Player Matchup

Tiamat
Tiamat
DCG Lucer
Tiamat
Level 116
God Stats
1W - 4L
1,124 SR
Queue Stats
65W - 76L
1,319 Elo+
Party 2
Bacchus
Bacchus
MASS x TiP
Bacchus
Level 63
God Stats
3W - 3L
1,857 SR
Queue Stats
11W - 28L
1,292 Elo+
Solo
Nemesis
Nemesis
angelrick12
Nemesis
Level 41
God Stats
1W - 0L
1,285 SR
Queue Stats
107W - 124L
1,420 Elo+
Party 2
Team Averages
Level 73
1,422 SR
1,343 Elo+

VS

Team Averages
Level 119
1,595 SR
1,524 Elo+
Merlin
Merlin
IchyTheKiller
Merlin
Level 109
God Stats
3W - 4L
1,437 SR
Queue Stats
29W - 41L
1,491 Elo+
Solo
Kumbhakarna
Kumbhakarna
ImGoinHome
Kumbhakarna
Level 100
God Stats
2W - 1L
1,848 SR
Queue Stats
90W - 93L
1,562 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Tboogie1080
Ah Muzen Cab
Level 147
God Stats
7W - 4L
1,500 SR
Queue Stats
703W - 629L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DCG Lucer
Tiamat
19
7 / 6 / 9
15,606
679
20,120
18,463
12,988
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
MASS x TiP
Bacchus
18
3 / 0 / 12
15,406
670
9,909
17,417
21,272
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
angelrick12
Nemesis
19
7 / 1 / 6
15,731
684
20,090
19,737
13,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 10 / 3
13,691
595
13,768
19,611
6,068
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
ImGoinHome
Kumbhakarna
16
0 / 3 / 5
12,165
529
5,792
18,812
15,622
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Tboogie1080
Ah Muzen Cab
18
4 / 4 / 3
13,892
604
15,399
17,859
7,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
17
Kills
7
7
Deaths
17
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
DCG Lucer
Tiamat
7
6
9
1.92
L
3
10
3
0.45
L
Kumbhakarna
ImGoinHome
Kumbhakarna
0
3
5
0.83
W
Bacchus
MASS x TiP
Bacchus
3
0
12
9
L
Ah Muzen Cab
Tboogie1080
Ah Muzen Cab
4
4
3
1.38
W
Nemesis
angelrick12
Nemesis
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,119
Damage
34,959
55,617
Taken
56,282
47,791
Mitigated
28,966
18,293
Healing
9,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
DCG Lucer
Tiamat
20,120
473
756
6,717
18,463
12,988
793
8,143
10,320
87,911
0
L
13,768
844
0
1,885
19,611
6,068
378
8,602
11,009
81,026
0
L
Kumbhakarna
ImGoinHome
Kumbhakarna
5,792
782
0
2,582
18,812
15,622
0
11,190
7,622
32,368
0
W
Bacchus
MASS x TiP
Bacchus
9,909
513
0
4,662
17,417
21,272
621
4,500
12,917
40,524
0
L
Ah Muzen Cab
Tboogie1080
Ah Muzen Cab
15,399
8,324
0
4,755
17,859
7,276
718
10,372
7,487
0
76,728
W
Nemesis
angelrick12
Nemesis
20,090
8,616
0
6,158
19,737
13,531
1,550
7,008
12,729
0
122,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,743
Gold Earned
39,748
300
Minions Killed
264
0
Camps Cleared
0
1,301,608
Distance Traveled
1,081,632
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
15,606
679
115
5
0
387,272
3
L
Merlin
13,691
595
108
5
0
318,816
9
L
Kumbhakarna
12,165
529
28
1
0
367,785
6
W
Bacchus
15,406
670
56
2
0
415,460
1
L
Ah Muzen Cab
13,892
604
128
6
0
395,031
1
W
Nemesis
15,731
684
129
6
0
498,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role