Player Matchup

Erlang Shen
Erlang Shen
GrandePito
Erlang Shen
Level 127
God Stats
12W - 7L
1,831 SR
Queue Stats
343W - 319L
1,563 Elo+
Party 1
Hachiman
Hachiman
JOEMAGIC1
Hachiman
Level 46
God Stats
24W - 18L
1,607 SR
Queue Stats
130W - 121L
1,637 Elo+
Party 1
Ymir
Ymir
KadreBandit
Ymir
Level 143
God Stats
11W - 11L
1,390 SR
Queue Stats
428W - 399L
1,595 Elo+
Party 1
Janus
Janus
Plasmajezzus
Janus
Level 149
God Stats
5W - 9L
1,425 SR
Queue Stats
281W - 253L
1,569 Elo+
Party 1
Horus
Horus
Tailspin22
Horus
Level 28
God Stats
20W - 25L
1,554 SR
Queue Stats
24W - 38L
1,247 Elo+
Party 1
Team Averages
Level 99
1,561 SR
1,522 Elo+

VS

Team Averages
Level 56
1,600 SR
1,568 Elo+
Bacchus
Bacchus
CrackersWolf18
Bacchus
Level 27
God Stats
47W - 44L
1,598 SR
Queue Stats
129W - 122L
1,492 Elo+
Party 3
Cupid
Cupid
CrackersWolf7
Cupid
Level 42
God Stats
4W - 4L
1,518 SR
Queue Stats
380W - 350L
1,501 Elo+
Party 3
Cerberus
Cerberus
JustWeaseI
Cerberus
Level 12
God Stats
8W - 9L
1,676 SR
Queue Stats
18W - 16L
1,630 Elo+
Party 2
Tiamat
Tiamat
LordRekop
Tiamat
Level 83
God Stats
75W - 39L
1,711 SR
Queue Stats
346W - 297L
1,612 Elo+
Party 2
Baron Samedi
Baron Samedi
Trl xino
Baron Samedi
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
217W - 187L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GrandePito
Erlang Shen
13
1 / 1 / 5
7,860
491
3,635
8,837
5,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
JOEMAGIC1
Hachiman
14
4 / 2 / 8
8,129
508
8,062
9,622
3,372
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 1 / 7
9,302
581
9,993
8,724
7,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
7 / 1 / 4
9,976
624
7,831
5,020
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
11
2 / 1 / 7
7,366
460
3,278
9,051
5,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 0
6,554
410
4,816
11,303
6,773
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 4 / 4
7,385
462
5,087
10,096
3,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
JustWeaseI
Cerberus
12
1 / 3 / 0
7,280
455
1,625
7,275
4,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
LordRekop
Tiamat
13
2 / 4 / 0
7,588
474
4,856
11,787
8,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Trl xino
Baron Samedi
13
0 / 5 / 2
7,675
480
4,806
11,838
4,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
21
Kills
6
6
Deaths
21
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
L
0
4
4
0.5
W
Erlang Shen
GrandePito
Erlang Shen
1
1
5
3.5
W
Hachiman
JOEMAGIC1
Hachiman
4
2
8
4
L
Cerberus
JustWeaseI
Cerberus
1
3
0
0.33
W
7
1
7
10.5
L
Tiamat
LordRekop
Tiamat
2
4
0
0.5
W
7
1
4
9
W
Horus
2
1
7
5.5
L
Baron Samedi
Trl xino
Baron Samedi
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,799
Damage
21,190
41,254
Taken
52,299
23,226
Mitigated
27,146
15,012
Healing
14,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,816
446
459
1,215
11,303
6,773
0
1,907
9,380
15,581
0
L
5,087
2,815
272
2,666
10,096
3,180
0
2,872
7,224
0
40,768
W
Erlang Shen
GrandePito
Erlang Shen
3,635
1,624
0
3,159
8,837
5,139
139
3,881
4,877
0
45,813
W
Hachiman
JOEMAGIC1
Hachiman
8,062
4,278
0
4,600
9,622
3,372
2,570
3,667
5,952
0
42,005
L
Cerberus
JustWeaseI
Cerberus
1,625
233
0
857
7,275
4,106
0
3,682
3,529
23,718
0
W
9,993
2,294
0
1,548
8,724
7,062
605
2,284
6,055
51,028
0
L
Tiamat
LordRekop
Tiamat
4,856
966
0
5,318
11,787
8,288
365
4,479
7,200
42,016
0
W
7,831
682
0
1,683
5,020
1,694
238
3,060
1,741
66,556
0
W
Horus
3,278
1,236
1,015
3,007
9,051
5,959
39
2,520
6,526
0
10,289
L
Baron Samedi
Trl xino
Baron Samedi
4,806
660
0
3,703
11,838
4,799
224
4,490
7,142
46,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,633
Gold Earned
36,482
393
Minions Killed
306
0
Camps Cleared
0
1,490,934
Distance Traveled
1,413,585
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,554
410
20
1
0
305,770
2
L
Cupid
7,385
462
71
4
0
259,665
0
W
Erlang Shen
7,860
491
86
5
0
310,729
5
W
Hachiman
8,129
508
60
4
0
262,992
2
L
Cerberus
7,280
455
45
3
0
281,283
2
W
Ymir
9,302
581
101
6
0
292,977
7
L
Tiamat
7,588
474
76
5
0
295,315
8
W
Janus
9,976
624
133
8
0
311,166
8
W
Horus
7,366
460
13
1
0
313,070
1
L
Baron Samedi
7,675
480
94
6
0
271,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role