Player Matchup

Kukulkan
Kukulkan
BOY_wonder_304
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
BossierBard97
Hercules
Level 15
God Stats
2W - 1L
1,587 SR
Queue Stats
4W - 4L
1,514 Elo+
Party 2
Anhur
Anhur
Cannonmine
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,724 Elo+
Party 2
Thor
Thor
SentryStorm
Thor
Level 80
God Stats
0W - 1L
1,730 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
TotalRocket4234
Ymir
Level 4
God Stats
7W - 5L
1,528 SR
Queue Stats
8W - 7L
1,469 Elo+
Solo
Team Averages
Level 24
1,569 SR
1,541 Elo+

VS

Team Averages
Level 16
1,542 SR
1,491 Elo+
Bellona
Bellona
BIGBOSSXD31
Bellona
Level 17
God Stats
2W - 0L
1,475 SR
Queue Stats
16W - 19L
1,528 Elo+
Solo
Eset
Eset
MandarinMonk
Eset
Level 18
God Stats
5W - 0L
1,659 SR
Queue Stats
39W - 32L
1,535 Elo+
Solo
Thanatos
Thanatos
SavageKilla5914
Thanatos
Level 27
God Stats
19W - 18L
1,493 SR
Queue Stats
204W - 172L
1,490 Elo+
Solo
Ra
Ra
Spooky Boy Slim
Ra
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 19L
1,411 Elo+
Party 1
Neith
Neith
ToxicMcLovin
Neith
Level 14
God Stats
22W - 18L
1,584 SR
Queue Stats
42W - 39L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
1 / 4 / 1
8,193
910
2,257
3,842
1,151
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
BossierBard97
Hercules
13
0 / 11 / 2
8,057
895
4,158
22,484
17,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
13
0 / 8 / 2
7,982
887
6,511
14,947
4,585
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 7 / 1
8,414
935
7,027
18,139
6,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 4 / 2
8,472
941
1,674
9,697
6,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BIGBOSSXD31
Bellona
16
6 / 0 / 13
9,813
1,090
6,524
4,649
3,286
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 0 / 20
10,434
1,159
13,539
5,089
1,947
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
17
9 / 2 / 15
10,899
1,211
13,786
6,737
2,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 0 / 15
10,344
1,149
10,025
3,871
1,737
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
8 / 0 / 20
10,884
1,209
16,371
6,730
3,305
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
117
2
Kills
34
34
Deaths
2
8
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Bellona
BIGBOSSXD31
Bellona
6
0
13
12.5
L
Kukulkan
1
4
1
0.38
L
Hercules
BossierBard97
Hercules
0
11
2
0.09
L
Anhur
0
8
2
0.13
W
5
0
20
15
W
Thanatos
9
2
15
8.25
L
1
7
1
0.21
W
6
0
15
13.5
L
0
4
2
0.25
W
8
0
20
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,627
Damage
60,245
69,109
Taken
27,076
36,997
Mitigated
12,766
3,361
Healing
16,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BIGBOSSXD31
Bellona
6,524
2,403
0
794
4,649
3,286
0
1,158
3,391
0
7,959
L
Kukulkan
2,257
843
0
0
3,842
1,151
0
1,287
2,531
5,030
0
L
Hercules
BossierBard97
Hercules
4,158
1,613
0
1,629
22,484
17,874
0
8,381
13,958
0
14,575
L
Anhur
6,511
1,646
0
0
14,947
4,585
0
4,375
10,422
0
17,885
W
13,539
1,326
666
1,937
5,089
1,947
0
218
4,801
26,831
0
W
Thanatos
13,786
4,951
0
6,087
6,737
2,491
0
347
4,944
0
26,425
L
7,027
2,400
0
866
18,139
6,771
0
6,323
11,666
0
17,571
W
10,025
1,292
2,607
1,416
3,871
1,737
0
748
3,073
43,278
0
L
1,674
0
0
866
9,697
6,616
0
2,616
6,968
13,453
0
W
16,371
8,380
0
2,780
6,730
3,305
0
1,460
5,170
0
32,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,118
Gold Earned
52,374
91
Minions Killed
187
1
Camps Cleared
10
566,228
Distance Traveled
842,095
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,813
1,090
4
0
1
173,532
0
L
Kukulkan
8,193
910
2
0
0
66,094
0
L
Hercules
8,057
895
25
3
1
125,182
0
L
Anhur
7,982
887
19
2
0
144,462
0
W
Eset
10,434
1,159
23
3
2
175,574
0
W
Thanatos
10,899
1,211
28
3
2
190,456
1
L
Thor
8,414
935
20
2
0
128,168
0
W
Ra
10,344
1,149
82
9
3
158,909
2
L
Ymir
8,472
941
25
3
0
102,322
1
W
Neith
10,884
1,209
50
6
2
143,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role