Player Matchup

Odin
Odin
HotFudgeCarWashh
Odin
Level 15
God Stats
7W - 5L
1,500 SR
Queue Stats
68W - 61L
1,535 Elo+
Solo
Cthulhu
Cthulhu
Loko_Killer818
Cthulhu
Level 15
God Stats
27W - 14L
1,705 SR
Queue Stats
180W - 191L
1,545 Elo+
Solo
Ganesha
Ganesha
One-Lung_McLung
Ganesha
Level 33
God Stats
2W - 1L
1,695 SR
Queue Stats
159W - 129L
1,699 Elo+
Party 2
Cupid
Cupid
tinydarthspike
Cupid
Level 14
God Stats
19W - 18L
1,717 SR
Queue Stats
42W - 47L
1,461 Elo+
Party 2
Susano
Susano
tribal_walrus11
Susano
Level 17
God Stats
0W - 5L
1,143 SR
Queue Stats
70W - 73L
1,475 Elo+
Party 2
Team Averages
Level 19
1,552 SR
1,543 Elo+

VS

Team Averages
Level 10
1,545 SR
1,594 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Diinobiell
Olorun
Level 9
God Stats
2W - 1L
1,724 SR
Queue Stats
67W - 62L
1,666 Elo+
Party 1
Cthulhu
Cthulhu
FireFerret420
Cthulhu
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Artemis
Artemis
Subm1sse
Artemis
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 75L
1,666 Elo+
Party 1
Discordia
Discordia
fred23-07
Discordia
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
4,110
822
1,309
2,072
869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

1
0 / 0 / 0
2,466
493
0
0
0
5
1 / 3 / 2
3,617
723
2,314
4,204
1,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
2 / 2 / 0
3,528
706
1,816
2,559
422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

1
0 / 0 / 0
966
193
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
4
0 / 0 / 0
3,072
614
69
1,532
502
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
Diinobiell
Olorun
5
4 / 1 / 0
3,595
719
1,173
2,521
540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
4
0 / 2 / 0
2,943
589
547
2,441
702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
Subm1sse
Artemis
6
0 / 0 / 3
3,656
731
1,585
2,796
514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
fred23-07
Discordia
4
1 / 2 / 1
3,211
642
684
1,644
439
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
5
Kills
5
5
Deaths
5
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Olorun
Diinobiell
Olorun
4
1
0
4
W
Cthulhu
0
2
0
0
L
2
0
0
2
L
0
0
0
0
L
1
3
2
0.67
W
Artemis
Subm1sse
Artemis
0
0
3
1.5
W
Discordia
fred23-07
Discordia
1
2
1
0.75
L
2
2
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,439
Damage
4,058
8,835
Taken
10,934
2,945
Mitigated
2,697
2,310
Healing
3,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
69
0
0
91
1,532
502
0
245
1,287
0
8,824
W
Olorun
Diinobiell
Olorun
1,173
496
229
735
2,521
540
0
768
1,753
5,737
0
W
Cthulhu
547
169
0
0
2,441
702
0
0
2,321
6,011
0
L
1,309
285
0
825
2,072
869
0
547
1,525
0
12,048
L
0
0
0
0
0
0
0
0
0
0
0
L
2,314
739
0
538
4,204
1,654
0
1,315
2,889
11,888
0
W
Artemis
Subm1sse
Artemis
1,585
1,014
0
2,255
2,796
514
81
422
2,374
0
15,718
W
Discordia
fred23-07
Discordia
684
408
0
125
1,644
439
264
879
765
7,098
0
L
1,816
902
85
862
2,559
422
0
542
2,017
0
8,463
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,687
Gold Earned
16,477
62
Minions Killed
89
0
Camps Cleared
0
301,912
Distance Traveled
377,414
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,072
614
21
4
0
76,120
0
W
Olorun
3,595
719
14
3
0
90,316
0
W
Cthulhu
2,943
589
12
2
0
70,431
1
L
Odin
4,110
822
33
7
0
93,834
0
L
Cthulhu
2,466
493
0
0
0
0
0
L
Ganesha
3,617
723
6
1
0
104,140
0
W
Artemis
3,656
731
32
6
0
79,741
2
W
Discordia
3,211
642
10
2
0
60,806
1
L
Cupid
3,528
706
23
5
0
103,938
0
L
Susano
966
193
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role