10,359
8,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
10
Kills
27
28
Deaths
11
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
L
Cthulhu
BabyWipez
Cthulhu
1
3
3
0.83
W
Sylvanus
FizCap
Sylvanus
3
3
3
1.5
W
3
1
2
4
W
Ao Kuang
McFloppys
Ao Kuang
11
1
3
12.5
W
4
4
4
1.5
L
Thor
1
11
1
0.14
L
Rama
3
1
1
3.5
W
Osiris
6
2
1
3.25
L
Bellona
苏御sv
Bellona
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,281
Damage
43,590
60,234
Taken
61,986
27,443
Mitigated
35,171
14,265
Healing
28,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,919
961
395
4,395
13,212
3,790
180
4,085
8,802
40,806
0
L
Cthulhu
BabyWipez
Cthulhu
8,964
1,080
0
2,749
13,547
7,763
0
5,372
8,130
35,417
0
W
Sylvanus
FizCap
Sylvanus
8,417
1,556
2,509
5,567
15,506
8,364
209
7,215
8,199
31,554
0
W
7,078
4,072
0
5,500
9,349
3,785
130
2,427
6,912
0
67,593
W
Ao Kuang
McFloppys
Ao Kuang
10,801
3,288
118
11,615
16,111
7,594
762
3,560
12,350
115,617
0
W
9,428
3,848
0
1,299
10,661
6,805
907
4,085
6,297
0
73,564
L
Thor
3,320
1,017
0
487
11,405
3,185
96
2,699
8,431
0
19,447
L
Rama
6,640
4,711
0
5,704
9,639
2,837
0
3,061
6,553
0
59,201
W
Osiris
7,866
3,756
0
1,712
10,359
8,623
386
1,470
8,506
0
41,139
L
Bellona
苏御sv
Bellona
5,438
1,799
0
535
12,431
9,868
0
4,001
8,155
6,116
19,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,119
Gold Earned
51,251
335
Minions Killed
565
0
Camps Cleared
0
1,442,257
Distance Traveled
1,550,282
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,502
472
71
4
0
333,225
0
L
Cthulhu
8,342
463
44
2
0
343,637
2
W
Sylvanus
8,626
479
55
3
0
301,092
0
W
Medusa
9,702
539
105
6
0
317,315
3
W
Ao Kuang
13,114
729
200
11
0
364,404
2
W
Set
10,130
563
127
7
0
319,187
0
L
Thor
7,035
391
30
2
0
198,518
1
L
Rama
8,595
478
133
7
0
318,248
3
W
Osiris
9,679
538
78
4
0
248,284
2
L
Bellona
7,645
425
57
3
0
248,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role