Player Matchup

Tyr
Tyr
BigDaddyAJ2K
Tyr
Level 29
God Stats
4W - 1L
1,950 SR
Queue Stats
89W - 53L
1,750 Elo+
Party 3
Arachne
Arachne
Habibi_The_Bro
Arachne
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,359 Elo+
Party 2
Raijin
Raijin
LegacyRawr
Raijin
Level 154
God Stats
8W - 2L
1,890 SR
Queue Stats
90W - 81L
1,825 Elo+
Party 3
Neith
Neith
Th3H1Guy710
Neith
Level 88
God Stats
13W - 10L
1,572 SR
Queue Stats
60W - 51L
1,590 Elo+
Party 2
Osiris
Osiris
Vumbah
Osiris
Level 93
God Stats
20W - 6L
1,814 SR
Queue Stats
183W - 147L
1,653 Elo+
Party 2
Team Averages
Level 75
1,745 SR
1,635 Elo+

VS

Team Averages
Level 86
1,577 SR
1,516 Elo+
Xing Tian
Xing Tian
SimperingMouse4
Xing Tian
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
490W - 458L
1,474 Elo+
Party 1
Chang'e
Chang'e
SimplyFrostyy
Chang'e
Level 157
God Stats
0W - 2L
1,658 SR
Queue Stats
183W - 175L
1,549 Elo+
Party 1
Zeus
Zeus
SimplyFrozone
Zeus
Level 144
God Stats
1W - 2L
1,715 SR
Queue Stats
142W - 135L
1,499 Elo+
Party 1
Chaac
Chaac
TiigerBiite
Chaac
Level 33
God Stats
17W - 13L
1,445 SR
Queue Stats
167W - 139L
1,570 Elo+
Solo
Neith
Neith
simplystahlzy
Neith
Level 27
God Stats
16W - 10L
1,565 SR
Queue Stats
61W - 57L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 8
9,535
636
12,043
13,239
10,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 4
8,003
534
3,753
10,169
3,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
LegacyRawr
Raijin
14
7 / 5 / 10
8,824
588
11,674
8,607
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 1 / 1
9,373
625
7,215
10,739
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Vumbah
Osiris
14
4 / 1 / 2
8,639
576
11,594
13,376
7,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
SimperingMouse4
Xing Tian
10
0 / 4 / 4
6,324
422
3,592
11,800
5,348
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
14
8 / 7 / 1
9,202
613
8,931
16,118
5,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 10 / 3
6,626
442
6,524
12,590
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 1
7,480
499
7,391
10,208
6,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 5 / 1
6,405
427
4,634
7,688
2,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
28
Kills
11
11
Deaths
28
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
10
2
8
7
W
3
2
4
2.5
W
Raijin
LegacyRawr
Raijin
7
5
10
2.4
L
Xing Tian
SimperingMouse4
Xing Tian
0
4
4
0.5
L
Chang'e
8
7
1
1.21
L
2
10
3
0.35
W
4
1
1
4.5
L
1
2
1
0.75
W
Osiris
Vumbah
Osiris
4
1
2
5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,279
Damage
31,072
56,130
Taken
58,404
29,144
Mitigated
23,043
23,593
Healing
15,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,043
2,688
0
4,838
13,239
10,402
0
5,537
7,439
0
31,609
W
3,753
2,287
0
3,754
10,169
3,642
552
3,065
7,012
0
48,855
W
Raijin
LegacyRawr
Raijin
11,674
1,290
0
781
8,607
3,355
0
5,120
3,132
50,092
0
L
Xing Tian
SimperingMouse4
Xing Tian
3,592
592
189
1,579
11,800
5,348
0
3,151
8,453
19,355
0
L
Chang'e
8,931
498
381
5,681
16,118
5,333
0
2,461
13,489
40,150
0
L
6,524
288
0
1,080
12,590
3,580
0
5,137
7,111
26,732
0
W
7,215
2,049
0
7,004
10,739
4,222
4,319
1,913
8,826
0
68,903
L
7,391
1,690
0
5,282
10,208
6,347
66
217
9,989
0
36,552
W
Osiris
Vumbah
Osiris
11,594
5,360
0
7,216
13,376
7,523
719
2,756
10,153
0
52,131
L
4,634
2,155
0
887
7,688
2,435
0
0
7,688
0
36,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,374
Gold Earned
36,037
442
Minions Killed
299
0
Camps Cleared
0
1,383,902
Distance Traveled
1,282,321
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,535
636
35
2
0
300,978
5
W
Arachne
8,003
534
92
6
0
326,747
2
W
Raijin
8,824
588
95
6
0
249,023
3
L
Xing Tian
6,324
422
37
2
0
314,774
1
L
Chang'e
9,202
613
74
5
0
238,066
2
L
Zeus
6,626
442
52
3
0
224,924
0
W
Neith
9,373
625
131
9
0
245,748
2
L
Chaac
7,480
499
74
5
0
235,689
1
W
Osiris
8,639
576
89
6
0
261,406
3
L
Neith
6,405
427
62
4
0
268,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role