Player Matchup

Ymir
Ymir
Blu_eyes10
Ymir
Level 18
God Stats
6W - 9L
1,102 SR
Queue Stats
10W - 14L
1,243 Elo+
Party 1
Amaterasu
Amaterasu
Poisonfriend54
Amaterasu
Level 29
God Stats
10W - 11L
1,460 SR
Queue Stats
29W - 41L
1,335 Elo+
Party 1
Nu Wa
Nu Wa
Ulinga4Ever
Nu Wa
Level 47
God Stats
4W - 4L
1,525 SR
Queue Stats
36W - 58L
1,238 Elo+
Party 1
Da Ji
Da Ji
Veiloaria
Da Ji
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,097 Elo+
Party 1
Jing Wei
Jing Wei
mystic_bean54
Jing Wei
Level 48
God Stats
3W - 3L
1,788 SR
Queue Stats
36W - 41L
1,245 Elo+
Party 1
Team Averages
Level 30
1,475 SR
1,231 Elo+

VS

Team Averages
Level 17
1,602 SR
1,334 Elo+
Medusa
Medusa
Brans9372
Medusa
Level 25
God Stats
0W - 1L
1,820 SR
Queue Stats
1W - 4L
1,105 Elo+
Party 2
Thor
Thor
ElijahM1220
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,454 Elo+
Solo
Cerberus
Cerberus
Gary18101999
Cerberus
Level 17
God Stats
7W - 8L
1,832 SR
Queue Stats
7W - 9L
1,693 Elo+
Solo
Cu Chulainn
Cu Chulainn
electroPulse109
Cu Chulainn
Level 18
God Stats
4W - 8L
1,308 SR
Queue Stats
37W - 50L
1,230 Elo+
Solo
Olorun
Olorun
moh_daniel69
Olorun
Level 11
God Stats
0W - 2L
1,550 SR
Queue Stats
1W - 5L
1,190 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 5
7,239
517
2,250
8,300
5,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
Poisonfriend54
Amaterasu
13
8 / 1 / 2
8,022
573
9,779
13,071
7,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 0 / 7
8,037
574
6,932
2,959
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Veiloaria
Da Ji
13
7 / 2 / 2
7,913
565
5,131
8,501
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
mystic_bean54
Jing Wei
13
5 / 2 / 1
7,714
551
6,974
10,254
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Brans9372
Medusa
12
2 / 3 / 1
7,136
510
8,242
11,495
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 4 / 0
5,960
426
2,287
7,889
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Gary18101999
Cerberus
9
0 / 4 / 3
5,903
422
3,097
8,900
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
electroPulse109
Cu Chulainn
7
0 / 6 / 2
5,464
390
2,628
8,589
5,082
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
10
3 / 5 / 1
6,475
463
5,310
12,862
4,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
22
Kills
6
7
Deaths
22
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
5
1.25
L
Medusa
Brans9372
Medusa
2
3
1
0.83
L
1
4
0
0.25
L
Cerberus
Gary18101999
Cerberus
0
4
3
0.38
W
Amaterasu
Poisonfriend54
Amaterasu
8
1
2
9
W
2
0
7
5.5
W
Da Ji
Veiloaria
Da Ji
7
2
2
4
L
Cu Chulainn
electroPulse109
Cu Chulainn
0
6
2
0.17
L
Olorun
3
5
1
0.7
W
Jing Wei
mystic_bean54
Jing Wei
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,066
Damage
21,564
43,085
Taken
49,735
20,216
Mitigated
19,050
16,677
Healing
13,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,250
710
0
0
8,300
5,730
564
3,886
4,414
19,268
0
L
Medusa
Brans9372
Medusa
8,242
3,991
0
5,156
11,495
3,767
481
1,007
10,488
0
43,934
L
2,287
453
0
572
7,889
2,277
158
2,481
5,408
0
25,048
L
Cerberus
Gary18101999
Cerberus
3,097
43
0
1,394
8,900
3,675
377
1,581
7,319
18,988
0
W
Amaterasu
Poisonfriend54
Amaterasu
9,779
4,919
0
6,918
13,071
7,184
836
1,202
11,869
0
29,751
W
6,932
1,208
0
302
2,959
920
457
545
2,414
46,883
0
W
Da Ji
Veiloaria
Da Ji
5,131
1,468
0
3,180
8,501
2,988
0
748
7,753
0
37,613
L
Cu Chulainn
electroPulse109
Cu Chulainn
2,628
767
0
0
8,589
5,082
0
1,142
7,447
0
19,503
L
Olorun
5,310
2,253
382
6,386
12,862
4,249
391
2,971
9,891
34,647
0
W
Jing Wei
mystic_bean54
Jing Wei
6,974
5,287
195
6,082
10,254
3,394
1,530
2,026
8,228
0
44,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,925
Gold Earned
30,938
285
Minions Killed
259
0
Camps Cleared
0
1,293,946
Distance Traveled
1,171,365
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,239
517
34
2
0
248,225
4
L
Medusa
7,136
510
76
5
0
275,374
1
L
Thor
5,960
426
54
4
0
212,539
0
L
Cerberus
5,903
422
47
3
0
227,311
2
W
Amaterasu
8,022
573
45
3
0
271,919
0
W
Nu Wa
8,037
574
75
5
0
254,017
0
W
Da Ji
7,913
565
62
4
0
262,500
0
L
Cu Chulainn
5,464
390
20
1
0
226,969
0
L
Olorun
6,475
463
62
4
0
229,172
1
W
Jing Wei
7,714
551
69
5
0
257,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role