Player Matchup

Achilles
Achilles
DiazPR__
Achilles
Level 18
God Stats
10W - 4L
1,760 SR
Queue Stats
84W - 57L
1,671 Elo+
Party 1
Tiamat
Tiamat
javibosh
Tiamat
Level 108
God Stats
42W - 19L
1,666 SR
Queue Stats
506W - 377L
1,654 Elo+
Party 1
Ymir
Ymir
ximpleshxt
Ymir
Level 27
God Stats
72W - 24L
1,683 SR
Queue Stats
389W - 275L
1,643 Elo+
Party 1
Team Averages
Level 51
1,703 SR
1,656 Elo+

VS

Team Averages
Level 74
1,507 SR
1,503 Elo+
Zeus
Zeus
Gamxkichi
Zeus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,448 Elo+
Party 2
Ares
Ares
Kinda Toasty
Ares
Level 100
God Stats
8W - 2L
1,944 SR
Queue Stats
98W - 104L
1,543 Elo+
Party 2
Hou Yi
Hou Yi
Yurzl
Hou Yi
Level 107
God Stats
2W - 2L
1,079 SR
Queue Stats
111W - 120L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DiazPR__
Achilles
14
2 / 2 / 1
10,268
570
9,375
15,101
16,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
javibosh
Tiamat
13
1 / 7 / 2
10,234
569
7,879
11,962
8,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 9 / 1
10,049
558
5,241
23,194
17,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
7 / 1 / 11
12,062
670
16,712
5,410
2,533
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 2 / 14
11,492
638
10,782
15,683
14,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Yurzl
Hou Yi
17
10 / 0 / 8
12,540
697
12,914
10,336
5,289
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
18
18
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Achilles
DiazPR__
Achilles
2
2
1
1.25
W
Zeus
7
1
11
12.5
W
1
2
14
4
W
Hou Yi
Yurzl
Hou Yi
10
0
8
14
L
Tiamat
javibosh
Tiamat
1
7
2
0.29
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,495
Damage
40,408
50,257
Taken
31,429
43,066
Mitigated
22,019
9,769
Healing
7,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DiazPR__
Achilles
9,375
1,860
0
3,764
15,101
16,683
0
8,596
6,181
0
38,150
W
Zeus
16,712
1,672
139
1,299
5,410
2,533
175
1,658
3,662
40,705
0
W
10,782
216
0
2,062
15,683
14,197
345
6,576
8,515
29,543
0
W
Hou Yi
Yurzl
Hou Yi
12,914
5,068
88
3,606
10,336
5,289
2,516
4,062
6,030
0
60,844
L
Tiamat
javibosh
Tiamat
7,879
184
393
2,484
11,962
8,447
0
6,251
5,498
45,297
0
L
5,241
73
226
2,902
23,194
17,936
0
11,554
11,031
27,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,551
Gold Earned
36,094
151
Minions Killed
157
0
Camps Cleared
0
843,511
Distance Traveled
873,933
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,268
570
40
2
0
326,654
2
W
Zeus
12,062
670
45
3
0
264,787
0
W
Ares
11,492
638
28
2
0
302,639
1
W
Hou Yi
12,540
697
84
5
0
306,507
0
L
Tiamat
10,234
569
75
4
0
273,224
0
L
Ymir
10,049
558
36
2
0
243,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role