Player Matchup

Tiamat
Tiamat
DJJJTh
Tiamat
Level 63
God Stats
2W - 5L
1,355 SR
Queue Stats
3W - 7L
1,301 Elo+
Party 1
Cerberus
Cerberus
Deathsoldier102
Cerberus
Level 76
God Stats
0W - 1L
1,799 SR
Queue Stats
3W - 8L
1,267 Elo+
Party 1
Osiris
Osiris
GoldenEagle7771
Osiris
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,301 Elo+
Party 1
Anhur
Anhur
Optical Element
Anhur
Level 80
God Stats
0W - 3L
1,475 SR
Queue Stats
0W - 4L
1,285 Elo+
Party 1
Team Averages
Level 71
1,532 SR
1,288 Elo+

VS

Team Averages
Level 59
1,587 SR
1,377 Elo+
Sun Wukong
Sun Wukong
Jewy725
Sun Wukong
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,529 Elo+
Party 2
Artemis
Artemis
MightierElf
Artemis
Level 15
God Stats
2W - 2L
1,529 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Steven2468
Cthulhu
Level 67
God Stats
24W - 31L
1,681 SR
Queue Stats
36W - 54L
1,292 Elo+
Party 2
Kukulkan
Kukulkan
Vrokage
Kukulkan
Level 25
God Stats
6W - 6L
1,638 SR
Queue Stats
14W - 20L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DJJJTh
Tiamat
15
1 / 1 / 2
8,755
730
5,724
6,311
5,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
13
0 / 5 / 0
8,150
679
2,630
9,212
6,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 3 / 1
7,772
648
3,678
11,708
9,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
3 / 4 / 0
8,812
734
5,161
9,159
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jewy725
Sun Wukong
16
7 / 1 / 6
10,070
839
6,148
12,129
11,955
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
MightierElf
Artemis
13
2 / 2 / 3
8,639
720
5,678
3,917
1,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Steven2468
Cthulhu
14
0 / 2 / 8
8,531
711
7,087
7,239
5,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Vrokage
Kukulkan
16
4 / 1 / 7
9,927
827
10,770
3,925
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
13
13
Deaths
6
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DJJJTh
Tiamat
1
1
2
2
L
Cerberus
0
5
0
0
L
1
3
1
0.5
W
Sun Wukong
Jewy725
Sun Wukong
7
1
6
10
W
Artemis
MightierElf
Artemis
2
2
3
1.75
L
3
4
0
0.75
W
Cthulhu
Steven2468
Cthulhu
0
2
8
2
W
Kukulkan
Vrokage
Kukulkan
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,193
Damage
29,683
36,390
Taken
27,210
25,019
Mitigated
20,053
8,498
Healing
5,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DJJJTh
Tiamat
5,724
364
0
2,284
6,311
5,696
560
3,053
3,188
35,382
0
L
Cerberus
2,630
209
0
1,208
9,212
6,346
0
4,307
4,830
20,353
0
L
3,678
770
223
3,359
11,708
9,401
0
5,472
5,886
0
14,050
W
Sun Wukong
Jewy725
Sun Wukong
6,148
1,039
657
2,116
12,129
11,955
406
3,741
8,388
0
25,365
W
Artemis
MightierElf
Artemis
5,678
1,945
0
82
3,917
1,264
1,117
894
3,023
0
14,843
L
5,161
2,195
0
1,424
9,159
3,576
0
5,306
3,853
0
26,096
W
Cthulhu
Steven2468
Cthulhu
7,087
40
637
1,392
7,239
5,407
658
3,183
4,056
21,639
0
W
Kukulkan
Vrokage
Kukulkan
10,770
1,092
0
849
3,925
1,427
1,621
950
2,975
44,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,489
Gold Earned
37,167
191
Minions Killed
184
10
Camps Cleared
5
806,003
Distance Traveled
878,278
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,755
730
72
6
3
213,876
1
L
Cerberus
8,150
679
40
3
0
194,999
3
L
Osiris
7,772
648
25
2
2
212,768
1
W
Sun Wukong
10,070
839
37
3
1
227,544
3
W
Artemis
8,639
720
36
3
2
207,924
5
L
Anhur
8,812
734
54
5
5
184,360
1
W
Cthulhu
8,531
711
29
2
0
230,927
2
W
Kukulkan
9,927
827
82
7
2
211,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role