Player Matchup

Cthulhu
Cthulhu
CyaPizzza
Cthulhu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,598 Elo+
Party 1
Mulan
Mulan
Kami Senpaii
Mulan
Level 134
God Stats
4W - 4L
1,313 SR
Queue Stats
71W - 54L
1,658 Elo+
Party 1
Anhur
Anhur
The Yeti Bandit
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 65L
1,588 Elo+
Party 1
Team Averages
Level 102
1,438 SR
1,615 Elo+

VS

Team Averages
Level 78
1,480 SR
1,713 Elo+
Ymir
Ymir
Aribitor
Ymir
Level 45
God Stats
29W - 25L
1,688 SR
Queue Stats
33W - 31L
1,835 Elo+
Party 2
Baron Samedi
Baron Samedi
D3Fi4nTxSoLDi3R
Baron Samedi
Level 84
God Stats
45W - 29L
1,545 SR
Queue Stats
166W - 195L
1,541 Elo+
Solo
King Arthur
King Arthur
PolarBearHL
King Arthur
Level 104
God Stats
3W - 2L
1,207 SR
Queue Stats
170W - 172L
1,762 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CyaPizzza
Cthulhu
16
5 / 6 / 8
13,592
680
19,582
19,157
21,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
6 / 6 / 8
12,698
635
18,553
26,128
17,072
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
4 / 6 / 9
12,619
631
9,853
19,646
7,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
9 / 6 / 6
14,892
745
12,044
24,273
16,740
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
D3Fi4nTxSoLDi3R
Baron Samedi
17
7 / 4 / 9
13,704
685
21,550
14,595
6,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
PolarBearHL
King Arthur
15
2 / 5 / 14
12,114
606
16,646
20,714
27,371
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
47
15
Kills
18
18
Deaths
15
25
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
9
6
6
2
L
Cthulhu
CyaPizzza
Cthulhu
5
6
8
1.5
W
Baron Samedi
D3Fi4nTxSoLDi3R
Baron Samedi
7
4
9
2.88
L
6
6
8
1.67
W
King Arthur
PolarBearHL
King Arthur
2
5
14
1.8
L
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,988
Damage
50,240
64,931
Taken
59,582
46,527
Mitigated
50,212
12,887
Healing
21,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
12,044
2,735
606
6,980
24,273
16,740
1,026
5,888
18,385
42,474
0
L
Cthulhu
CyaPizzza
Cthulhu
19,582
1,761
1,011
3,250
19,157
21,727
31
10,139
9,018
49,045
0
W
Baron Samedi
D3Fi4nTxSoLDi3R
Baron Samedi
21,550
2,170
4,680
6,232
14,595
6,101
1,402
8,379
6,216
67,247
0
L
18,553
4,760
538
4,415
26,128
17,072
0
12,449
13,415
0
62,274
W
King Arthur
PolarBearHL
King Arthur
16,646
2,071
0
3,245
20,714
27,371
237
5,405
15,309
0
42,004
L
9,853
5,083
0
3,673
19,646
7,728
1,274
11,161
8,485
0
44,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,909
Gold Earned
40,710
187
Minions Killed
179
0
Camps Cleared
0
929,108
Distance Traveled
984,908
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,892
745
69
3
0
309,266
6
L
Cthulhu
13,592
680
67
3
0
312,142
3
W
Baron Samedi
13,704
685
75
4
0
334,453
2
L
Mulan
12,698
635
69
3
0
326,564
3
W
King Arthur
12,114
606
35
2
0
341,189
0
L
Anhur
12,619
631
51
3
0
290,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role