Player Matchup

Yemoja
Yemoja
Dusty D7982
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,384 Elo+
Party 3
Neith
Neith
Orict
Neith
Level 8
God Stats
61W - 53L
1,513 SR
Queue Stats
187W - 196L
1,399 Elo+
Solo
Loki
Loki
Velkoth
Loki
Level 47
God Stats
2W - 4L
1,181 SR
Queue Stats
25W - 35L
1,232 Elo+
Party 2
Ares
Ares
shaazaam29
Ares
Level 4
God Stats
6W - 6L
1,230 SR
Queue Stats
15W - 21L
1,178 Elo+
Party 2
Jormungandr
Jormungandr
sicsteven
Jormungandr
Level 14
God Stats
4W - 3L
1,761 SR
Queue Stats
13W - 15L
1,569 Elo+
Party 3
Team Averages
Level 18
1,437 SR
1,352 Elo+

VS

Team Averages
Level 21
1,605 SR
1,431 Elo+
Guan Yu
Guan Yu
Farrenide
Guan Yu
Level 24
God Stats
1W - 1L
1,744 SR
Queue Stats
7W - 13L
1,533 Elo+
Party 1
Chang'e
Chang'e
FugitiveSnow
Chang'e
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,354 Elo+
Party 1
Ra
Ra
Keokan
Ra
Level 5
God Stats
1W - 2L
1,775 SR
Queue Stats
5W - 13L
1,376 Elo+
Party 1
Mercury
Mercury
THINNISHPIZZA77
Mercury
Level 63
God Stats
2W - 1L
1,507 SR
Queue Stats
9W - 11L
1,597 Elo+
Party 1
Neith
Neith
flow2131
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 32L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
1 / 2 / 27
14,795
986
21,038
11,705
15,676
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Orict
Neith
20
5 / 2 / 15
14,387
959
20,497
11,349
5,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
Velkoth
Loki
20
25 / 8 / 6
17,807
1,187
49,022
19,288
10,082
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

20
1 / 8 / 20
14,819
988
14,744
24,696
31,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
sicsteven
Jormungandr
20
4 / 1 / 15
13,538
903
23,709
22,000
27,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

116

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Farrenide
Guan Yu
20
3 / 6 / 14
13,610
907
20,473
38,709
49,724
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chang'e
FugitiveSnow
Chang'e
19
0 / 7 / 10
12,844
856
12,141
29,552
10,639
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
20
1 / 9 / 11
13,507
900
8,940
23,534
9,586
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
16 / 4 / 2
17,561
1,171
19,213
22,871
9,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
flow2131
Neith
19
1 / 10 / 10
12,584
839
17,098
23,893
9,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
68
36
Kills
21
21
Deaths
36
83
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
2
27
7.25
L
Guan Yu
Farrenide
Guan Yu
3
6
14
1.67
L
Chang'e
FugitiveSnow
Chang'e
0
7
10
0.71
L
Ra
1
9
11
0.72
W
Neith
Orict
Neith
5
2
15
6.25
L
16
4
2
4.25
W
Loki
Velkoth
Loki
25
8
6
3.5
L
Neith
flow2131
Neith
1
10
10
0.6
W
1
8
20
1.38
W
Jormungandr
sicsteven
Jormungandr
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,010
Damage
77,865
89,038
Taken
138,559
89,932
Mitigated
88,730
13,268
Healing
33,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
21,038
4,131
5,533
1,198
11,705
15,676
0
3,194
8,461
55,315
0
L
Guan Yu
Farrenide
Guan Yu
20,473
6,578
4,360
8,147
38,709
49,724
0
14,686
23,773
0
41,287
L
Chang'e
FugitiveSnow
Chang'e
12,141
3,195
4,282
3,150
29,552
10,639
0
15,597
13,805
23,819
0
L
Ra
8,940
2,149
2,258
3,451
23,534
9,586
0
9,444
13,865
38,457
0
W
Neith
Orict
Neith
20,497
10,991
0
4,219
11,349
5,708
0
1,619
9,705
0
64,278
L
19,213
10,306
1,142
948
22,871
9,539
0
9,509
13,212
0
57,736
W
Loki
Velkoth
Loki
49,022
16,651
0
129
19,288
10,082
0
4,332
14,936
0
62,738
L
Neith
flow2131
Neith
17,098
9,529
0
5,637
23,893
9,242
0
9,405
14,413
0
37,158
W
14,744
2,165
0
1,558
24,696
31,215
0
5,528
19,168
28,777
0
W
Jormungandr
sicsteven
Jormungandr
23,709
4,113
0
631
22,000
27,251
0
6,408
15,567
41,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,346
Gold Earned
70,106
256
Minions Killed
252
6
Camps Cleared
6
1,349,999
Distance Traveled
1,344,674
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,795
986
49
3
1
262,920
1
L
Guan Yu
13,610
907
26
2
0
310,525
0
L
Chang'e
12,844
856
28
2
3
272,224
0
L
Ra
13,507
900
68
5
0
209,434
0
W
Neith
14,387
959
99
7
4
265,123
0
L
Mercury
17,561
1,171
87
6
3
349,505
3
W
Loki
17,807
1,187
32
2
0
272,208
0
L
Neith
12,584
839
43
3
0
202,986
0
W
Ares
14,819
988
29
2
1
243,735
0
W
Jormungandr
13,538
903
47
3
0
306,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role