Player Matchup

Cu Chulainn
Cu Chulainn
C4andAfter5522
Cu Chulainn
Level 65
God Stats
4W - 5L
1,427 SR
Queue Stats
60W - 81L
1,489 Elo+
Party 1
Fafnir
Fafnir
LowFreqOSC
Fafnir
Level 80
God Stats
2W - 2L
1,500 SR
Queue Stats
194W - 183L
1,496 Elo+
Party 1
Cupid
Cupid
SithLordApple10
Cupid
Level 113
God Stats
1W - 2L
1,696 SR
Queue Stats
50W - 56L
1,488 Elo+
Party 1
Fenrir
Fenrir
UltimateCuban
Fenrir
Level 54
God Stats
0W - 3L
1,500 SR
Queue Stats
85W - 105L
1,543 Elo+
Party 1
Tiamat
Tiamat
Wa1kinParad0x
Tiamat
Level 67
God Stats
2W - 6L
1,562 SR
Queue Stats
173W - 165L
1,514 Elo+
Party 1
Team Averages
Level 76
1,537 SR
1,506 Elo+

VS

Team Averages
Level 104
1,556 SR
1,632 Elo+
Cthulhu
Cthulhu
DOGUITO29
Cthulhu
Level 149
God Stats
5W - 4L
1,500 SR
Queue Stats
127W - 91L
1,711 Elo+
Party 2
Bellona
Bellona
Luisiferg
Bellona
Level 118
God Stats
5W - 6L
1,500 SR
Queue Stats
224W - 187L
1,604 Elo+
Party 2
Ra
Ra
Pablo0210
Ra
Level 30
God Stats
12W - 7L
1,779 SR
Queue Stats
331W - 278L
1,681 Elo+
Party 2
Medusa
Medusa
Wheezykid
Medusa
Level 67
God Stats
10W - 5L
1,500 SR
Queue Stats
70W - 67L
1,392 Elo+
Solo
Awilix
Awilix
lCARLl
Awilix
Level 155
God Stats
4W - 3L
1,500 SR
Queue Stats
48W - 39L
1,774 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
C4andAfter5522
Cu Chulainn
10
0 / 4 / 1
5,611
561
4,555
6,635
4,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
LowFreqOSC
Fafnir
7
1 / 2 / 3
5,182
518
2,861
6,501
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 5 / 2
5,076
508
3,884
6,932
1,835
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 4 / 0
5,852
585
4,380
7,467
2,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 1
5,268
527
2,192
4,661
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DOGUITO29
Cthulhu
8
0 / 2 / 4
5,462
546
3,519
8,049
3,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bellona
Luisiferg
Bellona
12
3 / 1 / 1
7,035
704
5,408
6,307
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 1 / 3
7,115
712
4,397
5,260
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Wheezykid
Medusa
9
3 / 2 / 1
5,818
582
3,404
4,679
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Awilix
lCARLl
Awilix
12
7 / 1 / 1
6,992
699
4,368
7,190
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
6
Kills
17
17
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
C4andAfter5522
Cu Chulainn
0
4
1
0.13
W
Cthulhu
DOGUITO29
Cthulhu
0
2
4
1
L
Fafnir
LowFreqOSC
Fafnir
1
2
3
1.25
W
Bellona
Luisiferg
Bellona
3
1
1
3.5
W
4
1
3
5.5
L
1
5
2
0.4
L
4
4
0
1
L
0
2
1
0.25
W
Medusa
Wheezykid
Medusa
3
2
1
1.75
W
Awilix
lCARLl
Awilix
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,872
Damage
21,096
32,196
Taken
31,485
15,317
Mitigated
13,948
9,174
Healing
11,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
C4andAfter5522
Cu Chulainn
4,555
1,318
0
1,473
6,635
4,770
0
0
6,635
0
30,527
W
Cthulhu
DOGUITO29
Cthulhu
3,519
111
56
2,191
8,049
3,428
0
2,008
6,031
18,151
0
L
Fafnir
LowFreqOSC
Fafnir
2,861
1,165
0
1,075
6,501
3,955
0
2,131
4,310
9,260
0
W
Bellona
Luisiferg
Bellona
5,408
1,852
0
2,498
6,307
5,225
700
0
6,307
0
40,666
W
4,397
901
202
1,557
5,260
1,716
366
1,527
3,477
45,840
0
L
3,884
2,509
289
1,874
6,932
1,835
0
2,004
4,922
0
20,452
L
4,380
1,043
0
2,839
7,467
2,574
0
1,944
5,437
0
27,186
L
2,192
145
0
1,624
4,661
2,183
28
1,638
2,976
26,624
0
W
Medusa
Wheezykid
Medusa
3,404
1,566
0
2,117
4,679
1,265
0
762
3,917
0
21,103
W
Awilix
lCARLl
Awilix
4,368
1,689
0
2,589
7,190
2,314
0
404
6,700
0
33,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,989
Gold Earned
32,422
233
Minions Killed
341
0
Camps Cleared
0
978,329
Distance Traveled
1,051,445
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,611
561
71
7
0
181,882
1
W
Cthulhu
5,462
546
22
2
0
214,898
4
L
Fafnir
5,182
518
19
2
0
218,801
3
W
Bellona
7,035
704
102
10
0
187,269
0
W
Ra
7,115
712
110
11
0
215,681
3
L
Cupid
5,076
508
38
4
0
178,293
1
L
Fenrir
5,852
585
50
5
0
206,599
3
L
Tiamat
5,268
527
55
6
0
192,754
2
W
Medusa
5,818
582
34
3
0
200,253
2
W
Awilix
6,992
699
73
7
0
233,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role