Player Matchup

Yemoja
Yemoja
DCowboys50
Yemoja
Level 24
God Stats
8W - 8L
1,575 SR
Queue Stats
23W - 21L
1,438 Elo+
Solo
Neith
Neith
Idavel999
Neith
Level 26
God Stats
0W - 3L
1,335 SR
Queue Stats
0W - 4L
960 Elo+
Solo
Baron Samedi
Baron Samedi
bocina_ruidosa
Baron Samedi
Level 7
God Stats
0W - 6L
1,212 SR
Queue Stats
20W - 36L
1,350 Elo+
Solo
Nemesis
Nemesis
delolongtime
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,219 Elo+
Party 1
Ra
Ra
suprtavz
Ra
Level 6
God Stats
2W - 6L
1,338 SR
Queue Stats
22W - 19L
1,219 Elo+
Party 1
Team Averages
Level 14
1,392 SR
1,237 Elo+

VS

Team Averages
Level 34
1,501 SR
1,385 Elo+
Erlang Shen
Erlang Shen
Aka JT5656
Erlang Shen
Level 98
God Stats
3W - 0L
1,689 SR
Queue Stats
18W - 13L
1,481 Elo+
Party 2
Arachne
Arachne
Enderviggin
Arachne
Level 29
God Stats
45W - 61L
1,349 SR
Queue Stats
514W - 583L
1,310 Elo+
Solo
Rama
Rama
Miguel_demetri
Rama
Level 27
God Stats
26W - 25L
1,470 SR
Queue Stats
43W - 44L
1,388 Elo+
Solo
Ymir
Ymir
NOT SO JUICY TY
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Nox
Nox
annastew
Nox
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 192L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DCowboys50
Yemoja
16
0 / 8 / 3
10,259
933
11,506
29,391
27,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Idavel999
Neith
16
2 / 3 / 2
10,220
929
11,466
15,657
6,332
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
bocina_ruidosa
Baron Samedi
16
4 / 6 / 4
11,195
1,018
12,072
16,192
6,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
delolongtime
Nemesis
15
2 / 11 / 3
10,062
915
5,739
16,552
6,953
15
0 / 9 / 2
9,593
872
8,796
17,811
8,151
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Aka JT5656
Erlang Shen
19
17 / 4 / 11
14,080
1,280
27,346
13,543
8,091
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Enderviggin
Arachne
17
3 / 3 / 15
10,699
973
9,739
12,955
5,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 0 / 14
10,714
974
10,714
9,040
3,622
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

19
8 / 1 / 27
12,732
1,157
24,825
18,022
17,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
7 / 0 / 20
12,290
1,117
14,864
4,489
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
124
8
Kills
37
37
Deaths
8
14
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Aka JT5656
Erlang Shen
17
4
11
5.63
L
Yemoja
DCowboys50
Yemoja
0
8
3
0.19
W
Arachne
Enderviggin
Arachne
3
3
15
3.5
L
Neith
Idavel999
Neith
2
3
2
1
W
2
0
14
9
W
8
1
27
21.5
W
7
0
20
17
L
Baron Samedi
bocina_ruidosa
Baron Samedi
4
6
4
1
L
Nemesis
delolongtime
Nemesis
2
11
3
0.32
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,579
Damage
87,488
95,603
Taken
58,049
56,160
Mitigated
36,423
6,207
Healing
15,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Aka JT5656
Erlang Shen
27,346
16,720
0
4,321
13,543
8,091
0
7,712
5,831
0
48,856
L
Yemoja
DCowboys50
Yemoja
11,506
2,159
1,134
813
29,391
27,744
0
12,157
16,912
33,906
0
W
Arachne
Enderviggin
Arachne
9,739
7,444
0
4,066
12,955
5,578
0
6,693
6,262
0
20,626
L
Neith
Idavel999
Neith
11,466
6,050
0
865
15,657
6,332
0
7,653
7,770
0
30,209
W
10,714
6,361
596
3,888
9,040
3,622
0
5,971
3,069
0
27,759
W
24,825
4,607
0
2,511
18,022
17,174
0
9,517
8,505
40,884
0
W
14,864
494
0
0
4,489
1,958
0
2,481
2,008
38,946
0
L
Baron Samedi
bocina_ruidosa
Baron Samedi
12,072
1,324
907
1,447
16,192
6,980
0
5,763
10,225
27,478
0
L
Nemesis
delolongtime
Nemesis
5,739
2,001
0
909
16,552
6,953
0
6,333
10,027
0
9,913
L
8,796
857
73
59
17,811
8,151
0
6,513
10,980
25,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,329
Gold Earned
60,515
159
Minions Killed
221
3
Camps Cleared
9
742,855
Distance Traveled
949,540
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
14,080
1,280
52
5
3
181,972
0
L
Yemoja
10,259
933
38
3
0
140,007
2
W
Arachne
10,699
973
21
2
2
206,591
1
L
Neith
10,220
929
42
4
1
162,938
0
W
Rama
10,714
974
27
2
3
141,362
0
W
Ymir
12,732
1,157
54
5
0
185,030
0
W
Nox
12,290
1,117
67
6
1
234,585
0
L
Baron Samedi
11,195
1,018
30
3
0
152,803
0
L
Nemesis
10,062
915
9
1
0
114,131
0
L
Ra
9,593
872
40
4
2
172,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role