Player Matchup

Tiamat
Tiamat
Courtzenheimer
Tiamat
Level 46
God Stats
11W - 6L
1,519 SR
Queue Stats
64W - 82L
1,388 Elo+
Party 3
Khepri
Khepri
DaSwedishChief
Khepri
Level 46
God Stats
17W - 24L
1,455 SR
Queue Stats
109W - 173L
1,417 Elo+
Party 3
Skadi
Skadi
GetDubzBubs
Skadi
Level 27
God Stats
9W - 23L
1,391 SR
Queue Stats
103W - 153L
1,350 Elo+
Party 3
Arachne
Arachne
JotunheimZDE
Arachne
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 107L
1,286 Elo+
Party 3
Set
Set
cheerbeast
Set
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
151W - 228L
1,296 Elo+
Party 3
Team Averages
Level 38
1,473 SR
1,348 Elo+

VS

Team Averages
Level 49
1,505 SR
1,315 Elo+
Rama
Rama
CancerMage
Rama
Level 66
God Stats
0W - 1L
1,761 SR
Queue Stats
74W - 83L
1,182 Elo+
Party 1
Bacchus
Bacchus
Saintdrusus
Bacchus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,303 Elo+
Party 2
Tiamat
Tiamat
TheAbsoluteWorst
Tiamat
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 24L
1,377 Elo+
Party 1
Thor
Thor
Win11666
Thor
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 250L
1,384 Elo+
Party 2
Amaterasu
Amaterasu
sercinas
Amaterasu
Level 48
God Stats
10W - 27L
1,264 SR
Queue Stats
150W - 256L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
7,101
646
5,433
3,140
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
4 / 1 / 5
6,502
591
3,168
7,092
4,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 0 / 4
6,018
547
7,133
4,266
1,429
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
JotunheimZDE
Arachne
8
0 / 1 / 4
5,268
479
2,454
6,212
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
5 / 0 / 0
6,711
610
3,755
5,294
3,624
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,062
460
4,437
7,549
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bacchus
Saintdrusus
Bacchus
6
0 / 4 / 1
4,455
405
1,909
7,865
3,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 3 / 0
4,677
425
1,176
5,730
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
9
0 / 3 / 1
5,313
483
1,924
7,101
3,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
sercinas
Amaterasu
10
1 / 4 / 0
5,653
514
3,204
6,399
3,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
16
Kills
2
2
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
4
0
0
4
W
4
1
5
6.5
W
3
0
4
5
W
Arachne
JotunheimZDE
Arachne
0
1
4
2
L
Bacchus
Saintdrusus
Bacchus
0
4
1
0.13
L
1
3
0
0.33
L
Thor
0
3
1
0.17
W
5
0
0
5
L
Amaterasu
sercinas
Amaterasu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,943
Damage
12,650
26,004
Taken
34,644
13,405
Mitigated
15,562
8,509
Healing
7,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,437
3,531
0
4,071
7,549
1,786
617
883
6,666
0
33,104
W
5,433
1,085
0
1,620
3,140
2,351
0
687
2,453
39,303
0
W
3,168
1,052
0
2,713
7,092
4,333
684
792
6,300
19,273
0
W
7,133
3,606
0
1,114
4,266
1,429
350
1,335
2,931
0
34,046
W
Arachne
JotunheimZDE
Arachne
2,454
1,872
0
2,862
6,212
1,668
0
271
5,913
0
18,198
L
Bacchus
Saintdrusus
Bacchus
1,909
213
0
465
7,865
3,905
347
1,786
6,017
6,025
0
L
1,176
99
0
1,412
5,730
2,473
0
3,566
1,871
18,365
0
L
Thor
1,924
395
0
825
7,101
3,792
0
1,604
5,386
0
26,208
W
3,755
2,086
0
200
5,294
3,624
180
0
5,141
0
30,228
L
Amaterasu
sercinas
Amaterasu
3,204
1,243
0
682
6,399
3,606
305
318
5,915
0
24,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,600
Gold Earned
25,160
299
Minions Killed
207
0
Camps Cleared
0
1,014,108
Distance Traveled
923,949
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,062
460
63
6
0
165,022
1
W
Tiamat
7,101
646
102
9
0
214,935
4
W
Khepri
6,502
591
28
3
0
217,754
1
W
Skadi
6,018
547
60
5
0
183,872
2
W
Arachne
5,268
479
44
4
0
217,552
1
L
Bacchus
4,455
405
12
1
0
200,313
4
L
Tiamat
4,677
425
24
2
0
198,603
3
L
Thor
5,313
483
60
5
0
200,102
2
W
Set
6,711
610
65
6
0
179,995
0
L
Amaterasu
5,653
514
48
4
0
159,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role