Player Matchup

Bellona
Bellona
CrowOfMorrigan
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,022 Elo+
Party 3
Mercury
Mercury
Heatattak
Mercury
Level 17
God Stats
1W - 5L
1,286 SR
Queue Stats
30W - 47L
1,191 Elo+
Solo
Tiamat
Tiamat
Toothertiger0
Tiamat
Level 6
God Stats
0W - 4L
1,119 SR
Queue Stats
15W - 17L
1,062 Elo+
Solo
Hun Batz
Hun Batz
johnny_gump
Hun Batz
Level 4
God Stats
0W - 6L
1,136 SR
Queue Stats
0W - 6L
1,022 Elo+
Party 3
Sun Wukong
Sun Wukong
pun12839
Sun Wukong
Level 4
God Stats
0W - 3L
1,141 SR
Queue Stats
0W - 3L
1,234 Elo+
Solo
Team Averages
Level 8
1,236 SR
1,106 Elo+

VS

Team Averages
Level 17
1,494 SR
1,405 Elo+
Loki
Loki
Core_Biotic
Loki
Level 15
God Stats
2W - 0L
1,730 SR
Queue Stats
4W - 0L
1,735 Elo+
Party 2
Medusa
Medusa
Death_panda333
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,348 Elo+
Party 2
Thoth
Thoth
EL_NOPALERO_101
Thoth
Level 9
God Stats
3W - 3L
1,336 SR
Queue Stats
3W - 4L
1,247 Elo+
Party 1
Zeus
Zeus
LaScorpionKing25
Zeus
Level 29
God Stats
101W - 110L
1,449 SR
Queue Stats
114W - 155L
1,379 Elo+
Party 1
Artemis
Artemis
hitmanchopper
Artemis
Level 15
God Stats
6W - 6L
1,456 SR
Queue Stats
15W - 25L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 10 / 8
15,004
938
16,843
31,600
24,918
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mercury
Heatattak
Mercury
17
1 / 3 / 1
12,101
756
1,025
4,169
1,416
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
9 / 5 / 14
16,948
1,059
33,488
22,090
19,288
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
johnny_gump
Hun Batz
20
14 / 9 / 14
18,109
1,132
29,477
31,139
26,379
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sun Wukong
pun12839
Sun Wukong
20
4 / 9 / 16
15,341
959
14,866
34,975
34,618
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

38

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 8 / 21
15,312
957
10,607
23,663
13,453
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

20
13 / 7 / 12
17,193
1,075
33,113
25,208
11,889
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
2 / 4 / 25
15,191
949
12,685
15,590
5,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
16 / 4 / 13
17,848
1,116
33,831
13,604
5,080
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Artemis
20
1 / 12 / 22
14,705
919
22,706
24,424
9,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
129
35
Kills
36
36
Deaths
35
53
Assists
93
Player
Kills
Deaths
Assists
KDA
W
4
8
21
1.81
L
7
10
8
1.1
W
13
7
12
2.71
W
2
4
25
3.63
L
Mercury
Heatattak
Mercury
1
3
1
0.5
W
16
4
13
5.63
L
9
5
14
3.2
W
Artemis
1
12
22
1
L
Hun Batz
johnny_gump
Hun Batz
14
9
14
2.33
L
Sun Wukong
pun12839
Sun Wukong
4
9
16
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,699
Damage
112,942
123,973
Taken
102,489
106,619
Mitigated
45,869
13,663
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,607
1,288
0
1,000
23,663
13,453
0
7,348
16,140
0
24,882
L
16,843
6,967
0
578
31,600
24,918
0
10,570
20,412
563
39,479
W
33,113
21,341
0
0
25,208
11,889
0
8,265
16,797
0
54,302
W
12,685
2,636
0
0
15,590
5,660
0
4,493
11,022
30,238
0
L
Mercury
Heatattak
Mercury
1,025
465
0
0
4,169
1,416
0
2,133
1,966
0
7,639
W
33,831
6,809
0
812
13,604
5,080
0
4,466
9,063
62,438
0
L
33,488
2,008
0
5,019
22,090
19,288
0
5,793
15,806
78,933
0
W
Artemis
22,706
13,106
0
4,475
24,424
9,787
0
9,479
14,542
0
57,044
L
Hun Batz
johnny_gump
Hun Batz
29,477
9,757
0
3,267
31,139
26,379
0
10,519
19,949
0
48,751
L
Sun Wukong
pun12839
Sun Wukong
14,866
2,529
0
4,799
34,975
34,618
0
16,463
17,566
0
31,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,503
Gold Earned
80,249
238
Minions Killed
272
6
Camps Cleared
4
1,281,157
Distance Traveled
1,226,637
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
15,312
957
36
2
0
278,347
4
L
Bellona
15,004
938
39
2
2
281,016
0
W
Medusa
17,193
1,075
38
2
2
277,811
0
W
Thoth
15,191
949
52
3
0
231,793
1
L
Mercury
12,101
756
17
1
2
99,695
0
W
Zeus
17,848
1,116
64
4
2
231,784
1
L
Tiamat
16,948
1,059
116
7
0
261,416
0
W
Artemis
14,705
919
82
5
0
206,902
0
L
Hun Batz
18,109
1,132
38
2
2
310,112
2
L
Sun Wukong
15,341
959
28
2
0
328,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role