Player Matchup

Anhur
Anhur
Shank
Anhur
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
300W - 86L
1,782 Elo+
Party 2
Sylvanus
Sylvanus
Tekzy
Sylvanus
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
210W - 42L
1,870 Elo+
Party 2
Tyr
Tyr
Tilleyy
Tyr
Level 159
God Stats
39W - 8L
1,245 SR
Queue Stats
667W - 183L
1,734 Elo+
Party 2
Tiamat
Tiamat
Vintegecow1
Tiamat
Level 149
God Stats
14W - 5L
1,673 SR
Queue Stats
516W - 235L
1,748 Elo+
Party 2
Pele
Pele
itsyaboyshaun
Pele
Level 160
God Stats
9W - 2L
1,714 SR
Queue Stats
257W - 96L
1,797 Elo+
Party 2
Team Averages
Level 157
1,526 SR
1,786 Elo+

VS

Team Averages
Level 66
1,402 SR
1,297 Elo+
Rama
Rama
AusFrost
Rama
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
1,154 Elo+
Party 1
Mercury
Mercury
AuzzieLewis2
Mercury
Level 13
God Stats
0W - 2L
1,190 SR
Queue Stats
17W - 42L
1,120 Elo+
Party 1
Ares
Ares
FriendLyMurdochz
Ares
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
Rhouk03
Tyr
Level 9
God Stats
1W - 7L
1,319 SR
Queue Stats
15W - 33L
1,211 Elo+
Party 1
Ra
Ra
UnironicGeoff
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Shank
Anhur
11
5 / 1 / 5
6,878
688
5,152
5,809
2,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Tekzy
Sylvanus
11
5 / 1 / 5
6,417
642
5,888
7,316
4,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyr
11
9 / 1 / 2
6,613
661
6,057
7,675
5,545
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
11
8 / 0 / 5
6,703
670
6,679
4,753
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 0 / 1
4,438
444
140
1,003
212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
7
0 / 7 / 2
4,604
460
1,926
7,028
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
AuzzieLewis2
Mercury
5
0 / 6 / 0
4,000
400
1,141
4,413
944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
2 / 6 / 1
5,794
579
3,115
7,184
2,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tyr
7
0 / 4 / 2
4,615
462
1,833
5,861
3,228
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Boots

Boots

+6%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 4 / 2
5,839
584
4,427
6,098
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
27
Kills
3
3
Deaths
27
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
0
7
2
0.14
L
Mercury
AuzzieLewis2
Mercury
0
6
0
0
L
2
6
1
0.42
L
Tyr
0
4
2
0.25
W
Anhur
Shank
Anhur
5
1
5
7.5
W
Sylvanus
Tekzy
Sylvanus
5
1
5
7.5
W
Tyr
9
1
2
10
L
1
4
2
0.5
W
Tiamat
8
0
5
10.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,916
Damage
12,442
26,556
Taken
30,584
16,741
Mitigated
9,861
13,601
Healing
3,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
1,926
1,726
0
769
7,028
1,073
0
3,231
3,539
0
15,442
L
Mercury
AuzzieLewis2
Mercury
1,141
699
0
0
4,413
944
0
47
4,366
0
9,732
L
3,115
385
0
641
7,184
2,744
0
4,529
2,415
7,310
0
L
Tyr
1,833
515
0
190
5,861
3,228
0
0
5,861
0
12,238
W
Anhur
Shank
Anhur
5,152
2,305
0
2,244
5,809
2,485
408
2,485
3,244
0
32,536
W
Sylvanus
Tekzy
Sylvanus
5,888
1,954
760
3,732
7,316
4,512
0
3,421
3,822
29,425
5,357
W
Tyr
6,057
1,200
0
4,141
7,675
5,545
0
649
7,020
0
26,803
L
4,427
847
273
1,502
6,098
1,872
0
3,885
2,169
32,664
0
W
Tiamat
6,679
1,141
0
2,644
4,753
3,987
153
818
3,925
25,720
0
W
140
56
0
80
1,003
212
0
0
1,003
0
13,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,049
Gold Earned
24,852
252
Minions Killed
154
0
Camps Cleared
0
790,753
Distance Traveled
844,510
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,604
460
29
3
0
163,939
1
L
Mercury
4,000
400
18
2
0
176,068
0
L
Ares
5,794
579
8
1
0
173,287
2
L
Tyr
4,615
462
27
3
0
173,372
0
W
Anhur
6,878
688
67
7
0
173,935
0
W
Sylvanus
6,417
642
57
6
0
191,111
3
W
Tyr
6,613
661
54
5
0
123,986
0
L
Ra
5,839
584
72
7
0
157,844
0
W
Tiamat
6,703
670
42
4
0
208,603
0
W
Pele
4,438
444
32
3
0
93,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role