Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
AllOffTheGame
Fenrir
Level 106
God Stats
49W - 76L
1,430 SR
Queue Stats
173W - 229L
1,363 Elo+
Party 2
Sobek
Sobek
FALC0N39
Sobek
Level 105
God Stats
5W - 6L
1,597 SR
Queue Stats
58W - 85L
1,508 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
I WoIf l
Ah Muzen Cab
Level 129
God Stats
12W - 13L
1,500 SR
Queue Stats
366W - 369L
1,533 Elo+
Solo
Cu Chulainn
Cu Chulainn
SLIM40478
Cu Chulainn
Level 103
God Stats
11W - 8L
1,567 SR
Queue Stats
270W - 341L
1,472 Elo+
Party 2
Team Averages
Level 114
1,519 SR
1,475 Elo+

VS

Team Averages
Level 101
1,777 SR
1,718 Elo+
Ymir
Ymir
CRIMSONSUN911
Ymir
Level 20
God Stats
24W - 9L
1,740 SR
Queue Stats
108W - 50L
1,671 Elo+
Party 1
Hades
Hades
CrimsonCrusad3r
Hades
Level 121
God Stats
4W - 2L
1,950 SR
Queue Stats
176W - 117L
1,689 Elo+
Party 1
Nike
Nike
DemonJoo
Nike
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 14L
1,929 Elo+
Party 1
Fenrir
Fenrir
fearsomed34n
Fenrir
Level 112
God Stats
15W - 9L
1,913 SR
Queue Stats
257W - 198L
1,641 Elo+
Party 1
Anhur
Anhur
oHYDR4oTTV
Anhur
Level 144
God Stats
6W - 4L
1,783 SR
Queue Stats
237W - 152L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 6 / 1
7,378
492
7,682
8,629
5,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 1
6,936
462
1,943
11,064
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
FALC0N39
Sobek
11
1 / 3 / 0
6,776
452
2,459
11,025
6,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ah Muzen Cab
I WoIf l
Ah Muzen Cab
11
0 / 4 / 1
6,407
427
3,824
5,638
1,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
SLIM40478
Cu Chulainn
13
3 / 1 / 0
7,928
529
7,957
9,861
7,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
8,031
535
3,591
8,131
5,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 0 / 4
9,123
608
7,583
10,098
4,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nike
14
0 / 2 / 2
7,881
525
3,648
8,780
6,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
14
6 / 2 / 7
8,676
578
8,261
11,989
4,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
13
4 / 1 / 4
7,701
513
6,503
6,360
2,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
5
Kills
17
18
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
6
1
0.08
L
1
4
1
0.38
W
3
1
4
5
W
4
0
4
6
W
Nike
0
2
2
0.5
L
Sobek
FALC0N39
Sobek
1
3
0
0.33
L
Ah Muzen Cab
I WoIf l
Ah Muzen Cab
0
4
1
0.13
L
Cu Chulainn
SLIM40478
Cu Chulainn
3
1
0
3
W
Fenrir
6
2
7
4.75
W
Anhur
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,865
Damage
29,586
46,217
Taken
45,358
24,239
Mitigated
23,746
14,084
Healing
16,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,682
1,896
0
1,056
8,629
5,603
0
4,110
4,519
47,930
0
L
1,943
578
0
4,548
11,064
3,582
0
1,696
9,318
0
33,006
W
3,591
655
0
2,296
8,131
5,269
117
1,927
6,186
23,447
0
W
7,583
954
627
6,847
10,098
4,721
278
4,326
5,346
68,616
0
W
Nike
3,648
86
0
3,136
8,780
6,781
101
632
8,148
0
39,434
L
Sobek
FALC0N39
Sobek
2,459
224
0
4,312
11,025
6,387
0
2,795
8,230
22,718
0
L
Ah Muzen Cab
I WoIf l
Ah Muzen Cab
3,824
1,350
0
786
5,638
1,400
0
1,427
4,211
0
41,504
L
Cu Chulainn
SLIM40478
Cu Chulainn
7,957
1,325
0
3,382
9,861
7,267
0
1,146
8,425
3,888
36,751
W
Fenrir
8,261
3,189
0
2,835
11,989
4,883
35
2,909
8,984
0
42,729
W
Anhur
6,503
3,651
0
468
6,360
2,092
1,600
800
5,532
0
48,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,425
Gold Earned
41,412
361
Minions Killed
492
0
Camps Cleared
0
1,351,729
Distance Traveled
1,433,131
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,378
492
94
6
0
257,870
1
L
Fenrir
6,936
462
64
4
0
271,532
5
W
Ymir
8,031
535
29
2
0
281,954
6
W
Hades
9,123
608
144
10
0
298,744
1
W
Nike
7,881
525
101
7
0
259,654
0
L
Sobek
6,776
452
42
3
0
301,293
0
L
Ah Muzen Cab
6,407
427
77
5
0
252,937
3
L
Cu Chulainn
7,928
529
84
6
0
268,097
1
W
Fenrir
8,676
578
86
6
0
330,630
1
W
Anhur
7,701
513
132
9
0
262,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role