Player Matchup

Mercury
Mercury
Hyoudous
Mercury
Level 21
God Stats
9W - 4L
1,724 SR
Queue Stats
28W - 22L
1,528 Elo+
Solo
Scylla
Scylla
N_A_Z_115
Scylla
Level 28
God Stats
3W - 0L
1,784 SR
Queue Stats
73W - 48L
1,700 Elo+
Solo
Guan Yu
Guan Yu
Naebdi
Guan Yu
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 55L
1,618 Elo+
Solo
Freya
Freya
Player One9675
Freya
Level 17
God Stats
3W - 6L
1,500 SR
Queue Stats
279W - 301L
1,603 Elo+
Solo
Izanami
Izanami
TheNewStepMom
Izanami
Level 8
God Stats
22W - 13L
1,715 SR
Queue Stats
24W - 14L
1,755 Elo+
Solo
Team Averages
Level 19
1,645 SR
1,641 Elo+

VS

Team Averages
Level 21
1,567 SR
1,639 Elo+
Ymir
Ymir
BigTonkis
Ymir
Level 28
God Stats
3W - 2L
1,710 SR
Queue Stats
13W - 15L
1,868 Elo+
Party 1
Artemis
Artemis
Seth_Mamba
Artemis
Level 27
God Stats
13W - 13L
1,563 SR
Queue Stats
85W - 118L
1,494 Elo+
Solo
Tiamat
Tiamat
StreamMobile
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,868 Elo+
Party 1
Set
Set
Yaguras_Wrath
Set
Level 17
God Stats
21W - 25L
1,622 SR
Queue Stats
809W - 778L
1,540 Elo+
Solo
Ra
Ra
stream mobile
Ra
Level 24
God Stats
5W - 13L
1,441 SR
Queue Stats
173W - 251L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hyoudous
Mercury
9
2 / 0 / 5
5,697
475
1,503
3,430
834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
N_A_Z_115
Scylla
13
10 / 0 / 2
7,244
604
8,657
3,936
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Naebdi
Guan Yu
10
0 / 3 / 10
6,276
523
4,124
6,949
2,901
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 0 / 4
5,440
453
3,368
4,536
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
10
0 / 0 / 0
5,526
461
1,540
2,859
761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 2 / 1
5,080
423
889
6,896
3,377
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Seth_Mamba
Artemis
10
0 / 1 / 1
5,415
451
3,063
5,088
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
8
2 / 5 / 0
5,246
437
1,367
6,424
3,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 1 / 1
6,658
555
2,590
7,926
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 4 / 1
5,179
432
1,566
5,053
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
12
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
2
1
0.25
W
Mercury
Hyoudous
Mercury
2
0
5
4.5
W
Scylla
N_A_Z_115
Scylla
10
0
2
11
W
Guan Yu
Naebdi
Guan Yu
0
3
10
1.67
W
0
0
4
2
L
Artemis
Seth_Mamba
Artemis
0
1
1
0.5
L
Tiamat
2
5
0
0.4
W
Izanami
0
0
0
0
L
1
1
1
1.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,192
Damage
9,475
21,710
Taken
31,387
6,825
Mitigated
12,507
8,471
Healing
9,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
889
0
288
1,894
6,896
3,377
58
2,768
4,078
16,964
0
W
Mercury
Hyoudous
Mercury
1,503
328
0
1,060
3,430
834
722
318
3,080
0
16,818
W
Scylla
N_A_Z_115
Scylla
8,657
380
0
1,280
3,936
1,043
459
1,154
2,616
40,164
0
W
Guan Yu
Naebdi
Guan Yu
4,124
174
425
1,234
6,949
2,901
680
1,621
5,188
0
24,738
W
3,368
1,093
0
2,982
4,536
1,286
393
334
4,202
25,588
0
L
Artemis
Seth_Mamba
Artemis
3,063
604
0
2,840
5,088
1,525
522
1,880
3,194
0
29,960
L
Tiamat
1,367
454
0
1,058
6,424
3,550
588
3,426
2,810
9,518
0
W
Izanami
1,540
846
0
1,490
2,859
761
1,533
57
2,802
0
31,515
L
2,590
1,108
0
3,397
7,926
2,680
0
859
7,013
0
38,706
L
1,566
323
0
412
5,053
1,375
146
2,576
2,267
20,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,183
Gold Earned
27,578
274
Minions Killed
249
0
Camps Cleared
0
1,080,266
Distance Traveled
990,213
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,080
423
41
3
0
236,615
0
W
Mercury
5,697
475
34
3
0
248,280
0
W
Scylla
7,244
604
74
6
0
212,076
8
W
Guan Yu
6,276
523
56
5
0
210,433
0
W
Freya
5,440
453
40
3
0
203,829
5
L
Artemis
5,415
451
56
5
0
186,447
7
L
Tiamat
5,246
437
19
2
0
173,580
0
W
Izanami
5,526
461
70
6
0
205,648
3
L
Set
6,658
555
92
8
0
222,639
2
L
Ra
5,179
432
41
3
0
170,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role