Player Matchup

Poseidon
Poseidon
DominANTrix
Poseidon
Level 27
God Stats
6W - 2L
1,500 SR
Queue Stats
76W - 67L
1,619 Elo+
Solo
Cernunnos
Cernunnos
Jairgman
Cernunnos
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,647 Elo+
Solo
Danzaburou
Danzaburou
Redemption0009
Danzaburou
Level 24
God Stats
5W - 3L
1,832 SR
Queue Stats
9W - 7L
1,661 Elo+
Solo
Tyr
Tyr
tnereffiDknihT
Tyr
Level 26
God Stats
4W - 1L
1,762 SR
Queue Stats
71W - 55L
1,718 Elo+
Solo
Susano
Susano
unkind-rumpus5
Susano
Level 18
God Stats
1W - 1L
1,375 SR
Queue Stats
15W - 13L
1,728 Elo+
Solo
Team Averages
Level 21
1,594 SR
1,675 Elo+

VS

Team Averages
Level 15
1,563 SR
1,613 Elo+
Hel
Hel
 
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Elvisaaron
Hercules
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
924W - 957L
1,570 Elo+
Solo
Guan Yu
Guan Yu
TTV Not Zero Sh
Guan Yu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 61L
1,682 Elo+
Solo
Nemesis
Nemesis
ToejamLunacy
Nemesis
Level 22
God Stats
37W - 31L
1,612 SR
Queue Stats
49W - 47L
1,645 Elo+
Solo
Neith
Neith
baldeia
Neith
Level 13
God Stats
2W - 1L
1,701 SR
Queue Stats
32W - 23L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DominANTrix
Poseidon
18
6 / 4 / 16
12,677
551
16,186
12,192
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Jairgman
Cernunnos
17
3 / 7 / 6
11,715
509
12,336
15,707
5,716
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Redemption0009
Danzaburou
18
9 / 6 / 12
12,867
559
19,174
19,204
7,383
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 2 / 13
11,423
497
9,207
17,096
16,328
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
16 / 0 / 5
14,657
637
13,095
15,541
7,713
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
3 / 11 / 3
9,589
417
7,890
16,350
11,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
Elvisaaron
Hercules
13
0 / 6 / 3
9,091
395
5,782
26,291
28,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

8
0 / 8 / 1
7,355
320
1,925
11,265
7,191
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
ToejamLunacy
Nemesis
15
8 / 6 / 1
10,280
447
8,036
17,363
8,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
baldeia
Neith
19
7 / 7 / 4
12,136
528
15,466
18,318
11,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
30
38
Kills
18
19
Deaths
38
52
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
11
3
0.41
W
Poseidon
DominANTrix
Poseidon
6
4
16
3.5
L
Hercules
Elvisaaron
Hercules
0
6
3
0.25
W
Cernunnos
Jairgman
Cernunnos
3
7
6
0.86
W
Danzaburou
Redemption0009
Danzaburou
9
6
12
2.5
L
0
8
1
0.06
L
Nemesis
ToejamLunacy
Nemesis
8
6
1
1.42
L
Neith
baldeia
Neith
7
7
4
1.29
W
4
2
13
5.25
W
16
0
5
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,998
Damage
39,099
79,740
Taken
89,587
41,631
Mitigated
67,485
28,699
Healing
18,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,890
176
3,320
4,020
16,350
11,952
973
5,643
10,547
43,141
0
W
Poseidon
DominANTrix
Poseidon
16,186
2,602
0
2,983
12,192
4,491
4,588
2,885
9,307
80,512
0
L
Hercules
Elvisaaron
Hercules
5,782
2,705
0
4,827
26,291
28,201
120
6,685
19,446
0
27,393
W
Cernunnos
Jairgman
Cernunnos
12,336
5,998
0
2,265
15,707
5,716
1,259
746
14,961
0
82,444
W
Danzaburou
Redemption0009
Danzaburou
19,174
11,528
0
9,464
19,204
7,383
3,225
2,408
16,796
0
92,684
L
1,925
715
99
695
11,265
7,191
0
665
10,600
0
19,227
L
Nemesis
ToejamLunacy
Nemesis
8,036
3,372
0
1,906
17,363
8,228
371
869
16,494
0
37,697
L
Neith
baldeia
Neith
15,466
7,166
0
4,044
18,318
11,913
658
2,324
15,917
0
98,487
W
9,207
1,939
0
5,718
17,096
16,328
157
2,236
14,860
0
39,027
W
13,095
4,510
0
8,269
15,541
7,713
1,443
1,558
13,958
0
110,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,339
Gold Earned
48,451
556
Minions Killed
345
0
Camps Cleared
0
2,106,335
Distance Traveled
1,887,455
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,589
417
67
3
0
375,542
1
W
Poseidon
12,677
551
123
5
0
424,886
0
L
Hercules
9,091
395
35
2
0
420,029
1
W
Cernunnos
11,715
509
121
5
0
403,564
0
W
Danzaburou
12,867
559
102
4
0
380,485
4
L
Guan Yu
7,355
320
27
1
0
280,375
1
L
Nemesis
10,280
447
55
2
0
443,772
1
L
Neith
12,136
528
161
7
0
367,737
0
W
Tyr
11,423
497
47
2
0
375,994
1
W
Susano
14,657
637
163
7
0
521,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role