Player Matchup

Zeus
Zeus
 
Zeus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Ibaad
Terra
Level 65
God Stats
2W - 1L
1,650 SR
Queue Stats
12W - 11L
1,692 Elo+
Solo
Tyr
Tyr
RichieJR93
Tyr
Level 118
God Stats
1W - 2L
1,306 SR
Queue Stats
60W - 66L
1,470 Elo+
Solo
Chiron
Chiron
SoraKH18
Chiron
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
127W - 120L
1,462 Elo+
Solo
Janus
Janus
WolfEvolutions
Janus
Level 149
God Stats
8W - 5L
1,591 SR
Queue Stats
425W - 417L
1,391 Elo+
Party 2
Team Averages
Level 120
1,509 SR
1,503 Elo+

VS

Team Averages
Level 86
1,561 SR
1,456 Elo+
Agni
Agni
Just Bzrk1791
Agni
Level 120
God Stats
0W - 6L
1,483 SR
Queue Stats
643W - 578L
1,469 Elo+
Party 1
Da Ji
Da Ji
Luissao17
Da Ji
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
McJagarooo
Cu Chulainn
Level 82
God Stats
9W - 11L
1,695 SR
Queue Stats
375W - 434L
1,426 Elo+
Solo
Cabrakan
Cabrakan
apolloismydaddy
Cabrakan
Level 58
God Stats
13W - 18L
1,386 SR
Queue Stats
73W - 90L
1,411 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
iGalxxy
Ah Muzen Cab
Level 62
God Stats
21W - 15L
1,744 SR
Queue Stats
355W - 372L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
8 / 0 / 4
9,887
549
10,817
7,714
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Ibaad
Terra
14
2 / 1 / 5
8,808
489
5,630
9,050
8,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 2 / 3
8,856
492
7,652
17,798
10,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chiron
SoraKH18
Chiron
15
5 / 3 / 4
9,172
510
11,752
11,656
4,356
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
6 / 3 / 6
8,620
479
7,425
13,310
5,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 3
8,756
486
9,107
10,308
3,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Luissao17
Da Ji
14
2 / 6 / 3
8,542
475
9,441
14,783
6,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
McJagarooo
Cu Chulainn
14
2 / 3 / 0
8,562
476
10,335
12,216
9,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
13
2 / 5 / 3
8,234
457
4,815
14,089
8,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
iGalxxy
Ah Muzen Cab
14
2 / 2 / 2
8,337
463
6,937
10,035
3,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
21
Kills
9
9
Deaths
21
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
0
4
10
W
Terra
Ibaad
Terra
2
1
5
4.5
L
1
5
3
0.5
L
Da Ji
Luissao17
Da Ji
2
6
3
0.58
L
Cu Chulainn
McJagarooo
Cu Chulainn
2
3
0
0.67
W
0
2
3
0.75
W
Chiron
SoraKH18
Chiron
5
3
4
2.33
W
6
3
6
3
L
Cabrakan
2
5
3
0.7
L
Ah Muzen Cab
iGalxxy
Ah Muzen Cab
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,276
Damage
40,635
59,528
Taken
61,431
30,898
Mitigated
32,628
23,500
Healing
13,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
10,817
1,073
114
3,297
7,714
2,301
576
3,416
3,985
61,303
0
W
Terra
Ibaad
Terra
5,630
1,042
1,755
4,188
9,050
8,723
363
3,040
5,935
24,924
0
L
9,107
357
0
1,486
10,308
3,835
534
5,665
4,643
54,777
0
L
Da Ji
Luissao17
Da Ji
9,441
2,271
0
3,973
14,783
6,569
0
6,288
8,495
0
51,110
L
Cu Chulainn
McJagarooo
Cu Chulainn
10,335
2,296
0
3,712
12,216
9,689
544
1,841
10,375
5,358
40,371
W
7,652
1,312
0
8,168
17,798
10,021
0
1,278
15,939
0
53,196
W
Chiron
SoraKH18
Chiron
11,752
3,636
944
3,298
11,656
4,356
168
3,404
8,132
0
74,709
W
7,425
686
0
1,736
13,310
5,497
245
3,037
10,047
43,823
0
L
Cabrakan
4,815
553
0
2,766
14,089
8,938
0
5,987
8,102
29,980
0
L
Ah Muzen Cab
iGalxxy
Ah Muzen Cab
6,937
3,455
0
1,647
10,035
3,597
0
4,091
5,944
0
57,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,343
Gold Earned
42,431
490
Minions Killed
426
0
Camps Cleared
0
1,586,410
Distance Traveled
1,589,490
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,887
549
118
7
0
336,839
8
W
Terra
8,808
489
42
2
0
310,442
6
L
Agni
8,756
486
101
6
0
331,950
3
L
Da Ji
8,542
475
85
5
0
293,723
4
L
Cu Chulainn
8,562
476
90
5
0
339,178
0
W
Tyr
8,856
492
116
6
0
337,830
6
W
Chiron
9,172
510
148
8
0
273,795
3
W
Janus
8,620
479
66
4
0
327,504
3
L
Cabrakan
8,234
457
53
3
0
326,521
4
L
Ah Muzen Cab
8,337
463
97
5
0
298,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role