Player Matchup

Loki
Loki
A Major Upset
Loki
Level 96
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 25L
1,406 Elo+
Party 2
Ymir
Ymir
Jkappa12
Ymir
Level 89
God Stats
3W - 2L
1,815 SR
Queue Stats
25W - 26L
1,315 Elo+
Party 2
Heimdallr
Heimdallr
R0B3RTU8048
Heimdallr
Level 101
God Stats
16W - 11L
1,767 SR
Queue Stats
291W - 304L
1,473 Elo+
Solo
Nemesis
Nemesis
Sassenack16
Nemesis
Level 106
God Stats
22W - 18L
1,921 SR
Queue Stats
605W - 660L
1,376 Elo+
Party 1
Camazotz
Camazotz
sasaki-kojiro18
Camazotz
Level 84
God Stats
4W - 6L
1,400 SR
Queue Stats
279W - 275L
1,409 Elo+
Party 1
Team Averages
Level 95
1,681 SR
1,396 Elo+

VS

Team Averages
Level 89
1,476 SR
1,433 Elo+
Achilles
Achilles
CalfFryCowboy
Achilles
Level 69
God Stats
3W - 2L
1,683 SR
Queue Stats
278W - 272L
1,461 Elo+
Party 3
Cernunnos
Cernunnos
Hanjo07
Cernunnos
Level 118
God Stats
2W - 1L
1,495 SR
Queue Stats
391W - 397L
1,423 Elo+
Solo
Janus
Janus
SAGATsREIGN
Janus
Level 72
God Stats
30W - 27L
1,338 SR
Queue Stats
342W - 356L
1,408 Elo+
Solo
Pele
Pele
SIMPLEXKING
Pele
Level 102
God Stats
3W - 0L
1,285 SR
Queue Stats
116W - 116L
1,412 Elo+
Solo
Ymir
Ymir
Zimmer636
Ymir
Level 85
God Stats
39W - 14L
1,582 SR
Queue Stats
300W - 291L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,377
441
6,185
13,096
4,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Ymir
11
2 / 5 / 4
7,706
406
7,803
15,915
15,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
R0B3RTU8048
Heimdallr
13
3 / 3 / 2
8,304
437
9,877
10,234
3,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
Sassenack16
Nemesis
13
1 / 1 / 4
8,022
422
4,225
7,588
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Camazotz
14
2 / 3 / 3
9,186
483
10,122
19,918
11,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CalfFryCowboy
Achilles
16
7 / 2 / 4
10,052
529
8,724
11,652
8,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Hanjo07
Cernunnos
16
0 / 2 / 7
9,315
490
14,043
10,817
6,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 1 / 3
9,562
503
4,142
8,998
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 4
9,809
516
11,019
11,424
4,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
13
2 / 4 / 5
7,949
418
7,559
17,034
13,238
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
10
Kills
16
17
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Achilles
CalfFryCowboy
Achilles
7
2
4
4.5
W
Cernunnos
Hanjo07
Cernunnos
0
2
7
1.75
L
Ymir
2
5
4
0.8
L
Heimdallr
R0B3RTU8048
Heimdallr
3
3
2
1.33
W
2
1
3
3.5
W
5
1
4
7
L
Nemesis
Sassenack16
Nemesis
1
1
4
3
W
Ymir
2
4
5
1.13
L
Camazotz
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,212
Damage
45,487
66,751
Taken
59,925
37,728
Mitigated
35,070
23,226
Healing
17,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,185
1,842
0
1,631
13,096
4,437
292
2,287
10,717
0
41,580
W
Achilles
CalfFryCowboy
Achilles
8,724
3,220
393
1,627
11,652
8,738
2,976
2,233
9,394
0
51,510
W
Cernunnos
Hanjo07
Cernunnos
14,043
7,870
0
4,119
10,817
6,240
709
308
10,113
0
60,956
L
Ymir
7,803
1,096
274
3,461
15,915
15,400
146
3,932
11,899
18,689
0
L
Heimdallr
R0B3RTU8048
Heimdallr
9,877
3,696
0
458
10,234
3,945
944
2,285
7,913
0
56,767
W
4,142
179
65
2,482
8,998
2,620
398
161
8,812
62,875
0
W
11,019
2,589
0
4,206
11,424
4,234
0
604
10,720
0
63,703
L
Nemesis
Sassenack16
Nemesis
4,225
1,497
0
4,468
7,588
2,658
0
1,000
6,518
0
43,088
W
Ymir
7,559
896
684
3,495
17,034
13,238
204
4,497
12,516
28,353
0
L
Camazotz
10,122
3,340
0
12,934
19,918
11,288
350
1,834
18,003
0
52,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,595
Gold Earned
46,687
367
Minions Killed
482
0
Camps Cleared
0
1,603,088
Distance Traveled
1,930,531
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,377
441
65
3
0
389,805
1
W
Achilles
10,052
529
86
5
0
425,864
0
W
Cernunnos
9,315
490
105
6
0
346,703
3
L
Ymir
7,706
406
9
0
0
319,035
3
L
Heimdallr
8,304
437
106
6
0
282,631
3
W
Janus
9,562
503
144
8
0
362,683
6
W
Pele
9,809
516
103
5
0
422,071
0
L
Nemesis
8,022
422
90
5
0
336,099
3
W
Ymir
7,949
418
44
2
0
373,210
2
L
Camazotz
9,186
483
97
5
0
275,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role