Player Matchup

Sobek
Sobek
SVTISFY THE DOG
Sobek
Level 101
God Stats
4W - 1L
1,540 SR
Queue Stats
335W - 399L
1,492 Elo+
Solo
Chiron
Chiron
Shank
Chiron
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
300W - 86L
1,782 Elo+
Party 2
Hun Batz
Hun Batz
Sharks
Hun Batz
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
181W - 116L
1,889 Elo+
Party 2
Vamana
Vamana
Tilleyy
Vamana
Level 159
God Stats
10W - 4L
1,863 SR
Queue Stats
667W - 183L
1,729 Elo+
Party 2
Tiamat
Tiamat
Toddiesan
Tiamat
Level 105
God Stats
1W - 0L
1,278 SR
Queue Stats
26W - 17L
1,627 Elo+
Solo
Team Averages
Level 137
1,536 SR
1,704 Elo+

VS

Team Averages
Level 127
1,662 SR
1,717 Elo+
Set
Set
DovahRovah
Set
Level 148
God Stats
6W - 4L
1,893 SR
Queue Stats
642W - 231L
1,774 Elo+
Party 1
Yemoja
Yemoja
Erraticc
Yemoja
Level 158
God Stats
2W - 1L
1,812 SR
Queue Stats
446W - 213L
1,712 Elo+
Party 1
Scylla
Scylla
InfiniteOutrage
Scylla
Level 159
God Stats
35W - 20L
1,802 SR
Queue Stats
637W - 310L
1,694 Elo+
Party 1
King Arthur
King Arthur
Richos
King Arthur
Level 154
God Stats
22W - 18L
1,303 SR
Queue Stats
617W - 283L
1,677 Elo+
Party 1
Cupid
Cupid
onlygoodats0l0
Cupid
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 11L
1,729 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 4
5,195
472
3,480
9,538
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
Shank
Chiron
12
6 / 2 / 2
7,061
642
5,845
6,336
1,760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
Sharks
Hun Batz
11
2 / 1 / 4
6,195
563
4,683
4,381
1,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vamana
Tilleyy
Vamana
12
1 / 0 / 0
6,997
636
7,920
10,179
5,915
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
Toddiesan
Tiamat
10
1 / 2 / 2
5,894
536
2,647
5,584
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
6,708
610
5,465
7,547
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
Erraticc
Yemoja
8
1 / 4 / 5
5,614
510
3,677
8,503
3,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 0 / 3
6,241
567
5,985
4,052
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Richos
King Arthur
11
0 / 1 / 0
5,841
531
5,284
11,063
7,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
3 / 4 / 2
5,986
544
4,515
7,217
1,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
10
Kills
9
9
Deaths
10
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
L
Yemoja
Erraticc
Yemoja
1
4
5
0.88
L
1
0
3
2.5
L
King Arthur
Richos
King Arthur
0
1
0
0
W
0
4
4
0.5
W
Chiron
Shank
Chiron
6
2
2
3.5
W
Hun Batz
Sharks
Hun Batz
2
1
4
4
W
Vamana
Tilleyy
Vamana
1
0
0
1
W
Tiamat
Toddiesan
Tiamat
1
2
2
1
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,575
Damage
24,926
36,018
Taken
38,382
15,699
Mitigated
16,022
14,454
Healing
13,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,465
3,045
0
3,654
7,547
2,488
0
948
6,479
0
39,744
L
Yemoja
Erraticc
Yemoja
3,677
849
345
1,590
8,503
3,208
0
2,006
6,423
11,156
0
L
5,985
910
0
968
4,052
1,181
0
1,558
2,278
38,580
0
L
King Arthur
Richos
King Arthur
5,284
936
0
4,850
11,063
7,304
0
679
10,384
0
36,047
W
3,480
310
0
3,005
9,538
4,314
0
3,967
5,427
14,073
0
W
Chiron
Shank
Chiron
5,845
2,715
84
3,130
6,336
1,760
184
1,035
5,261
0
45,431
W
Hun Batz
Sharks
Hun Batz
4,683
1,252
0
2,272
4,381
1,205
0
496
3,763
0
34,099
W
Vamana
Tilleyy
Vamana
7,920
3,544
0
4,313
10,179
5,915
0
368
9,321
3,003
45,999
W
Tiamat
Toddiesan
Tiamat
2,647
194
0
1,650
5,584
2,505
0
3,362
2,084
26,661
0
L
4,515
2,666
225
1,846
7,217
1,841
126
1,373
5,780
0
32,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,342
Gold Earned
30,390
357
Minions Killed
316
0
Camps Cleared
0
1,117,871
Distance Traveled
1,083,260
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,708
610
76
7
0
234,994
4
L
Yemoja
5,614
510
12
1
0
216,431
0
L
Scylla
6,241
567
93
8
0
215,826
2
L
King Arthur
5,841
531
73
7
0
227,452
1
W
Sobek
5,195
472
13
1
0
223,125
2
W
Chiron
7,061
642
96
9
0
218,144
5
W
Hun Batz
6,195
563
71
6
0
240,317
6
W
Vamana
6,997
636
108
10
0
233,801
3
W
Tiamat
5,894
536
69
6
0
202,484
2
L
Cupid
5,986
544
62
6
0
188,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role