Player Matchup

Fenrir
Fenrir
Andrew DCz
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,359 Elo+
Party 1
Heimdallr
Heimdallr
BR4VEWET
Heimdallr
Level 32
God Stats
0W - 5L
1,084 SR
Queue Stats
1W - 7L
1,078 Elo+
Party 1
Tiamat
Tiamat
GladCheetah61
Tiamat
Level 106
God Stats
0W - 3L
1,210 SR
Queue Stats
8W - 12L
1,412 Elo+
Party 1
Sylvanus
Sylvanus
Livinglegend720
Sylvanus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,060 Elo+
Party 1
Bellona
Bellona
MandatorySky528
Bellona
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,078 Elo+
Party 1
Team Averages
Level 91
1,359 SR
1,197 Elo+

VS

Team Averages
Level 86
1,624 SR
1,491 Elo+
Artio
Artio
 
Artio
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Growlinggg
Aphrodite
Level 97
God Stats
12W - 7L
1,714 SR
Queue Stats
531W - 510L
1,519 Elo+
Party 2
Skadi
Skadi
SeventyPlague66
Skadi
Level 47
God Stats
221W - 199L
1,582 SR
Queue Stats
344W - 332L
1,471 Elo+
Party 2
King Arthur
King Arthur
TOOMUCH9406
King Arthur
Level 87
God Stats
28W - 24L
1,824 SR
Queue Stats
540W - 525L
1,497 Elo+
Party 2
Fenrir
Fenrir
xTOOxMuCHxSOuRx
Fenrir
Level 58
God Stats
16W - 13L
1,500 SR
Queue Stats
252W - 257L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Andrew DCz
Fenrir
12
1 / 5 / 3
6,977
498
3,466
11,069
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heimdallr
BR4VEWET
Heimdallr
9
1 / 2 / 2
6,321
452
1,574
4,126
1,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 5 / 4
6,970
498
6,662
8,740
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
10
2 / 5 / 1
6,608
472
5,432
11,597
8,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
8 / 3 / 2
8,200
586
13,322
12,038
8,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
3 / 3 / 3
7,234
517
3,689
11,752
6,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Aphrodite
Growlinggg
Aphrodite
15
1 / 2 / 3
8,466
605
5,280
8,222
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 2 / 5
8,245
589
10,740
9,975
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
TOOMUCH9406
King Arthur
13
5 / 3 / 7
7,869
562
6,725
12,468
5,477
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
7 / 3 / 4
8,193
585
6,449
8,984
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
13
Kills
20
20
Deaths
13
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
3
3
1.5
L
Fenrir
Andrew DCz
Fenrir
1
5
3
0.5
L
Heimdallr
BR4VEWET
Heimdallr
1
2
2
1
L
1
5
4
0.6
W
Aphrodite
Growlinggg
Aphrodite
1
2
3
1.25
L
Sylvanus
2
5
1
0.5
L
8
3
2
3
W
4
2
5
3.25
W
King Arthur
TOOMUCH9406
King Arthur
5
3
7
2.83
W
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,456
Damage
32,883
47,570
Taken
51,401
25,725
Mitigated
20,690
15,745
Healing
18,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,689
539
445
2,829
11,752
6,370
120
702
10,678
17,682
0
L
Fenrir
Andrew DCz
Fenrir
3,466
465
0
4,416
11,069
3,884
0
1,701
9,293
0
36,059
L
Heimdallr
BR4VEWET
Heimdallr
1,574
1,048
135
1,001
4,126
1,239
382
0
4,126
0
10,350
L
6,662
481
0
2,292
8,740
3,523
0
2,323
6,417
25,067
0
W
Aphrodite
Growlinggg
Aphrodite
5,280
451
231
4,746
8,222
2,979
810
2,642
5,021
59,934
0
L
Sylvanus
5,432
1,746
731
4,420
11,597
8,300
259
372
11,175
24,061
0
L
13,322
4,602
0
2,750
12,038
8,779
640
4,073
7,590
0
42,893
W
10,740
6,663
0
3,433
9,975
2,925
2,539
4,286
5,622
0
53,559
W
King Arthur
TOOMUCH9406
King Arthur
6,725
1,157
549
1,769
12,468
5,477
273
2,955
9,175
0
44,863
W
6,449
1,607
99
4,050
8,984
2,939
567
634
8,190
0
35,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,076
Gold Earned
40,007
266
Minions Killed
381
0
Camps Cleared
0
1,095,718
Distance Traveled
1,280,600
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,234
517
32
2
0
212,160
0
L
Fenrir
6,977
498
80
6
0
234,783
2
L
Heimdallr
6,321
452
29
2
0
117,374
0
L
Tiamat
6,970
498
56
4
0
251,938
0
W
Aphrodite
8,466
605
124
9
0
259,288
0
L
Sylvanus
6,608
472
33
2
0
239,171
1
L
Bellona
8,200
586
68
5
0
252,452
0
W
Skadi
8,245
589
103
7
0
238,043
0
W
King Arthur
7,869
562
64
5
0
281,420
2
W
Fenrir
8,193
585
58
4
0
289,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role