Player Matchup

Scylla
Scylla
AchievedOwen
Scylla
Level 26
God Stats
17W - 8L
1,752 SR
Queue Stats
135W - 144L
1,591 Elo+
Party 2
Ymir
Ymir
AdmiralThrawn32
Ymir
Level 26
God Stats
20W - 9L
1,626 SR
Queue Stats
170W - 162L
1,573 Elo+
Solo
Chang'e
Chang'e
Icydragoon123
Chang'e
Level 17
God Stats
15W - 14L
1,661 SR
Queue Stats
111W - 92L
1,633 Elo+
Party 2
Neith
Neith
SilentBear3
Neith
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,838 Elo+
Solo
Bakasura
Bakasura
deep_pipe55
Bakasura
Level 23
God Stats
3W - 4L
1,619 SR
Queue Stats
28W - 18L
1,670 Elo+
Party 2
Team Averages
Level 19
1,631 SR
1,661 Elo+

VS

Team Averages
Level 45
1,501 SR
1,704 Elo+
King Arthur
King Arthur
N_A_Z_115
King Arthur
Level 28
God Stats
1W - 3L
1,318 SR
Queue Stats
73W - 48L
1,684 Elo+
Solo
Rama
Rama
Tepru
Rama
Level 158
God Stats
3W - 4L
1,480 SR
Queue Stats
301W - 223L
1,594 Elo+
Party 1
Izanami
Izanami
TheNewStepMom
Izanami
Level 7
God Stats
22W - 13L
1,684 SR
Queue Stats
24W - 14L
1,734 Elo+
Solo
Tiamat
Tiamat
TiggleBitte
Tiamat
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,884 Elo+
Party 1
Kumbhakarna
Kumbhakarna
rimbo230
Kumbhakarna
Level 29
God Stats
23W - 21L
1,524 SR
Queue Stats
43W - 59L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
0 / 5 / 0
5,083
462
3,241
4,881
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 1 / 3
6,073
552
4,072
6,619
3,094
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
9
0 / 6 / 0
5,138
467
3,354
7,751
2,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
3 / 1 / 2
6,018
547
3,036
5,185
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
deep_pipe55
Bakasura
9
0 / 3 / 0
5,337
485
2,248
7,411
2,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
N_A_Z_115
King Arthur
11
5 / 0 / 1
6,601
600
6,109
5,765
4,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Rama
Tepru
Rama
12
5 / 0 / 2
7,271
661
4,390
6,686
1,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
9
2 / 3 / 0
5,899
536
2,451
4,051
799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
10
2 / 1 / 3
6,200
564
4,378
5,217
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kumbhakarna
rimbo230
Kumbhakarna
8
2 / 2 / 3
5,678
516
2,483
6,273
2,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
16
16
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
5
0
0
L
3
1
3
4.5
L
Chang'e
0
6
0
0
W
King Arthur
N_A_Z_115
King Arthur
5
0
1
5.5
L
3
1
2
4
W
Rama
Tepru
Rama
5
0
2
6
W
Izanami
2
3
0
0.67
W
Tiamat
2
1
3
3.5
L
Bakasura
deep_pipe55
Bakasura
0
3
0
0
W
Kumbhakarna
rimbo230
Kumbhakarna
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,951
Damage
19,811
31,847
Taken
27,992
10,555
Mitigated
11,362
10,396
Healing
7,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
3,241
167
0
359
4,881
1,493
0
2,053
2,565
21,521
0
L
4,072
1,729
180
2,822
6,619
3,094
348
1,483
5,001
34,165
0
L
Chang'e
3,354
183
126
2,219
7,751
2,139
0
344
7,407
23,423
0
W
King Arthur
N_A_Z_115
King Arthur
6,109
1,369
0
900
5,765
4,090
41
2,367
3,322
0
29,885
L
3,036
1,554
0
2,589
5,185
1,563
638
1,668
3,471
0
29,794
W
Rama
Tepru
Rama
4,390
3,425
0
2,359
6,686
1,934
0
1,754
4,670
0
43,762
W
Izanami
2,451
1,914
0
846
4,051
799
672
941
3,110
0
29,133
W
Tiamat
4,378
691
0
1,711
5,217
2,256
0
2,931
2,040
23,814
0
L
Bakasura
deep_pipe55
Bakasura
2,248
1,602
0
2,101
7,411
2,266
0
811
6,542
0
24,317
W
Kumbhakarna
rimbo230
Kumbhakarna
2,483
574
210
1,626
6,273
2,283
463
2,356
3,917
14,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,649
Gold Earned
31,649
260
Minions Killed
259
0
Camps Cleared
0
973,735
Distance Traveled
1,016,653
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,083
462
43
4
0
179,351
0
L
Ymir
6,073
552
45
4
0
187,347
2
L
Chang'e
5,138
467
47
4
0
195,611
0
W
King Arthur
6,601
600
48
4
0
213,880
5
L
Neith
6,018
547
62
6
0
197,138
0
W
Rama
7,271
661
84
8
0
197,333
1
W
Izanami
5,899
536
58
5
0
194,005
2
W
Tiamat
6,200
564
54
5
0
197,812
0
L
Bakasura
5,337
485
63
6
0
214,288
0
W
Kumbhakarna
5,678
516
15
1
0
213,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role