Player Matchup

Achilles
Achilles
Baddee
Achilles
Level 29
God Stats
1W - 3L
1,895 SR
Queue Stats
15W - 12L
1,716 Elo+
Party 1
Artio
Artio
Cattrickerys
Artio
Level 68
God Stats
26W - 9L
1,591 SR
Queue Stats
359W - 302L
1,543 Elo+
Party 1
Discordia
Discordia
Forgottenzs
Discordia
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 73L
1,665 Elo+
Party 1
Cernunnos
Cernunnos
xJusticeGuy
Cernunnos
Level 140
God Stats
38W - 12L
1,875 SR
Queue Stats
338W - 220L
1,599 Elo+
Party 1
Nemesis
Nemesis
xLILTAZx
Nemesis
Level 27
God Stats
28W - 15L
1,695 SR
Queue Stats
82W - 69L
1,536 Elo+
Party 1
Team Averages
Level 58
1,711 SR
1,612 Elo+

VS

Team Averages
Level 84
1,619 SR
1,693 Elo+
Cupid
Cupid
FoopToop
Cupid
Level 138
God Stats
6W - 1L
1,892 SR
Queue Stats
158W - 89L
1,709 Elo+
Party 2
Discordia
Discordia
LiamB2345
Discordia
Level 29
God Stats
18W - 12L
1,502 SR
Queue Stats
18W - 14L
1,582 Elo+
Party 2
Ganesha
Ganesha
Ntropix
Ganesha
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
188W - 100L
1,770 Elo+
Party 2
Kukulkan
Kukulkan
Sidlown
Kukulkan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 13L
1,672 Elo+
Party 2
Apollo
Apollo
XxarmxX
Apollo
Level 109
God Stats
10W - 2L
1,701 SR
Queue Stats
139W - 98L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Baddee
Achilles
17
0 / 2 / 4
10,743
448
8,714
20,716
23,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 7 / 3
9,974
416
4,650
25,864
27,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
Forgottenzs
Discordia
16
2 / 9 / 4
10,768
449
19,394
16,714
5,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
xJusticeGuy
Cernunnos
19
3 / 4 / 4
12,169
507
19,010
19,641
7,205
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
xLILTAZx
Nemesis
18
4 / 8 / 3
11,903
496
6,089
19,354
7,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
FoopToop
Cupid
20
11 / 2 / 8
15,381
641
21,408
18,871
9,622
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
LiamB2345
Discordia
18
3 / 3 / 14
11,744
489
10,161
11,771
4,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
Ntropix
Ganesha
17
1 / 1 / 21
12,404
517
10,948
20,457
22,587
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Sidlown
Kukulkan
20
4 / 1 / 4
15,139
631
14,811
11,252
6,127
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
XxarmxX
Apollo
20
11 / 3 / 10
13,837
577
20,057
17,189
8,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
87
10
Kills
30
30
Deaths
10
18
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Achilles
Baddee
Achilles
0
2
4
1
L
1
7
3
0.36
W
Cupid
FoopToop
Cupid
11
2
8
7.5
L
Discordia
Forgottenzs
Discordia
2
9
4
0.44
W
Discordia
LiamB2345
Discordia
3
3
14
3.33
W
Ganesha
Ntropix
Ganesha
1
1
21
11.5
W
Kukulkan
Sidlown
Kukulkan
4
1
4
6
W
Apollo
XxarmxX
Apollo
11
3
10
5.33
L
Cernunnos
xJusticeGuy
Cernunnos
3
4
4
1.25
L
Nemesis
xLILTAZx
Nemesis
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,857
Damage
77,385
102,289
Taken
79,540
71,918
Mitigated
50,979
22,249
Healing
26,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Baddee
Achilles
8,714
3,226
0
3,877
20,716
23,655
0
9,482
11,160
152
60,920
L
4,650
852
347
5,752
25,864
27,449
0
9,297
16,255
28,336
0
W
Cupid
FoopToop
Cupid
21,408
15,836
891
10,667
18,871
9,622
3,314
2,902
15,861
0
124,236
L
Discordia
Forgottenzs
Discordia
19,394
2,247
0
2,379
16,714
5,872
0
6,296
9,998
94,544
0
W
Discordia
LiamB2345
Discordia
10,161
495
0
3,588
11,771
4,355
350
6,085
5,156
55,621
0
W
Ganesha
Ntropix
Ganesha
10,948
1,218
0
3,283
20,457
22,587
251
6,713
13,394
35,787
0
W
Kukulkan
Sidlown
Kukulkan
14,811
1,509
0
3,857
11,252
6,127
5,346
1,698
9,506
116,760
0
W
Apollo
XxarmxX
Apollo
20,057
13,362
0
3,892
17,189
8,288
2,494
5,490
11,427
0
108,599
L
Cernunnos
xJusticeGuy
Cernunnos
19,010
8,493
0
7,970
19,641
7,205
0
5,849
13,642
0
110,032
L
Nemesis
xLILTAZx
Nemesis
6,089
2,118
0
1,924
19,354
7,737
0
3,852
15,314
0
63,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,557
Gold Earned
68,505
621
Minions Killed
704
0
Camps Cleared
0
2,165,057
Distance Traveled
2,391,817
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,743
448
125
5
0
473,718
2
L
Artio
9,974
416
57
2
0
432,644
5
W
Cupid
15,381
641
206
9
0
437,223
8
L
Discordia
10,768
449
145
6
0
385,837
13
W
Discordia
11,744
489
95
4
0
494,598
7
W
Ganesha
12,404
517
3
0
0
502,046
9
W
Kukulkan
15,139
631
230
10
0
465,602
5
W
Apollo
13,837
577
170
7
0
492,348
2
L
Cernunnos
12,169
507
178
7
0
410,572
4
L
Nemesis
11,903
496
116
5
0
462,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role