Player Matchup

Chaac
Chaac
HeadIessStark
Chaac
Level 100
God Stats
6W - 7L
1,740 SR
Queue Stats
250W - 278L
1,479 Elo+
Party 1
Tiamat
Tiamat
LegendarySSBroly
Tiamat
Level 152
God Stats
2W - 2L
1,261 SR
Queue Stats
59W - 57L
1,618 Elo+
Party 1
Artemis
Artemis
MajinHonjo
Artemis
Level 108
God Stats
6W - 2L
1,807 SR
Queue Stats
70W - 80L
1,465 Elo+
Party 1
Team Averages
Level 120
1,603 SR
1,520 Elo+

VS

Team Averages
Level 34
1,585 SR
1,526 Elo+
Tiamat
Tiamat
Daych
Tiamat
Level 35
God Stats
1W - 1L
1,756 SR
Queue Stats
9W - 9L
1,559 Elo+
Party 2
Osiris
Osiris
DuwTaranu
Osiris
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,517 Elo+
Party 2
Ullr
Ullr
TripX1
Ullr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 6 / 8
13,635
718
19,380
35,020
31,461
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
5 / 8 / 13
13,510
711
17,188
17,782
25,843
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
MajinHonjo
Artemis
15
5 / 4 / 6
12,891
678
14,914
12,076
4,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Daych
Tiamat
17
6 / 7 / 9
13,261
698
17,918
20,071
14,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
DuwTaranu
Osiris
16
10 / 8 / 5
13,621
717
14,963
21,371
21,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ullr
TripX1
Ullr
15
2 / 4 / 10
12,272
646
11,184
25,130
11,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
42
19
Kills
18
18
Deaths
19
27
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Daych
Tiamat
6
7
9
1.5
L
Osiris
DuwTaranu
Osiris
10
8
5
1.56
W
9
6
8
2.17
W
5
8
13
1.44
W
Artemis
MajinHonjo
Artemis
5
4
6
2
L
Ullr
TripX1
Ullr
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,482
Damage
44,065
64,878
Taken
66,572
62,011
Mitigated
47,353
22,322
Healing
16,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Daych
Tiamat
17,918
1,710
0
6,765
20,071
14,258
0
6,516
13,555
53,628
0
L
Osiris
DuwTaranu
Osiris
14,963
6,293
287
2,931
21,371
21,755
0
4,851
16,520
0
36,013
W
19,380
4,265
0
13,729
35,020
31,461
227
6,217
28,321
0
50,313
W
17,188
1,915
426
5,104
17,782
25,843
198
5,783
11,604
56,186
0
W
Artemis
MajinHonjo
Artemis
14,914
10,413
0
3,063
12,076
4,707
2,094
5,009
6,759
0
76,065
L
Ullr
TripX1
Ullr
11,184
6,118
636
6,352
25,130
11,340
0
6,099
19,031
0
48,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,036
Gold Earned
39,154
192
Minions Killed
150
0
Camps Cleared
0
964,033
Distance Traveled
980,373
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,261
698
57
3
0
336,119
2
L
Osiris
13,621
717
33
2
0
304,391
3
W
Chaac
13,635
718
55
3
0
334,194
2
W
Tiamat
13,510
711
55
3
0
315,482
4
W
Artemis
12,891
678
82
4
0
314,357
4
L
Ullr
12,272
646
60
3
0
339,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role