Player Matchup

Mercury
Mercury
 
Mercury
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BillyTheQuirk
Sol
Level 95
God Stats
2W - 6L
1,500 SR
Queue Stats
123W - 105L
1,579 Elo+
Party 1
Cupid
Cupid
DunkinDnutz
Cupid
Level 127
God Stats
8W - 8L
1,527 SR
Queue Stats
17W - 25L
1,393 Elo+
Solo
Cu Chulainn
Cu Chulainn
Foo_Fighter_533
Cu Chulainn
Level 103
God Stats
55W - 34L
1,718 SR
Queue Stats
242W - 218L
1,569 Elo+
Party 1
Ymir
Ymir
InstantBlazed
Ymir
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 160L
1,500 Elo+
Solo
Team Averages
Level 115
1,549 SR
1,508 Elo+

VS

Team Averages
Level 133
1,589 SR
1,518 Elo+
Discordia
Discordia
 
Discordia
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Chancladontmiss
Cerberus
Level 107
God Stats
18W - 12L
1,633 SR
Queue Stats
424W - 367L
1,570 Elo+
Party 2
Cupid
Cupid
DeviantLeonhart
Cupid
Level 147
God Stats
2W - 0L
1,731 SR
Queue Stats
56W - 57L
1,545 Elo+
Party 2
Mercury
Mercury
zuez7986
Mercury
Level 157
God Stats
13W - 15L
1,579 SR
Queue Stats
360W - 356L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 2 / 1
6,670
513
924
7,085
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 0 / 0
8,052
619
3,195
6,470
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 1
6,436
495
4,472
6,237
1,663
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
Foo_Fighter_533
Cu Chulainn
13
1 / 5 / 0
7,769
598
6,389
11,057
3,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 3 / 2
6,221
479
2,312
10,364
7,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 0 / 2
7,206
554
5,316
2,574
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
 
Horus
9
0 / 3 / 4
5,895
453
1,819
8,510
3,804
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
14
5 / 1 / 0
8,224
633
7,682
10,995
7,483
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
3 / 0 / 2
7,639
588
6,236
5,999
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
zuez7986
Mercury
11
1 / 0 / 4
6,498
500
1,913
5,783
1,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
11
12
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
1
0.75
W
Discordia
 
Discordia
2
0
2
3
W
Horus
 
Horus
0
3
4
0.67
L
1
0
0
1
W
Cerberus
5
1
0
5
W
3
0
2
4
L
0
2
1
0.25
L
Cu Chulainn
Foo_Fighter_533
Cu Chulainn
1
5
0
0.2
L
0
3
2
0.33
W
Mercury
zuez7986
Mercury
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,292
Damage
22,966
41,213
Taken
33,861
15,960
Mitigated
15,529
15,489
Healing
17,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
924
436
0
3,332
7,085
1,888
199
1,460
5,579
0
36,897
W
Discordia
 
Discordia
5,316
339
0
638
2,574
803
280
1,594
872
45,508
0
W
Horus
 
Horus
1,819
985
430
1,966
8,510
3,804
0
1,850
6,582
0
10,253
L
3,195
421
0
3,899
6,470
1,886
1,012
1,800
4,352
51,885
0
W
Cerberus
7,682
334
0
6,975
10,995
7,483
396
0
10,995
51,202
0
W
6,236
3,465
356
3,601
5,999
1,829
207
1,249
4,736
0
51,457
L
4,472
2,575
147
2,421
6,237
1,663
0
188
6,027
0
39,241
L
Cu Chulainn
Foo_Fighter_533
Cu Chulainn
6,389
2,280
0
3,900
11,057
3,318
272
6,994
4,063
0
45,750
L
2,312
483
0
1,790
10,364
7,205
0
2,092
8,194
21,743
0
W
Mercury
zuez7986
Mercury
1,913
295
0
3,326
5,783
1,610
160
576
5,169
0
34,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,148
Gold Earned
35,462
393
Minions Killed
420
0
Camps Cleared
0
1,260,353
Distance Traveled
1,319,444
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,670
513
62
5
0
298,392
5
W
Discordia
7,206
554
91
7
0
257,394
2
W
Horus
5,895
453
17
1
0
251,085
8
L
Sol
8,052
619
127
10
0
249,542
7
W
Cerberus
8,224
633
157
12
0
257,859
3
W
Cupid
7,639
588
88
7
0
244,822
1
L
Cupid
6,436
495
79
6
0
232,728
1
L
Cu Chulainn
7,769
598
89
7
0
247,641
0
L
Ymir
6,221
479
36
3
0
232,050
0
W
Mercury
6,498
500
67
5
0
308,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role